SC is a scam. As assuredly as Bitconnect was a scam. You could find people posting that they were making money with Bitconnect, so therefore claimed the "balanced" opinion was that Bitconnect might be OK.Perfect, thanks!
SC is a scam. As assuredly as Bitconnect was a scam. You could find people posting that they were making money with Bitconnect, so therefore claimed the "balanced" opinion was that Bitconnect might be OK.Perfect, thanks!
Seeing that a lack of (new) content is the very thing that has my eyes wandering from my current space game of choice, that pretty much eliminates SC from my list of candidates.
Both titles but Wolcen especially were ripped apart for minor issues disregarding the titles qualities completely because people seem to want to crap on them just looking for a reson.
I dislike SC because it's a scam, snake oil selling and underdelivery and boasting about stuff that isn't true. Hot air balloon.
Yup, I do but I'm probably not your 'typical' gamer, I didn't buy SC with anything other than a desire to test and enjoy what has been released in the current version and so far I've had plenty of enjoyment.
I realise that my idea of fun and enjoyment will not be the same as other players, for instance I can take great pleasure in just picking a place on one of the planets, travel there, find a landing spot with a nice view, go for a walk and enjoy what the developers have created ... or I might spend a few hours looking for minerals or do deliveries, I find all of that fun and relaxing and I game to relax.
I bought into SC now because of the current environment released and I look forward to further development down the line if it happens but I'm not concerned about timescales or release schedules etc. Not being your typical gamer I don't buy games thinking is it complete or what's the end game, or what's the final level like ... no ... I buy / invest in a game or project based purely on whether I think I will get some enjoyment from it in it's current state and I can honestly say that I've certainly got my £60 worth of fun thus far, anything more is a bonus
I purchased SC in the New Year sale, version 3.8 and I've already had 30+ hours of enjoyment from it ... I'm cool with my level of investment in exchange for the fun received already
Yes, it could all fall apart or take another ween o' years to complete or maybe just fade away with a quiet little whimper ... who really cares? ... not me
Not a bad point of view. Its when people hold that point of view but in the same breath try and claim that SC will be a game that will attract bazillions of players to what is effectively a niche experience that boggles my mind.
Just a reminder that this project is supposed to have:
Massively Multiplayer (claimed, currently less players than arena or skirmished based games, Not Yet Implemented)
Single Player (claimed, no real updates on SQ42 in over half a year, NYI)
Private Servers (NYI and may never be implemented)
First Person Shooter (FPS)
Third Person Shooter (TPS)
Frantic FPS action
Tactical FPS action, including stealth (claimed, currently NYI)
Real Time Strategy (RTS claimed for some command ships, currently NYI)
Deep and Meaningful Roleplay (claimed, choices and factions are currently NYI)
Scavenging (removed from roadmap, NYI)
Refueling (removed from roadmap, NYI)
Trading (no player-to-player trading currently and station/hab "trading" is very rudimentary)
Crafting (NYI)
Exploration (NYI)
Combined Arms action (NYI, Theaters of War will supposedly be the testbed)
Base Building and/or Land Claiming (NYI)
Farming (NYI)
Hunting (NYI)
Medic or Doctor Gameplay (NYI)
Passenger Ferry/Transport Gameplay (NYI)
Reporting Gameplay (NYI)
Data Collection and Running (NYI)
Bounty Hunting (extremely rudimentary or at "tier 0" for both PvE & PvP)
Criminal Gameplay (extremely rudimentary and not really implemented in any meaningful way)
PvE (rudimentary missions available and extremely repetitive)
PvP (probably the only thing that 100% "works" currently, enjoy your griefing!)
Optional PvP (NYI)
Realistic Physics Simulation (NYI)
Realistic Universe Simulation (NYI)
Boarding (NYI)
S2S Docking (NYI)
Alien Species (claimed with a lot of lore fanfare, have not seen a single alien in the PU, NYI)
Sophisticated AI Combatants (NYI)
AI Crew (NYI)
Persistence (NYI)
Orgs (in outside of the game, currently NYI inside of the game)
Heavy Teamplay and/or Cooperative Missions (you can group currently, but no group or mission finder)
Heavy Solo Gameplay
...and more!
One of the core principles of game design is to nail down exactly what your game is going to be and who it appeals to very, very early in the design process; because when you make a game for everyone, you ultimately make a game for no one.
That list is brutal, and in all seriousness just goes to show how much work needs to be doneJust a reminder that this project is supposed to have:
Massively Multiplayer (claimed, currently less players than arena or skirmished based games, Not Yet Implemented)
Single Player (claimed, no real updates on SQ42 in over half a year, NYI)
Private Servers (NYI and may never be implemented)
First Person Shooter (FPS)
Third Person Shooter (TPS)
Frantic FPS action
Tactical FPS action, including stealth (claimed, currently NYI)
Real Time Strategy (RTS claimed for some command ships, currently NYI)
Deep and Meaningful Roleplay (claimed, choices and factions are currently NYI)
Scavenging (removed from roadmap, NYI)
Refueling (removed from roadmap, NYI)
Trading (no player-to-player trading currently and station/hab "trading" is very rudimentary)
Crafting (NYI)
Exploration (NYI)
Combined Arms action (NYI, Theaters of War will supposedly be the testbed)
Base Building and/or Land Claiming (NYI)
Farming (NYI)
Hunting (NYI)
Medic or Doctor Gameplay (NYI)
Passenger Ferry/Transport Gameplay (NYI)
Reporting Gameplay (NYI)
Data Collection and Running (NYI)
Bounty Hunting (extremely rudimentary or at "tier 0" for both PvE & PvP)
Criminal Gameplay (extremely rudimentary and not really implemented in any meaningful way)
PvE (rudimentary missions available and extremely repetitive)
PvP (probably the only thing that 100% "works" currently, enjoy your griefing!)
Optional PvP (NYI)
Realistic Physics Simulation (NYI)
Realistic Universe Simulation (NYI)
Boarding (NYI)
S2S Docking (NYI)
Alien Species (claimed with a lot of lore fanfare, have not seen a single alien in the PU, NYI)
Sophisticated AI Combatants (NYI)
AI Crew (NYI)
Persistence (NYI)
Orgs (in outside of the game, currently NYI inside of the game)
Heavy Teamplay and/or Cooperative Missions (you can group currently, but no group or mission finder)
Heavy Solo Gameplay
...and more!
One of the core principles of game design is to nail down exactly what your game is going to be and who it appeals to very, very early in the design process; because when you make a game for everyone, you ultimately make a game for no one.
Just a reminder that this project is supposed to have:
Massively Multiplayer (claimed, currently less players than arena or skirmished based games, Not Yet Implemented)
Single Player (claimed, no real updates on SQ42 in over half a year, NYI)
Private Servers (NYI and may never be implemented)
First Person Shooter (FPS)
Third Person Shooter (TPS)
Frantic FPS action
Tactical FPS action, including stealth (claimed, currently NYI)
Real Time Strategy (RTS claimed for some command ships, currently NYI)
Deep and Meaningful Roleplay (claimed, choices and factions are currently NYI)
Scavenging (removed from roadmap, NYI)
Refueling (removed from roadmap, NYI)
Trading (no player-to-player trading currently and station/hab "trading" is very rudimentary)
Crafting (NYI)
Exploration (NYI)
Combined Arms action (NYI, Theaters of War will supposedly be the testbed)
Base Building and/or Land Claiming (NYI)
Farming (NYI)
Hunting (NYI)
Medic or Doctor Gameplay (NYI)
Passenger Ferry/Transport Gameplay (NYI)
Reporting Gameplay (NYI)
Data Collection and Running (NYI)
Bounty Hunting (extremely rudimentary or at "tier 0" for both PvE & PvP)
Criminal Gameplay (extremely rudimentary and not really implemented in any meaningful way)
PvE (rudimentary missions available and extremely repetitive)
PvP (probably the only thing that 100% "works" currently, enjoy your griefing!)
Optional PvP (NYI)
Realistic Physics Simulation (NYI)
Realistic Universe Simulation (NYI)
Boarding (NYI)
S2S Docking (NYI)
Alien Species (claimed with a lot of lore fanfare, have not seen a single alien in the PU, NYI)
Sophisticated AI Combatants (NYI)
AI Crew (NYI)
Persistence (NYI)
Orgs (in outside of the game, currently NYI inside of the game)
Heavy Teamplay and/or Cooperative Missions (you can group currently, but no group or mission finder)
Heavy Solo Gameplay
...and more!
One of the core principles of game design is to nail down exactly what your game is going to be and who it appeals to very, very early in the design process; because when you make a game for everyone, you ultimately make a game for no one.
Just a reminder that this project is supposed to have:
Massively Multiplayer (claimed, currently less players than arena or skirmished based games, Not Yet Implemented)
Single Player (claimed, no real updates on SQ42 in over half a year, NYI)
Private Servers (NYI and may never be implemented)
First Person Shooter (FPS)
Third Person Shooter (TPS)
Frantic FPS action
Tactical FPS action, including stealth (claimed, currently NYI)
Real Time Strategy (RTS claimed for some command ships, currently NYI)
Deep and Meaningful Roleplay (claimed, choices and factions are currently NYI)
Scavenging (removed from roadmap, NYI)
Refueling (removed from roadmap, NYI)
Trading (no player-to-player trading currently and station/hab "trading" is very rudimentary)
Crafting (NYI)
Exploration (NYI)
Combined Arms action (NYI, Theaters of War will supposedly be the testbed)
Base Building and/or Land Claiming (NYI)
Farming (NYI)
Hunting (NYI)
Medic or Doctor Gameplay (NYI)
Passenger Ferry/Transport Gameplay (NYI)
Reporting Gameplay (NYI)
Data Collection and Running (NYI)
Bounty Hunting (extremely rudimentary or at "tier 0" for both PvE & PvP)
Criminal Gameplay (extremely rudimentary and not really implemented in any meaningful way)
PvE (rudimentary missions available and extremely repetitive)
PvP (probably the only thing that 100% "works" currently, enjoy your griefing!)
Optional PvP (NYI)
Realistic Physics Simulation (NYI)
Realistic Universe Simulation (NYI)
Boarding (NYI)
S2S Docking (NYI)
Alien Species (claimed with a lot of lore fanfare, have not seen a single alien in the PU, NYI)
Sophisticated AI Combatants (NYI)
AI Crew (NYI)
Persistence (NYI)
Orgs (in outside of the game, currently NYI inside of the game)
Heavy Teamplay and/or Cooperative Missions (you can group currently, but no group or mission finder)
Heavy Solo Gameplay
...and more!
One of the core principles of game design is to nail down exactly what your game is going to be and who it appeals to very, very early in the design process; because when you make a game for everyone, you ultimately make a game for no one.
$300+ million spent and still no feature anywhere close to completion...
My car is five years old today.
It’s younger than my Freelancer
Are you having fun? All I read is negative stuff, but when I watch videos I think, "Well that looks cool!"
Unbeliever! Do not tempt me!No no, dont hold back. Tell us how you really feel
He streamed Elite for years and just recently moved over to SC. Same sort of thing, nothing to do in Elite. He is really enjoying SC and is still new enough to be learning stuff.
I'm struggling here to understand. If there is nothing to do in ED, then how does moving to SC make any sense? I presume its some sort of honeymoon period, and after delivering a box for the hundredth time, he might start to feel the same way about SC.
He is streaming right now. Go ask him