Star Citizen Discussion Thread v11

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You know, I can't help but compare Star Citizen to another game I backed on Kickstater waaay back at the end of 2012.

Stonehearth, a voxel based village construction and management simulator.

The game was supposed to be released in 2014, but remained in Alpha until it was officially released in late 2018. The game was always fun to play, with the Hearthlings (the AI villagers) able to follow their routines right off the bat. The Hearthlings began to show personalities in 2016, hold "wingding" style conversations in 2017, and have more complex emotions in early 2018. I actually watched one Hearthling run off in tears after another Hearthling who had insensitively reminded her of her pet rabbit, who had died in a goblin raid early in the game!

Unfortunately, the development team wasn't able to continue development after 2018, unable to meet its last, and most ambitious, stretch goal: a "dungeon master." Naturally, they got some hate because of that, but IMO it's still a good game. The Development team had to redo two of their core features (how Hearthlings build the structures you design, and path finding) because player designed buildings were way more elaborate than the development team had anticipated. Personally, I think they made the right choice.

A very small team on a limited budget could get their AIs to interact with a dynamically changing environment, and give them personalities and emotions along the way. What the heck is wrong with CIG, given the problems that their AIs have, even after all this time?
They used CryEngine...that's what's wrong. That's not dissing cryengine since it does what it was designed to do albeit very poorly with nice graphics (for it's day). Chrissie boy got stuck on the visuals rather than the capabilities of the engine.
 
What's happening there?...A bit of this idiot let loose with a keyboard ;)

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So... took approx ten minutes to load in from clicking 'launch game', and it did so without any issues beyond the loading time.

Admitedly I didnt put it in my SSD (as thats reserved for DCS).

Character creator seems cool, albeit with limited options for hair.

*EDIT Seen my first NPC stood on a chair.
 
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My guess with the queuing system is that it is there to reduce the the issues they seem to have spawning pilots and their ships into the verse correctly. The queuing system effectively slows the throughput. My guess is there are too many requests on the pilot/ship/config db and it is not able to perform the requests so you get time outs. New accounts probably put more stress on as it has to initialize the character as well. The way you structure the db could also be a huge factor. I don't think its any surprise that this queuing system appeared immediately prior to a free fly!
My take is this: it's useful to give priority to those who gather money/newcomers: top streamers, snowflakes with the largest wallets, most dedicated evangelists...
 
The queue system actually popped up a little while ago. I'd say maybe about 2 to 4 weeks ago. We saw streamers encountering it.
 
They used CryEngine...that's what's wrong. That's not dissing cryengine since it does what it was designed to do albeit very poorly with nice graphics (for it's day). Chrissie boy got stuck on the visuals rather than the capabilities of the engine.

I don't think that was the only problem.
CIG have demonstrated in the years that they are incompetent in many ways.
CR has his greatest stroke of luck when Crytek fired almost all their developers. They was hired by CIG and added a 64 bit position into the engine making possible to make almost full planets. Remove this and SC is a totally unplayable and shallow experience that no one would play.
 
The queue system actually popped up a little while ago. I'd say maybe about 2 to 4 weeks ago. We saw streamers encountering it.

Its been around for at least 6 months. Will just run into it at random. CIG has never talked about what it is doing as far as i know.
 
The queue system actually popped up a little while ago. I'd say maybe about 2 to 4 weeks ago. We saw streamers encountering it.
Its been around for at least 6 months. Will just run into it at random. CIG has never talked about what it is doing as far as i know.
The queue system arrived back in Nov 2018 with 3.3.6
 
So, capital ships are not just real world money sinks but also in-game money sinks as well?

Art imitates life?
Yes, I think they should be expensive to operate, this is where I think ED failed with the economy. The time I enjoyed ED the most was when I just had a Vulture and a FDS while trying to scrape up enough credits to buy a Python. Everyone was off doing Robigo smuggling at the time, eventually I started hauling poop from Sothis/CEOS and not long after I had an Anaconda. I've been tempted many times to reset my CMDR, but with the rate of income in the current game it wouldn't take long to get back into a big ship again, plus I would have to give up Elite ranks, Admiral/King, one year of timegated PP modules and nearly 10 billion in assets (which is probably not alot these days..). I'm fine with losing the credits, the other things take time.
 
So... took approx ten minutes to load in from clicking 'launch game', and it did so without any issues beyond the loading time.

Admitedly I didnt put it in my SSD (as thats reserved for DCS).

Character creator seems cool, albeit with limited options for hair.

*EDIT Seen my first NPC stood on a chair.
It needs an SSD, seriously...loading times and stuttering are unbearable without it.

Loading times with SC installed on a 2Tb NVME drive... admittedly due to the fleetweek nonsense and freefly... as well as servers vomiting all over the place, the loading time was almost doubled from the usual for me. 3.9 also is the worst performing patch so far...3.8 was bad but this with the stuttering and FPS drops is sheer hell.

 
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