Its the anonymity of the web I'm afraid , hiding behind the console or PC . It's no different in any online game . If it was face to face they wouldn't say boo. But it's still no excuse
While I share the first reaction "this isnt specific to Star Citizen" I find the topic fascinating and reading it from a victims perspective allows me to take a look in a drastically different manner because face it....being male this has never really touched me apart from the "I think you pretend to be a girl gamer" situation. But yeah, this wont be the place to talk about it. What the author adresses is rather a
lack of prevention or protection for a minority within the community. And I realize this is a sensitive topic with a lot of people probably going social warrior about the "girls can be gamers too" but yeah.....in my 30+ years of gaming I can verify that actual girls are a rarity, even today when the total number seems high STILL is miniscule compared to the male counterpart in addition to how many females I encounter in games, of course not counting the ones "hiding" their gender.
I m one of the lucky ones. My wife is not only video game tolerant...shes also a girl gamer even before I met her. And she confirmed that stance numerous times. Identify as a girl and you are going to get harassed or become subject to unwanted attention. I never understood that going with my own view but yeah....a lot of gaming can become rather
irritating when interacting with boys or men who think you are a girl (I have no problem playing female characters so...)
This problem isnt specific to video games either. Also it wont get fixed anytime soon. Not as long as nature is dictating the development of hormones and society making the whole thing a literal minefield to walk in /sigh. While the thought of getting "old" is oftentimes frustrating I know I wouldnt want to switch places with a youngling today, where social media becomes your rolemodel and you cant do anything without triggering a life-destroying digital crapstorm over nothing.
The issue here isnt really the social interaction, its the lack of tools to handle the potential fallout. If an online-only game, designed to experience together with others lacks the features to adjust, finetune and change your own take on your participation thats a problem. And I m going after Stuarts comment here, as I dont know if the alpha really lacks those features or not. It might be ignorance but it also might be SCs state of eternal "early days".
And I need to be fair here, just as Agony said....it IS an alpha which means these features missing isnt a surprise and also nothing the project deserves bashing for at this point of time. It IS a very raw, very early take on something after all....a decade in the running.
The fact that the author blindsides to the obvious explanation and focuses on her personal experience, acting as if this is news to the world (probably is to her) just drives the point home that
a lot of backers dont understand the concept of an alpha and what Star Citizen actually is, as ironic as that is. I cant blame her. The predatory and deceptive marketing combined with the ever-present white knighting makes it hard to distinguish between a tech demo and a real video game.
And so a lot of frustration is born out of the misconception, running into walls and potholes with your own expectations dialed up to 180 and harsh reality not caring about your snowflake feelings.
I dont think that the events described in that wall of text are the norm but the confusion leading to it may very well be. How many people are playing Star Citizen acting as if its the best thing since sliced bread, willfully ignoring its issues and red flags, turning a blind eye to similar or superior things happening elsewhere? How many people white knight for Star Citizen and lead angry arguments, throw themselves into discussions to "defend" the project not because its the "right"! thing to do but because they
want it to be what they desire? And the people rooted in reality who actually are able to distinguish between whats real and whats hype are designated "the skeptics" or "the haters"....just for telling how it is.
- When Star Citizen was a kickstarter back in 2012 people very much understood the risk they took and also that the project might very well fail and remain impossible, It was a high-risk attempt to create something special.
- the first couple of years went by as expected, maybe a little slower than the norm but still, nothing to become agitated about. Star Citizen wasnt even an alpha, the first take of what we ve come to know as Star Citizen was positive and impressive
- the more time passed the more terms like "alpha" and "unfinished" were pushed into the background, sidelined by the hype and the glamour, by the child-like fascination we all love to watch in others BUT even tho being pushed back they never become less of a problem.
- to this day "alpha" and "unfinished" and "raw" are the dominating qualities of Star Citizen....from a project management point of view which, sorry to say is the CRITICAL view when it comes to completion of the project. How much "fun" you personally have in this tech demo is of no importance and also doesnt matter at all when people discuss the projects qualities and future.
- whats changed is the companies and by proxy the communities perception and handling of these qualities to a degree where you can suspect intentional withholding of these things because people realize that painting Star Citizen as the picture it actually is speaks volumes AGAINST it. Which means admissions of "early days" or "its alpha" are like pulling teeth, not offered readily but of course being the first thing to be called upon when it comes to defending the project.
- I suspect that a lot of people today pick up Star Citizen expecting a half-finished game or something on the level of other alphas on the market (theres hardly alphas out there as raw and bad as SC anymore) receiving a rude awakening after x hours in the verse
- when you first inquire about Star Citizen TODAY it used to be far more likely to run into promises, corporation sweet-talk and day-dreaming than it was to come across the red flags, realistic views and warnings. This has changed due to the massive debt CiG has ramped up over the last two years or so ever since they began their deceptive marketing campaign (so probably since 2016).
- today Star Citizen is a project which tries to hide its ugly sides while over-presenting the few nice ones it has. You might argue that all companies do that but without change or improvement this becomes an issue rather quickly and video gamers are impatient and entitled in the end
A few people mentioned this in the past already. Promising the world and delivering placeholders only wont work out in the long run. Sadly, thats all Star Citizen has been doing ever since 3.0 back in 2016. If anything I m shocked that it took the masses this long to wake up and smell the roses. Places like this threadnaught are just the early birds, fought tooth and nail all the way but really, it never was a well disguised wound. It usually came down to coincidence when looking for SC related sites and news. And I know that Mole likes to state that the critical views displayed today everwhere are the norm and always have been but I dont believe that simply because I ve experienced times in the project where criticism and jestful poking were met with instant and overwhelming toxicity. If this isnt the case anymore today its because Star Citizen has managed to disappoint so many people who used to believe its promises that its impossible to stem the tide anymore so times definitely have changed
Today...I dont need to tell you the google-results coming back to you when you start with "Star citizen is..." but how many people are recruited personally, oftentimes by have-to-be-shills who describe digital paradise vehemently refusing to accept even a single negative point in return?
Star Citizen today simply is too large, too complex to grasp in a single instant. First impressions matter but if you want to understand the project and its history you have to put in the effort or rely on the summaries of people you trust and believe. And there is no shortage of people who are willing to put in the effort, the time to describe the project and their views in excrutiating detail....on both sides of the fence. Whenever someone like me puts in 20.000 words to warn about Star Citizen and to control your expectations there is an equal number of people who write the same amount of pure hype and day-dreaming.....words and posts merely are tools in transporting our intentions after all.
Apart from some hardcore people....HOW MANY are going to put in that time and effort when all they want is a game to pass the time? To glean some enjoyment?
And Star Citizen can do that....provide entertainment and being fun. And it can deny it in equal terms. It comes down not to the game but to the almighty god of RNG.
- are the servers going to hold up?
- are you going to run into a glitch every other minute?
- are your sessions terminated by an untimely/unfair death that wastes all the time you put into it?
- is your set-up sufficient or acceptable by the unoptimized and raw mistress Star Citizen?
- is your time spent within SC dominated by mistrust and scare of being "outed" muddling your enjoyment?
- if everything swings your way and you are lucky and can play for a few hours without a hitch and issue Star Citizen today can very well be a good game (if your requirements for a game are rather low...). SC wont win any prizes for complexity, content or features tho.
I simply dont believe that Star Citizen today provides a reliable and steady experience. Some folks will be lucky so I cant say if people who claim that are willfully ignoring the bad things, intentionally lie or are truthful but this is where the digital world is an advantage. I dont need to rely on words and opinions anymore. And watching SC related streams opens a can of worms that even the best streamers, entertainers living on their ability to sell you snake-oil are incapable of glossing over. Some days in SC-streams are bad, some days are acceptable but ALL DAYS in the verse only drive point the brutal reality of how raw and unfinished Star Citizen is, regardless how beautiful it looks.
And when you come to the conviction that this alluring and promising beauty, the fidelity and detail are the product of calculated and intentional spending....not a by-product of superior coding or synergy effects of the whole you might become angry at the deception in all of it. Star Citizens potential and beauty is
bought by millions and millions of dollars.....and years of time. Its really all Star Citizen is. Star Citizen is NOT a video game in the making, not in the sense that we understand it. Where a team of people "urgently" tries to achieve something before time and money runs out.
The video game Star Citizen is NOT important in this project. Only the money is. And how long CiG can run it. An analysis of this comment would add another 50.000 words or so (keep on the lookout for my book

) but its the summary of my opinion and view on it after following it for so many years.
TL: DR
Yeah yeah we know, SC is still bad.