Game Discussions Star Citizen Discussion Thread v12


Finally got to this. Think it ultimately provides a form of 'buyer beware' message, so it's ok by me overall. (IE: 'It's a very janky alpha, it may always be a very janky alpha, that's what you're buying into'.)

He could have been a fair bit tighter on some of it though for sure. Primarily the 'groundbreaking' tech section regarding done-to-death stuff like 64-bit positioning... But his trollish flip-flop format meant he also took the mick out of the same, with the 'remade the FPS' module bit straight after.

He also could have dug beyond the '$45 dollars is a low bar to entry' thing, looking at wipes, the paid ship stepping stones slippery slope etc. (Or hell, even just the fact that it's now $54 dollars, not $45 ;))

Ultimately I think any noob who sees that will be reasonably forewarned though. And be left with a few strings to pull on if they're curious...
 
What is the purpose of this Aftermarket Upgrade Kit?
This kit is designed to adjust the role of the Idris-P by providing equipment tailored to dealing with the swarm threat of carrier-type ships. By increasing the Idris-P’s anti-fighter capability, and adding a size 10 weapon, it allows the ship to be more aggressive offensively.

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Just $300 to reconfigure your whale chariot to be able to handle small fighters!
 
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Just $300 to reconfigure your whale chariot to be able to handle small fighters!
Those numbers o_O

I might - might - have spend 250 Euro on all my cosmetics stuff in Elite, over the course of 4 years.
Not sure though as FD doesn't conveniently add my expenses and gives me a concierge status for the sum.

And this is only for a kit. The cheapest of the above ships costs 1300 USD.

I'm a Panther Clipper enthusiast and would maybe pay DLC money for a DLC which includes a Panther.
DLC money = 20-30 Euros.
But over a thousand dollars never cease to amaze me.

I just renovated the homeoffice of my wife for less, including a big Ikea cabinet o_O
 
Finally got to this. Think it ultimately provides a form of 'buyer beware' message, so it's ok by me overall. (IE: 'It's a very janky alpha, it may always be a very janky alpha, that's what you're buying into'.)

He could have been a fair bit tighter on some of it though for sure. Primarily the 'groundbreaking' tech section regarding done-to-death stuff like 64-bit positioning... But his trollish flip-flop format meant he also took the mick out of the same, with the 'remade the FPS' module bit straight after.

He also could have dug beyond the '$45 dollars is a low bar to entry' thing, looking at wipes, the paid ship stepping stones slippery slope etc. (Or hell, even just the fact that it's now $54 dollars, not $45 ;))

Ultimately I think any noob who sees that will be reasonably forewarned though. And be left with a few strings to pull on if they're curious...

It was very fair, but i do wish these tech tubers had a bit more knowledge and stop listening to people constantly banging on about the Idris having no interior when its spawned in game, this shows a lack of understanding, this is a 240 metre long ship, its the size of a medium sized ocean liner.
Culling assets is an art in its self, it takes time and its not easy doing it well, just see Elite Dangerous Odyssey for what happens when its not done, ey?

The optimisation work on the Idris interior has probably not been done yet, even if it has why risk it when you don't need the interior, you're not supposed to go inside it, yet, so why put it in?
 
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It was very fair, but i do wish these tech tubers had a bit more knowledge and stop listening to people constantly banging on about the Idris having no interior when its spawned in game, this shows a lack of understanding, this is a 240 metre long ship, its the size of a medium sized ocean liner.
Culling assets is an art in its self, it takes time and its not easy doing it well, just see Elite Dangerous Odyssey for what happens when its not done, ey?

The optimisation work on the Idris interior has probably not been done yet, even if it has why risk it when you don't need the interior, you're not supposed to go inside it, yet, so why put it in?

The Idris is sold for $1.5k as a player pilotable ship with an extensive functional interior.

There's absolutely nothing wrong with him pointing out that it's currently neither of those things.
 
The Idris is sold for $1.5k as a player pilotable ship with an extensive functional interior.

There's absolutely nothing wrong with him pointing out that it's currently neither of those things.
He thinks because it has no interior when spawned in game it has no interior full stop, that's a leap born out of ignorance.

It has its interior BTW, i know it does.

Just on a side not the first time the Idris appeared in game was the 2018 Expo. it was a standing exhibit.

Source: https://youtu.be/j4IONlAZol8?t=74
 
You mean the Idris the CIG "community representative" spawned and controlled for him during a live stream to make the game look cooler? Yeah.. the interior is irrelevant. The fact they faked its appearance is more important.

Or that it's a $2500 ship that cannot be used by players and is not in game other than events or CIG employees spawning it manually. Should definitely buy one.
 
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He thinks because it has no interior when spawned in game it has no interior full stop, that's a leap born out of ignorance.

It has its interior BTW, i know it does.

Just on a side not the first time the Idris appeared in game was the 2018 Expo. it was a standing exhibit.

Source: https://youtu.be/j4IONlAZol8?t=74

He says 'the Idris that they spawned'. He's talking about the Idris that can currently be supported by the game. He's completely correct, and it is a point worth making. (Just as Riley's point, that the game may not progress beyond its current half-built state, is worth making.)

That guy is Beet from the refunds sub etc. A long-term backer/refunder. He knows full well what the claims and the realities are regarding the Idris.

He doesn't rule out it having modelled out art assets for its interior, tucked away in some dev hangar somewhere, currently of no gameplay utility or purpose. He doubtless knows it does. There's just no need to mention that either way. It's practically a given with SC ;)
 
He says 'the Idris that they spawned'. He's talking about the Idris that can currently be supported by the game. He's completely correct, and it is a point worth making. (Just as Riley's point, that the game may not progress beyond its current half-built state, is worth making.)

That guy is Beet from the refunds sub etc. A long-term backer/refunder. He knows full well what the claims and the realities are regarding the Idris.

At no point does he say that it doesn't have some modelled out art assets for its interior, tucked away in some dev hangar somewhere, currently of no gameplay utility or purpose. There's no need to mention that either way. It's practically a given with SC ;)
Fair, but also almost pointless comment to make then "the one that they spawned in when you were there" Its what the Americans would call a nothing burger, none of them when spawned in right now have interiors, those use for the Xeno Threat didn't.
 
Fair, but also almost pointless comment to make then "the one that they spawned in when you were there" Its what the Americans would call a nothing burger, none of them when spawned in right now have interiors, those use for the Xeno Threat didn't.

The point is to underline that it's still a long way shy of it's advertised functionality, and that the game cannot currently support that functionality.

When the item is being sold at $1.5k a pop, it seems perfectly legit to point that out. Because to noob eyes it can look like the fully functional affair. (Especially when flown around by a CM, to try and make the game look alluring, as mentioned ;))
 

Craith

Volunteer Moderator
Those numbers o_O

I might - might - have spend 250 Euro on all my cosmetics stuff in Elite, over the course of 4 years.
Not sure though as FD doesn't conveniently add my expenses and gives me a concierge status for the sum.

And this is only for a kit. The cheapest of the above ships costs 1300 USD.

I'm a Panther Clipper enthusiast and would maybe pay DLC money for a DLC which includes a Panther.
DLC money = 20-30 Euros.
But over a thousand dollars never cease to amaze me.

I just renovated the homeoffice of my wife for less, including a big Ikea cabinet o_O
I checked in frontierstore.net, where it shows you all your purchases (before they switched to ARX, and not for steam/epic/PS/XBOX purchases), and it was more than I expected, but only sightly so (including base game and LTE, 3 secondary accounts and some gifts to friends). I bought one ARX package in total, I prefer the direct purchase from before, and definitely miss the gifting options. Also waiting on VR on foot improvements before spending on spacelegs-stuff.

Definitely more than I spent on SC (but I wouldn't be against spending a bit more there, if they would finally deliver at least the basics of what I backed. No or negative progress since then though - VR, Coop-SQ42, 100+ systems)
 
I can't find the post from the kind fellow who offered to show me around in the game, so I'll just reply here. I've been back and forth on whether or not to download SC for a little fleet week adventure, and I've finally settled against it. This mainly has to do with my slow internet, which has been extra rubbish the last few days for reasons unknown, and also my rapidly filling games drive, which when checked the other day doesn't have that much room left. Sure, I could squeeze SC onto it and have a smidge to spare, but if anything on my Steam wishlist goes on sale during this time, I'd be pushing up against the margins.

Long story short, the hassle for me personally probably outweighs whatever potential (and limited) enjoyment I would get playing this demo. I also confess that the whole Odyssey debacle kinda has me down on anything that even smells like a scam / broken product.... Oh, that and it's summer(ish) now and the forecast is great all week so I'd rather be outside living my IRL RDR2 game ;)
 
I remember a year or two ago, there was much talk (and some ridicule) regarding SC using placement of hand-crafted tiles to make their planets. Numerous images were posted showing the repeating identical tiles.

It seems Odyssey is doing similar. What a sad sad day this is:
 
Exactly, and what gets me is that basic hull insurance is so cheap as to be inconsequential, but if you forget it, you lose your ship permanently. It would be like saying "if you let your guard down, and the bugbear manages to hit you even once, it will kill you without question, and you face this threat every single time you leave the safety of port. That said, don't worry, it's nothing."

What I'm curious about is how inconsequential this hull insurance is going to be, because so far everything promised has inflated significantly, and I don't know if any of you have noticed, but they like putting in the punishments first, and the fixes much later. I mean, the "it's in the FAQ" answer doesn't help, because it's from 2012, before the massive ship sales even became a thing, and yet you'd think from these people's answers it's not changed at all over the past 9 years while everything else has.

I just don't have that kind of blind faith in Chris.
Yep, that FAQ is so old that you can even find CIG using terms like:
“As an added bonus for all backers that purchased a ship before November 26th any additional ships you purchase for your account during the next twelve months will have lifetimeinsurance.”

Also, one curious thing was that people were telling others: “XX month normal insurance is pretty much equal to LTI” but I don’t remember CIG making any clarification about this. Imagine loosing a ship because you took a long brake from the game (for whatever reason) and after returning you forgot to renew your insurance and took the ship out for a spin…
 
I remember a year or two ago, there was much talk (and some ridicule) regarding SC using placement of hand-crafted tiles to make their planets. Numerous images were posted showing the repeating identical tiles.

It seems Odyssey is doing similar. What a sad sad day this is:

The be fair to both its not possible to use a single texture for a planet, or even a small moon.

The size of the texture, 512 X 512, 1024 X 1024, 2K, 4K, 8K corresponds to the size of the object, tho you can use larger textures for smaller objects to get a higher sharper texture fidelity, but lets say you use a low resolution texture on a large wall, like 256 X 256, it would look blurry.

Now scale that up to a planet, you could get away with a single 4K texture at a distance, where the entire object only takes up about 50% of your screen, but a 4K texture is very large and uses up a lot of memory, and its not just one texture, there are many textures layered on top of eachother to provide different information to the shaders, Diffuse Maps, Hight Maps, Bump Maps, Ambient Occlusion... that's 400MB of memory just to texture a planet from orbit, and it wouldn't look at all sharp.

You have to use tiling, because very few of us run 24GB GPU's.
 
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