Game Discussions Star Citizen Discussion Thread v12

Imagine building a house. You find a guy who dresses the part and even knows the lingo to impress the people who paid him to do the work. He has a fancy toolbox, but when he opens it, there's nothing inside.

A decade goes by, and the lot is still empty. Some people begin to question where the house is, but he can't be bothered because he's too busy figuring out how to physicalize a hammer to drive in the first nail.

But he assures you that once he does that, the house will be built much faster. He even brings in the foreman on the project with whiteboards and everything to give you a long explanation of how a hammer (but he's calling it "precision impacting technology") will work with the nails (which are now called "single-point potential impactors"), and how one impactor joining the corner at one end of the house will affect a picture hung on an impactor at the other end of the structure.

Some people walk away. Others sell off their stake in the house. Still others, dazzled by presentation, defend the need to develop these tools that the project manager should have had in the first place, and even begin to adapt the (incorrect) language used by those in charge of building the house that doesn't exist, which has had people standing in a muddy lot while other, better houses get built around it by smaller teams - and they're more structurally sound AND on a smaller budger with no change orders.

Every time you ask to ask to see the blueprints, you notice that the kitchen keeps getting removed, but they figured out how to make a highly-detailed fork that will eventually go in a drawer under one of the counters.

The architect passes by one of the more popular houses just next door to the empty lot he's working on, and sees they are using different nails. Now instead of moving ahead, he scraps everything and orders his team to refactor the hamme---err, precision impacting technology, so the frame can be more robust. Meanwhile, some kid, fresh out of university, figured out how to make wallpaper for the walls that don't exist, and he gets a promotion to a senior role.

Loop this scenario for at least another ten years, because the presentations (not the actual construction) have brought in enough investors for the architect to take out a 10-year lease in a shiny new office.

This is where we are, but with spaceships.
 
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You measure the velocity of the team (which CGI did), the time needed to learn the tools (which the Montréal studio is doing now) and it gives you the man/hours needed for a repetitive task (like creating a planet/moon). Afterthat you can use man/hours in your projections.
Haha no one counts like this anymore as it's completely exposed to variations in said man/hours. A group velocity is measured by how much you deliver as a group, no matter how many man/hours you put in. Agile and project management 101.

Because CIG is not ramping up production and building their tools ?
LOL no. It's been 10 years now. We are talking about software here. We've been to the moon and back in less time.

You can add now the Montréal studio in your reasoning AND man/hours.
They delegated the work to them. Maybe they are faster, maybe not, who knows, the proof will be in the actual delivery.
 
@Dementropy : nice story.
Mainwhile, a lot of backers already enjoy the alpha as it is 😁 and enjoy it more and more at each patch 😉

Except enjoyment is one thing and project management is another.

If people enjoy playing SC as it is, great.

Maybe its even a testament to how great SC might be if it is ever finished.

But it still doesn't mean it is going get finished.

Basically, to follow up on Dementropy's analogy, its like some kids found the empty framework standing on the land and in the evening when the workmen have gone home they run around playing war or cops and robbers inside the shell of the house. One even finds the fork and starts holding while shouting "Pew pow, got you!" to his friends.
 
Yeah some people enjoy sleeping on wooden planks covered with rusty nails while waiting for the wonderland castle their lord promised them. I think we perfectly know that. Doesn't mean it's a good thing.
And some people enjoy SC's alpha more than ED release. So ED is worse than a plank ? It's a good thing or not that SC is more fun than ED for some ? They are stupid ? Why are they not playing ED, it's a released product.

Haha no one counts like this anymore as it's completely exposed to variations in said man/hours.
I know a bunch of people counting in man/hours... Where have you seen nobody using it anymore ?

And one question is why, with 600... no 300... no 500 employees does CIG need to delegate work to an outside company?
Because those employees are all occupied to other stuff ? You can check what they do on the roadmap.
 
Actually, yes, development really only started in 2008 2013

2008 probably in Chris' head.

Ok maybe I lied. https://www.kickstarter.com/projects/cig/star-citizen

to be fair, to the words of the man himself during the kickstarter campaign in october 2012:
"we have been able to do already a lot of work which is why we can show you not just concept art and a cinematic trailer, but an extensive demo of actual gameplay"
yes we know they were all lies but anyway.....
 
And some people enjoy SC's alpha more than ED release. So ED is worse than a plank ? It's a good thing or not that SC is more fun than ED for some ? They are stupid ? Why are they not playing ED, it's a released product.


I know a bunch of people counting in man/hours... Where have you seen nobody using it anymore ?


Because those employees are all occupied to other stuff ? You can check what they do on the roadmap.
None of this has anything to do with anything except personal preferences...thousands of people play Fortnite...I would rather shove live wasps up my bum than play it. It doesn't mean either they or I are stupid...that's a child's petulant response...which probably directly links the reference to Fortnite players again...but I digress :whistle:

As an off topic aside, if anyone has a penchant for open world action adventure/survival games...check out Days Gone. Bikers, zombies...got me interested :)
 
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None of this has anything to do with anything except personal preferences...thousands of people play Fortnite...I would rather shove live wasps up my bum than play it. It doesn't mean either they or I are stupid...that's a child's petulant response...which probably directly links the reference to Fortnite players again...but I digress :whistle:

As an off topic aside, if anyone has a penchant for open world action adventure/survival games...check out Days Gone. Bikers, zombies...got me interested :)
On wishlist. All these Sony exclusives on PC are yummy.
 
if it is not against forum rules I would say: yes you are right.
Thanks for your honesty. I promise you that this night, when I will play SC with my friends, I will try to take a fresh look at what I'm really doing in game. Perhaps I will discover that my brain is luring me and give me fun where there is none .
 
Emotional and financial investment tends to make it difficult to make objective judgments, on anything, let alone something as subjective as having fun in a broken, janky, shell of a video game.

That discussion will go no where. Have your fun if you like it. I also once spent money on DayZ, Blade & Soul, Black Desert Online, some Russian RPGs whose name I forgot where the amount of money you spent directly correlated to doing more dmg (sound familiar?) and a ton of other games over the years that I wholly regret playing, most of which do not exist anymore.

Also told myself I was having fun at the time.

They're not scams either - just "clever" marketing. Sleazy, but clever. And it works.
 
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