I think their credibility as developers went out the window about 5 years ago...Have you considered that's the reality ? That CIG all those years are ramping up their production and building their tools and still do ?
I think their credibility as developers went out the window about 5 years ago...Have you considered that's the reality ? That CIG all those years are ramping up their production and building their tools and still do ?
Do they? A car or a battery factory is something everyone can see. When was the last time you have seen new or improved pipelines from CIG? Contrary to Tesla, we can only perceive the results. Even the headcount is not clear because the most transparent developer ever is strangely tight-lipped about their contractors.You measure the velocity of the team (which CGI did), the time needed to learn the tools (which the Montréal studio is doing now) and it gives you the man/hours needed for a repetitive task (like creating a planet/moon). Afterthat you can use man/hours in your projections.
Because CIG is not ramping up production and building their tools ?
Although it is still a mystery as to why they would be realising in, say, 2019, that they needed another hundred people to deliver more star systems in reasonable time. Who is responsible for planning there? It is not only Chris Roberts.You can add now the Montréal studio in your reasoning AND man/hours.
Have you considered that's the reality ? That CIG all those years are ramping up their production and building their tools and still do ?
Because the tools were not ready, as simple as that. Why hiring people if they can't work ?Although it is still a mystery as to why they would be realising in, say, 2019, that they needed another hundred people to deliver more star systems in reasonable time. Who is responsible for planning there? It is not only Chris Roberts.
Because the tools were not ready, as simple as that. Why hiring people if they can't work ?
Are you saying they knew they would require these people right after The Great Change of 2016?Because the tools were not ready, as simple as that. Why hiring people if they can't work ?
The initial pitch for Squadron 42 was in 2016.Actually, yes, development really only started in20082013
2008 probably in Chris' head.
Ok maybe I lied. https://www.kickstarter.com/projects/cig/star-citizen
List of most expensive video games to develop - Wikipedia
en.wikipedia.org
It's not according to me, the tools are not finished. CIG is still working on gaz cloud tech, player's owned outpost, river of water/lava, path mesh for NPC on planet's surface, canyons...But they've been continuously growing since launch. Apparently, according you, the tools were still not ready at 400 people or 500 people, and now they are at 600 people (at least going off CIGs statement).
And it seems like you are saying the tools might still not be ready.
Nope.The initial pitch for Squadron 42 was in 2016.
![]()
Squadron 42 - a perspective - Star Citizen Spectrum
Perhaps one of the most asked questions is currently "what the hell is going on with SQ42", and numerous memes such as "answer the call 2016". What I think is going on is exactly what I have...robertsspaceindustries.com
SQ42 was announced originally in a Kickstarter campaign in 2012 together with Star Citizen. After the implementation of more Stretch goals (the last stretch goal was achieved 2014-11-10) the release was subsequently postponed. After CitizenCon in 2015, a new homepage "Answer the Call" showed the date 2016. At CitizenCon 2016 Roberts confirmed a delay of the game. Its release date is currently unknown.[3][4]
Have you considered that's the reality ? That CIG all those years are ramping up their production and building their tools and still do ?
One would make a parody of faithful, one could never be more accurate than your statements.Because the tools were not ready, as simple as that. Why hiring people if they can't work ?
I was joking about the post I linked toNope.
SQ42 was first pitched in 2012 kickstarter along with SC for a 2014 release date. In 2014 its release was postponed when they ran out of stretch goals. In 2016 SC and SQ42 where split with SQ42 to "answer the call in 2016". Then 2017, 18 and then "when it's done". See SC wiki.
It's only 7 years delayed, as of this year. Don't worry, everything is bon.
Let me ask this way. Tools are software and their development follows similar paths as any other software project. Given CIG's inability to deliver a game, mainly due to the constant scope creep and lack of accountability, what gives you any confidence to think that they can "finish" the tools? After all, there is always a way to introduce more scope, more features, better UI etc.It's not according to me, the tools are not finished. CIG is still working on gaz cloud tech, player's owned outpost, river of water/lava, path mesh for NPC on planet's surface, canyons...
The initial pitch for Squadron 42 was in 2016.
![]()
Squadron 42 - a perspective - Star Citizen Spectrum
Perhaps one of the most asked questions is currently "what the hell is going on with SQ42", and numerous memes such as "answer the call 2016". What I think is going on is exactly what I have...robertsspaceindustries.com
It's not according to me, the tools are not finished. CIG is still working on gaz cloud tech, player's owned outpost, river of water/lava, path mesh for NPC on planet's surface, canyons...
Let me ask this way. Tools are software and their development follows similar paths as any other software project. Given CIG's inability to deliver a game, mainly due to the constant scope creep and lack of accountability, what gives you any confidence to think that they can "finish" the tools? After all, there is always a way to introduce more scope, more features, better UI etc.
Is there anything CIG has done so far, or in CR's history in the gaming industry, indicating that the development of the tools themselves is somehow immune from falling victim to the behavioural patterns so symptomatic of his previous endeavours?
CIG all those years are ramping up their production
I can't wait for backers to unironicaly assert that development didn't really start until after Chris Roberts left the company. He had to build multiple game companies from scratch and then realize he can't make games before the dream could be realized.
I suggest "After Chris" (AC) or "Before Zurovek" (BZ) to help number the years of development.
"Building the Company" and "Active Development".
We have always been in 2 AD.