11/11/22, so 17 months.SQ42 trailer is out!
11/11/22, so 17 months.SQ42 trailer is out!
What will be first - Starfield or Pyro?11/11/22, so 17 months.
OH MAN!!!! LOOK AT THE FIDELITY. UNSURPASSED GRAPHICS WOW!!!!!SQ42 trailer is out!
Call me crazy but I remember seeing a SQ42 trailer and some kind of playthrough years ago.and it ll probably release a gold version before we get our first SQ42 trailer too.
Already used as an excuse on Spectrum, being talked about here:"Well, Starfield's been in the works for 25 years, so really, Star Citizen is ahead of schedule, going by standard development cycles." - Reddit, probably
Haven’t we already had several SQ42 trailers already? Something about answering the call in 2914?OH MAN!!!! LOOK AT THE FIDELITY. UNSURPASSED GRAPHICS WOW!!!!!
Wait...you fooled me, thats not SQ42....and it ll probably release a gold version before we get our first SQ42 trailer too....I feel dirty now, thanks for that
And the newest comparison/excuse has just hatched.
Starfield took 25 years to develop!!!!
11/11/22, so 17 months.
Call me crazy but I remember seeing a SQ42 trailer and some kind of playthrough years ago.
SC question here:
I know that SC is MMO only, so that really gives me pause about giving them any of my money. I like what I see (so far), but I'm wondering if I can even play the game without being blown to bits every time I try climbing into a spaceship. I've been told by some that they have never been attacked (similar to comments I've gotten about this game...), and others say that I will get attacked, depending on what I'm trying to do in-game.
So just how bad is it? Really?
Makes sense, probably why Starfield didn't showed much either. Still don't have a clue what it is about.Well, it basically went like this.
1) For several years CIG said they couldn't show anything to do with SQ42 because of spoilers.
2) CIG then did a 1 hour long video of SQ42 - which was a whole lot of walking though corridors and some space flight.
3) They then reverted to saying they couldn't show anything of SQ42 because of spoilers.
true that, you think thats still current or ever existed back than or even now?Call me crazy but I remember seeing a SQ42 trailer and some kind of playthrough years ago.
right now server population is 50 so not sure you can consider this "massive" but who knows? Maybe the magic germans will fix the netcode somewhat in the next decade....crank it up to 100 or soSC question here:
I know that SC is MMO only, so that really gives me pause about giving them any of my money. I like what I see (so far), but I'm wondering if I can even play the game without being blown to bits every time I try climbing into a spaceship. I've been told by some that they have never been attacked (similar to comments I've gotten about this game...), and others say that I will get attacked, depending on what I'm trying to do in-game.
So just how bad is it? Really?
Paging @sovapid - our resident ganker!
None of this sounds promising...Just use the PVP slider. Oh wait..
As long as the SC "verse" stays that small (one system) your chances to meet a ganker are quite high. There are always at least 2-3 of them on every server and there are very few planets / moons / stations, and since the "trade routes" are completely static (no market simulation) space truckers will always follow the same routes.SC question here:
I know that SC is MMO only, so that really gives me pause about giving them any of my money. I like what I see (so far), but I'm wondering if I can even play the game without being blown to bits every time I try climbing into a spaceship. I've been told by some that they have never been attacked (similar to comments I've gotten about this game...), and others say that I will get attacked, depending on what I'm trying to do in-game.
So just how bad is it? Really?
50 is already stretching the limits of CryEngine network layer (and main loop that waits for EVERYTHING to synchronize..) as it was made for about half of that...right now server population is 50 so not sure you can consider this "massive" but who knows? Maybe the magic germans will fix the netcode somewhat in the next decade....crank it up to 100 or so
AFAIK servers hardly reach that capacity before they start breaking up. Our regular alpha-testers said time and again 15-20 players are optimal. More than that and you start playing 30K-roulette. Still its the theoretical max right now. I m not saying servers at 50 players function smoothly50 is already stretching the limits of CryEngine network layer (and main loop that waits for EVERYTHING to synchronize..) as it was made for about half of that...
SC question here:
I know that SC is MMO only, so that really gives me pause about giving them any of my money. I like what I see (so far), but I'm wondering if I can even play the game without being blown to bits every time I try climbing into a spaceship. I've been told by some that they have never been attacked (similar to comments I've gotten about this game...), and others say that I will get attacked, depending on what I'm trying to do in-game.
So just how bad is it? Really?