Star Citizen Discussion Thread v12

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Also, with the system now in place and our second star system on the horizon once server meshing comes online, we are having ongoing design discussions about how we will structure organizations within the universe for the first five systems. These talks include everything from the new-player experience and their starting location, how players progress within a single system, and how major organizations will influence content across multiple systems. This also allows us to define what gameplay will be involved for each of the major mission types, with the current plan to associate each mission type with the reputation tracks within organizations. Throughout this process, we have made significant strides towards (what we feel) will be the initial version/vision of how this major progression mechanic will affect the overall player experience. While we still need to get final signoff, we feel this falls in line with how reputation has been previously pitched to the public and look forward to driving this forward.

(Signal the excuses against future criticism until the second system/server meshing get delayed yet again are complete.

My takeaways there are:

  • What’s stopped them trialling player progression within a single system already?
  • There’s a degree of flinch about Chris & the community’s reaction to a pragmatic pitch for implementation (as opposed to a dream one ;))

Chris: "NO! They have to meet Ray Liotta in an abandoned water closet, having tracked his distinctive peg leg from orbit. They’re fulfilling that bounty for Jaabuu the Slug. And they can only recognise him by his multilayered socks. Oh and make him blue!"
 
Never gets too hot up here in the frozen north, reached a balmy (and cloudy) 13°c this afternoon as the rest of the world swam around in it's own perspiration. I almost had to take my dufflecoat off :)
13C is mid-winter temperatures downunder :unsure: one can wear shorts (or a kilt) all year! :cool:

3.13 post mortem...

There's quite a lot to unpack here and how you view it will depend on where you sit on the fan/skeptic scale, so i'll just provide the link without comment.
I skimmed it (doesnt always mean much to newbie-me), if nothing else it's very interesting seeing such engagement with the community. Unlike other game developers.

Saying that my old firm didnt do project postmortems either. Despite it being part of the agreed development and project management processes, and various audits from Microsoft, KPMG etc all saying such culture change was needed.
The development teams did them internally, but the project wide ones were declined by those that should have been involved: typically because improvements would be directed to their teams and their managers had egos which were a little delicate or insecure about constructive criticism. "oh we're too busy delivering X right now". I remember the more outspoken in development were told to not rock the boat, so we had this half agile, half overly-ITIL workflow which kinda plopped out something every once in a while.
[/rant] anyway just interesting seeing CIG actually do these with public summaries.
 
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Thanks Macky 😎

I've been trying to use the Target profiles but I can't get that to work either!

Source: https://youtu.be/r02Vjuir4lg


I'll take a look at D2EAs video and see if it has anything helpful there.
Edit. Sadly it's only a basic guide 😔
As an experiment tonight after our marathon joystick bashing exploits today, one of our org guys who normally flies M/KB dragged his 3 year old T16000 hotas out to see if he could replicate any of your issues. He plugged it straight in, no Target software or windows setup, fired up SC and had the throttle set up and working in under a minute. This was all from settings advice...with exactly the same control settings for SC we went through this afternoon... from one of the other org hotas fliers (using a Warthog) and myself with the X56.

There's obviously something hardware wise going on with your setup (more than likely something Windows device manager or USB ports related) I haven't been able to suss out. When someone can drag a T16000 identical to yours out from under a desk where it's been sitting sadly neglected and unused for over a year, plug it all in not having used it previously for SC and be flying around in a couple of minutes with everything working as it should...there's something amiss. What puzzles me is why your throttle unit works perfectly in ED and registers perfectly with the Windows joy.cpl utility but not in Thrustmasters own Target software and translates an analogue throttle input to a digital on/off in Star Citizen :oops:

I'm still searching for a solution, I'll keep at it until either one of of us drops dead through the effort :D

Edit: One other question...the slider on the base of the stick...do you have that set to another function? Just asking since that's the default throttle input if you only have the stick with no throttle unit. If it's not set to anything...try setting that slider input to gear up/down or some other random function in the SC controls menu and try the throttle unit again....in the unlikely case that it's causing a conflict somewhere. 🤷‍♂️
 
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if nothing else it's very interesting seeing such engagement with the community. Unlike other game developers.

There are other game developers out there that have good engagement with their communities. Its not something unique to CIG.

One of the problems with CIG is they say too much. They have committed themselves to putting out non-stop content, this means there is so much of it, a lot of it is just blah blah blah filler or technobabble. It also convinces some people who have no clue about software development that they know something about software development, or even worse, people who know about software development "learning" stuff from CIG which is going to get them fired one day for trying to do things the same way.

And if there is one person who shouldn't be engaging with the community it is CR, because every time he does he either adds another 2 years to the scope of the project talking about some other unnecessary feature he wants to see or he says something dumb like the time he absolved himself of wrongdoing.
 

Only skipped through, but as i understand "Why play Elite?" should be read as "Why would you play Elite when SC exists?" and then focuses on just the planets, which i think most would agree, the few planets SC has are very well done, but that is just one aspect of both games. If you only want to see beautiful planets you can always just fire up Space Engine for a much better experience than both SC and ED.
 
If you only want to see beautiful planets you can always just fire up Space Engine for a much better experience than both SC and ED.

But only if you are exclusively interested in screenshots from a certain height or from orbit. I have yet to see a really convincing screenshot of SE at surface level. Sometimes it feels like I'm the only one who is primarily interested in the views on ground level - and not just since Odyssey. What also matters quite a lot to me is the sound. I don't know about SC in this regard, since this guy in the video is non stop babbling. I'd like to hear an example of the sound of footsteps in SC so I can compare. Also, the knowledge that everything is handcrafted in SC limits all this awesomeness significantly to me. Depends of course on how big these planets really are and how long it would take to see it all. I strongly doubt that this awesomeness would survive my 12000 hours spent in ED.
 
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Only skipped through, but as i understand "Why play Elite?" should be read as "Why would you play Elite when SC exists?" and then focuses on just the planets, which i think most would agree, the few planets SC has are very well done, but that is just one aspect of both games. If you only want to see beautiful planets you can always just fire up Space Engine for a much better experience than both SC and ED.
That video is his third in the series. I think they're full of tosh personally. The creator made some really off the wall comments in all of his videos that he's obviously been fed by one of the more misguided but faithful idiots inhabiting Star Citizen recently...and they're all absolutely nonsense... not just the usual dreams.txt masqueraded as current features...but plain old codswallop :)

In this particular video, he rants on for a bit about how the weight of his co-conspirator stuffed into his little Aurora added actual additional weight and mass to the ship and how all of SC's ships handled differently when filled with cargo or fuel...there's a lot more tripe than that particular howler, but you get the idea. One of my org mates pointed this out to him in the video comments but was berated by the creator's new found friends amongst the Star Citizen illiterati...

The boy needs a slap before he goes listening to any more eejits then goes off spending any money :D
 
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But only if you are exclusively interested in screenshots from a certain height or from orbit. I have yet to see a really convincing screenshot of SE at surface level. Sometimes it feels like I'm the only one who is primarily interested in the views on ground level - and not just since Odyssey. What also matters quite a lot to me is the sound. I don't know about SC in this regard, since this guy in the video is non stop babbling. I'd like to hear an example of the sound of footsteps in SC so I can compare. Also, the knowledge that everything is handcrafted in SC limits all this awesomeness significantly to me. Depends of course on how big these planets really are and how long it would take to see it all...

I don't know, i've seen some very nice images and videos of planets from ground level in SE.
 
That video is his third in the series. I think they're full of tosh personally. The creator made some really off the wall comments in all of his videos that he's obviously been fed by one of the more misguided but faithful idiots inhabiting Star Citizen recently...and they're all absolutely nonsense... not just the usual dreams.txt masqueraded as current features...but plain old codswallop :)

In this particular video, he rants on for a bit about how the weight of his co-conspirator stuffed into his little Aurora added actual additional weight and mass to the ship and how all of SC's ships handled differently when filled with cargo or fuel...there's a lot more tripe than that particular howler, but you get the idea.

The boy needs a slap before he goes listening to any more eejits then goes off spending any money :D
He still flies Aurora, and probably made those money back with his videos. The guy is smart, just like Kate. They see opportuninty, they cash in and expend their vieweship. SC has a lot to show to players that never tried it.
Also looking at thouse videos, it's easy to pledge, with so much in it gives people lots of hope for the future.
 
He still flies Aurora, and probably made those money back with his videos. The guy is smart, just like Kate. They see opportuninty, they cash in and expend their vieweship. SC has a lot to show to players that never tried it.
Also looking at thouse videos, it's easy to pledge, with so much in it gives people lots of hope for the future.
Kate's videos are a joy to watch, whether you're a Star Citizen backer or an out and out skeptic...I never once sucked my teeth at any of her commentary in any of the videos she's done so far and I've watched them all. They're honest, entertaining and her genuine enthusiasm is infectious, even for a cynical SC veteran like me.

The 'Why play Elite' series are an out and out travesty of misinformation with pretty images, nothing more.
 
Kate's videos are a joy to watch, whether you're a Star Citizen backer and regular payer or not...I never once sucked my teeth at any of her commentary in any of the videos she's done so far and I've watched them all. They're honest, entertaining and her genuine enthusiasm is infectious, even for a cynical SC veteran like me.

The 'Why play Elite' series are an out and out travesty of misinformation with pretty images, nothing more.
By missinfomation do you mean, he is showing only the cool bits of the game, or missleading players in saying things that aren't there, like the weather? Caves? Landscapes? Water? Things like adding weight to your ship, right or wrong doesn't really bothers me ... i was more interested in seeing Planet Tech.
 
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