Tried out the new Xenothreat in the latest PTU build with a few of the org guys. All in all, the improvements are very marked over the last one...frames were still low-ish but very smooth gameplay wise with hardly any desync at all, even with up to 20 players, ships and as many Xeno ships including the Idris on screen. They didn't drop the server cap this time and we had a full server of 50 players during our run through Xeno...
I recorded a video of the Xeno bunfight as I eperienced it from the turret of @Intrepid3D's Cutty Black...apart from my mouse sensitivity being set too low for the turret yaw, I thoroughly enjoyed the event. Compared to the last effort...it was chalk and cheese performance wise...didn't see one rubber banding ship the whole time even when my screen was full of explosions, missiles, torpedoes, flares from the Idris as well as the Xeno ships.
This latest 3.14 PTU build overall has raised the framerates especially around Orison, as much as the frames are still on the low side again with all the clouds etc turned up to maximum, the patch runs very smoothly for everyone...and apparently...from what I'm seeing anyway...almost banished the desync. We'll see what happens when it hits the live servers of course.
Against all my expectations, you've impressed me Ci¬G, keep it coming. Still a few bugs and annoyances to sort out in 3.14, but it's getting there.
I'll post the vid when it's done processing...
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I see 24-29 FPS.
I quit playing ED because of those framerates. And your PC is way beefier than mine.
I can't even imagine what framerates i'd be getting.