If I had any idea what you just asked...I'd tell you
I think he's asking if the cable reaches the rack.
If I had any idea what you just asked...I'd tell you
Yesterday at 22:15
Hey all, I can clarify for this one. (Apologies for the delay, had a coworker draw my attention to this question this morning.)
To obtain the reward, you only need to be within the Veteran First Responder Standing, same as the perks for the various Bounty Hunter reputations. This is (and will be) the case for all reputation perks: if you are in a Standing, you have that Standing's perks (or in the case of this (hopefully) one-time-only hack, you will receive that standing's perks when the event ends).
You do not need to fill the bar.
Sidenote: I checked the values for the Emergency Support scope, it does currently have drift in its standings. It looks like the top tier should drift very slowly. Filling the bar will thus keep you within that standing for longer, though I need to give my standard warning: as the system evolves we may need to occasionally wipe the reputation database throughout alpha.
Definitely NSFW.CDF Amour perk
Pics pls!Definitely NSFW.
Something about ingrace - heavy accent - I think he means "disgrace".If I had any idea what you just asked...I'd tell you
You may enjoy reminiscing about, say, grabby hands thenA Skeptic's First Steps into Star Citizen
Part Six: Conclusions, Part Two
(Part One)
(Part Two)
(Part Three)
(Part Four)
(Part Five)
(Part Six)
This is a bit later than I’d intended, but here’s my further thoughts on this free fly event. One of the things that stood out to me, once I actually tried to do a basic missions, is how often CIG has reinvented the wheel. Not the good kind of reinvent, in the sense of doing something innovative that improves the player experience, which will inevitably be copied by other game studios. I mean the bad kind of reinvent, where simple things are made needlessly complex.
A some of this may have been the need to work around unimplemented game mechanics, such as the Mustang’s non-functional cargo-container, but most of this was purely a side effect of a level of detail that is, IMO, completely unnecessay for a game at this stage of development. If you haven’t developed cargo containers to the point that they’re functional, why pay artists and animators to create the assets and animations to load and unload them from a ship?
…
Apparently, enough time has passed that I can’t quite remember what else I was going to say. The joys of getting older, I suspect. Anyways, you’re all soared from the Wall of Text.
I like the way when they put the cup down it isn't level - this bodes well for this feature ...You may enjoy reminiscing about, say, grabby hands then
Star Citizen latest feature is "Grabby Hands"
Hauling cargo will be a big part of Star Citizen.www.pcgamer.com
You did realise that article was from 2015?I like the way when they put the cup down it isn't level - this bodes well for this feature ...
Do we? "Grabby hands" sounds awfully like touching people against their will.You may enjoy reminiscing about, say, grabby hands then
Star Citizen latest feature is "Grabby Hands"
Hauling cargo will be a big part of Star Citizen.www.pcgamer.com
Doh!You did realise that article was from 2015?
They've still got the grabby hands though...only took them 5 years to make it work...sorta
Nah, the whole grabby hands and cargo, loading etc chapter included many more features than just the "use" thing that have been long since discarded and new features were reconcepted and redone from scratch.You did realise that article was from 2015?
They've still got the grabby hands though...only took them 5 years to make it work...sorta...not that anybody uses it any more, we've got tractor beams instead
I do know this...since I've played the game and roughly followed the development since back when grabby hands was the amazing 'never been done before' feature of the momentNah, the whole grabby hands and cargo, loading etc chapter included many more features than just the "use" thing that have been long since discarded and new features were reconcepted and redone from scratch.
Design Notes: Cargo Interaction - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
I do know this...since I've played the game and roughly followed the development since back when grabby hands was the amazing 'never been done before' feature of the moment
There are some that even though they've never played the game, still follow every nuance of the development closer than the most ardent of fan boys
... once I actually tried to do a basic missions, is how often CIG has reinvented the wheel. Not the good kind of reinvent, in the sense of doing something innovative that improves the player experience, which will inevitably be copied by other game studios. I mean the bad kind of reinvent, where simple things are made needlessly complex.
You quoted my post direct ....but anyway, you're reading way too much angst into my postSeems you are a bit jumpy today mate. Relax. It was all some tongue in cheek about the
that I quoted about, not about your BDEITGE (your best damned expertise in the game ever). Absolutely nothing to do with "nuances" of the development, but about just one more example of the numerous, public and notorious SC´s baiting and switching. The list is long by now, and many millions have been pledged over those baits. You dont really need to go to "nuances" or play the game to see them. They are in plain view.
This is why you stay away from US servers
Profanity warning.