Which brings me to another point. What clearly went down the drain already:
- mega battles, including cap ships
- thousands of players in a single location
Now, remember how SC is supposed to be happening in an NPC-dense universe, in which maybe 10% of the traffic is caused by players and the rest are NPCs going about their ¿Que Pasa? lives?
Well.
I mean, there are more NPCs than players on a
shardserver already but their lives consist of very simple routines. Instead, they are supposed to pilot ships, engage in missions, mining, refuelling, salvage, man turrets, operate missiles, load cargo, do deliveries etc.
If a character limit per shard is, say, 1000 (optimistically), that would still allow for only about 100 players.
It's because it's just not possible, the way they have things set up. Oddly, somehow, they're going to get more ship sales.
From what Kate herself refers to as the "tldr conclusion" from the first few mins:
".. as a former Elite Dangerous commander who has moved over to Star Citizen completely ..."
" ... do you think Star Citizen is a better game than Elite. And the answer is yes, for me."
" ... and for me that game is Star Citizen."
Which is absolutely fair. "A Star Citizen reviews STAR CITIZEN", basically.
I only saw her stuff during the Odyssey alpha. Even then, somehow, I guessed she'd be leading folks to SC and wasn't susprised a couple months ago seeing those posts of being an ED player in SC. I wish I could try and corroborate any of the things she's doing in SC, but she's doing something I haven't been able to yet...play longer than 8 minutes. Must be nice!
Yeah, pretty fair, including the criticisms, i can't disagree with any of it, it is visually beautiful, very immersive.
The point she made about it only having one star system, i have said it my self there is vastly more visual diversity in that one star system than in all of ED's 8 Billion systems because they are just replicas of eachother, while is SC the 10+ worlds it has are all completely different even with completely different biomes on different parts of the planet and a lot of them are very densely populated with assets, literal cities and almost tropical planes.
I can go to the same spot a dozen time and each time it will look different because the lighting at different times of the day have a substatial visual effect on it and there are many different weather systems that pass over it.
Ships being actually fully fleshed out inside and out as something purposely designed with incredible detail, you can literally make your ship your home and live in it around the verse...
I realise not everyone cares about that at all but for those that do its huge and done incredibly well.
Your personal weapons, they are just disposable guns, again beautifully detailed and they look like guns and not something i designed in Blender and 3D printed as a present for a small child... and there are about 100 of them so plenty to chose from with each one beautifully crafted and detailed.
I could go on and on....
The bad stuff, yes the NPC's are laughably bad, it has a myriad of strange bugs that make you stop and go what? even me with thousands upon thousands of hours in it the game occasionally makes me stop and think what was that? what just happened??????
Development time, i don't think its slow, i know better than that, its actually very quick all things considered once they get going on something, the problem is they keep changing their mind and starting again, i think at this point we are on our fourth ship HUD rework, and that's only the tip of the iceberg.
Beautiful: Yes
immersive: yes
Massive / Complex: yes
Buggy: yes
Frustrating sometimes: yes
Awesome: yes.
My hunch is, like above, it's just not going to happen the way they've been touting it. All that stuff above about now having 'shards' and not having everything in one place is the tip of the letdown iceberg. They will put everything they can into this one system, put some other stuff into the second system, and by the third, be realizing they wont be able to run it at all as is. Oh oh, they'll have to copy assets, or else nothing works. That will be 3 or 4 cons from now, when they reveal buying expansion systems, instead of you getting 101 free ones, and being able to start each system from the loading screen (since it's faster than the jump/loading screen). Something about reality-meshing being way more important than server-meshing. You'll load up the third system, and realize some of the same stuffs from the current one are in there. Wow, just like ED again.
And then, as the wake up happens...
Beautiful: doesn't matter/all games are looking fantastic
Immersive: cant even tie shoelaces, what immersion?
Massive/ Complex: Incorrectly done=complex
Buggy: it wont run as advertised/loading screens & copy pastes/freezing
Frustrating sometimes: Only when playing it. (8 minutes at a time)
Awesome: Indeed! What an awesome colossal waste of time and money.
My main gripe, as usual, is the awesome looking ships and ship sales. Even if they had a working game, as that guy attested to playing all levels, they'll never release it while they're being thrown free money. No matter what you're wanting, or hoping for, would you ever release this game which may effect the constant flow of cash it gets? You say they keep changing it over and over? It's because they have the money to. What if they can release it now? Sure, but first they're just going to rework all the graphics and add in actual electrical systems and flushing toilets, you know, because they keep getting free money. Oh, another HUD rework? Coming right up. Must be nice.
If you ever want to play this thing as released, stop buying their stuff.
In ED we can jump to 400 billion systems(not 8) and are way under 1% of exploring the galaxy. Do you have a better way than procedural generation to make those systems? Its a pretty big ask.