Game Discussions Star Citizen Discussion Thread v12

Ship Interiors & EVA ... so boring ...

There is a sentiment among some ED players (and perhaps even some SC players!) that ship interiors are boring. And i'm sure some X4 players don't see the point of ship interiors either.

I'm sure you'll find many here who actually think ship interiors are a nice idea, be it in SC, ED, or X4.

But a quality attempt at shadowboxing.
 
Hey, they are starting to grok it. They used to say release is 2 years away. Now its MVP in 4-5 years!

5NueJit.png
I notice that is not even full release but just MVP!

Even then I cant see them wanting to rush and get it out in 4 - 5 years, I mean it has only been approximately 467 weeks since the end of the kickstarter! I wish they would get a move on with SQ42, but I suspect they will ride the gravy train as long as they can.
 

Viajero

Volunteer Moderator
This is probably one of the reasons why full on formal reviews, as with any other released game, are necessary in the case of SC. The thing is being marketed and monetized exactly as a released game. In many regards SC is being monetized even more wildly than regular released games including pay to win ones. The market is basically lacking one of the key checks and balances that help support a buy decision.

Poor guy.


What a great journey it has been so far......NOT...​

October 30th
Wow, i had the worst experience with gaming in my life so far...

Bought SC last week on my off day...i just couldnt wait after watching all those videos about it.
So i bought it early in the morning and after starting it i was heavily disapointed, because i was walking arround with like 7-12 fps on orison (my specs: Ryzen 2600x @ 4.2GHZ, Vega 56 Red Dragon, 16GB RAM, M2 SSD). Something was wrong and i was watching tweaking videos, reading articles about improving pc performance and after a day of wasted time, it did not improve anything at all.

Some people told me to get more ram and a better CPU. This game iss relying on RAM and strong CPUs...so i ordered another 16GB of RAM and a new CPU Ryzen 5600x just for SC...even the flight simulator runs in WQHD with constant 40-60 FPS with high (but not highest) details.

So while waiting for my hardware i wasted another whole day, tweaking and OCing my system even further...without any changes to the FPS. The switch from windows 11 to windows 10 improved my fps by 5 FPS on orison...so im nearly @ 14-17/19 FPS.

It was thursday and my new CPU arrived and after another day of tweaking and testing with the new CPU i was shocked...it did not improve anything at all...even @ 4.7GHZ the game ran really bad.

So i was waiting for the FINAL SOLUTION...another 16GB of RAM which arrived yesterday and it did improve my FPS...NOT in any way.

But i tried to get used to it...so i started playing it. 8 out 10 times, i cant get into my aurora. I get thrown outside again when trying to enter it or i get stuck into the plane. But then, when i was finally in my seat it flew arround and it was hardly enjoyable...when arriving at microtech and finally started to enjoy the game a little bit (great scenery), but then it happened...CTD 1. Logged back in...flew arround...CTD...logged back in...wow, now im in my starting room and have to get to my ship again, after 7 trys of trying to get into it i started flying arround microtech again and boom CTD, relogged and i was in my bed again at the starting point...i gave up.

Checked my RAM for like one hour...no problems found.

WHAT A JOURNEY. Im 44 years old and never experienced something that bad gaming related in my whole life...all that days off wasted.

Im feeling bad at the moment for wasting so much time...and 400 euros for nothing.


Songan

PS: Sorry for my weird / bad english  

Edit: And another day totally wasted. I tested my ram again and could not find an error. I tried different page file settings without any success. The game keeps crashing to desktop. So i started downloading the PTU which took several hours, now im finally on the PTU. The first thing it did, was CTD. I relogged...i was able to reach the train without crashing...but when reaching the space station i could not leave the train, because the assets arent loading, so that i fall to death, when leaving the train...ARE SERIOUS!?!?!

Im done now and requesting a refund. What a waste of time and money...im so angry.


Edit 2: So after i fixing my CTD problems, i finally started playing this game. And it is nearly not playable...was doing FPS missions, but there were no hostiles i could shoot at...3x times this morning...just one mission was a success, but i went to jail for killing a friendly NPC. Now i cant get out of jail, because i cant transfer my ore to the terminal. And im not talking about countless unexplainable deaths / shipexplosions...im done and requesting a refund. What a buggy mess this game is.
 
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I notice that is not even full release but just MVP!

Even then I cant see them wanting to rush and get it out in 4 - 5 years, I mean it has only been approximately 467 weeks since the end of the kickstarter! I wish they would get a move on with SQ42, but I suspect they will ride the gravy train as long as they can.

Well, i don't know about getting a move on. Chris has apparently moved to the UK to slow down development on that. On the up side, it might mean SC gets developed quicker now.

But look at the roadmap for SQ42, its not great. They've literally spent months (and boasting over) getting 2 walk and talk scenes done for a single chapter and i shudder to think how many hours they've spent on the mess hall scene because it seems like they talked about that for many months. It does feel like Chris isn't trying to make a game with SQ42, he's trying to make a movie.
 
This is probably one of the reasons why full on formal reviews, as with any other released game, are necessary in the case of SC. The game is being marketed and monetized exactly as a released game. In many regards SC is being monetized even more wildly than regular released games including pay to win ones. The market is basically lacking one of the key checks and balances that help support a buy decision.

Poor guy.


Yup, i'm quite fed up with that faithful screaming ITS ALPHA and CIG using the excuse when for years the CEO has been talking about it (and a lot of the marketing) like its a released game.

For a long time i've considered it like a released game, because that is what the CEO thinks of it as being, except when he needs to defend it, then its alpha.

Remember, in 2017(?) in an interview with Gamestar, when asked about when SC would have a 1.0 release, CR said "what do you mean 1.0? We have 3.0 coming out soon."

If he wants to have his cake and eat it, then we can treat it like its already a cake.
 
Kate & Skunks band together with tiny ships to take out a capital ships.
Ship Interiors & EVA ... so boring ...
When I saw interiors for the first time, I was so excited! It was so cool, so awesome! Two days later - 'yes, ship interior, skip-skip-skip;. The reason? It is pure eye candy, it looks nice but doesn't add any lasting value to the gameplay. You just literally walk past them!
So no, I'm not a fan of ship interiors if those are what I receive instead of the promised gameplay.

And EVA is even worse. EVA means that you aren't flying your ship. To me it feels like doing chores. I don't enjoy doing chores. Especially when I could've been piloting a space ship instead!
In essence, Ship Interiors & EVA would be a positive addition to any already great game with wonderful gameplay. In SC, being offered instead of the said gameplay, they are so boring.

If he wants to have his cake and eat it, then we can treat it like its already a cake.
The cake that was eaten 7 years ago. Eaten, digested, decomposing.

Hey, they are starting to grok it. They used to say release is 2 years away. Now its MVP in 4-5 years!

5NueJit.png
LOL, the last post be like: "Yes, Daddy Roberts, we were very naughty backers, punish us!"
 
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And EVA is even worse. EVA means that you aren't flying your ship. To me it feels like doing chores. I don't enjoy doing chores. Especially when I could've been piloting a space ship instead!
In essence, Ship Interiors & EVA would be a positive addition to any already great game with wonderful gameplay. In SC, being offered instead of the said gameplay, they are so boring.
This is why I appreciate The Outer Wilds so much. Its star system has the size of a peanut, planets are literally kilometres away and are tiny balls of stuff. And yet, because of the flight model, which is pretty engaging (having to manage directional thrusters, chasing celestial bodies with their trajectories etc.), it feels like space exploration. The density of the gameplay fills in for the sparsity of space, so to say.

Immersion is generally an interesting topic. I still do not know why, on the other hand, I can feel immersed in the great emptiness of ED. Probably because of how ridiculously large it is.
 
Emergent gameplay!
Yes, emergent gameplay. Something a lot of other games are lacking and that already makes SC a more interesting game to play than many others.
Beacons can be a risk or a trap and it gives tension and surprise (bad or good). It's a good thing for a game to be able to give these sensations. You know one of the best feeling you can have in a game ? When you outsmart a trap prepared by another player...
 
By the same token, most people you meet in a game (be it SC, ED, or WoW or whatever) won't try and kill you.

But it only takes a few bad eggs... erm, sorry, emergent gameplay specialists, to leave a disproportionate sour taste and bad feeling among players.

But then it always boils down to the same things. How "safe" should you be in an online game in various locations. Some games do PvP sli... erm, i mean PvP servers. Some do full hardcore loot, nobody is safe anywhere. And some try a balancing act, which is what SC seems to be trying to do. Its probably the hardest to get right, because the moment you allow PvP, there are always those who look to use it and abuse it.
'Emergent gameplay specialists', I like it and wouldn't be surprised it that's a job vacancy title at CIG within the month ;)
 
This is why I appreciate The Outer Wilds so much. Its star system has the size of a peanut, planets are literally kilometres away and are tiny balls of stuff. And yet, because of the flight model, which is pretty engaging (having to manage directional thrusters, chasing celestial bodies with their trajectories etc.), it feels like space exploration. The density of the gameplay fills in for the sparsity of space, so to say.
Add to this that everything is cohesive and consistent in this (not so)miniverse. And the DLC makes the tour de force of being jaw dropping once again.

Immersion is generally an interesting topic. I still do not know why, on the other hand, I can feel immersed in the great emptiness of ED. Probably because of how ridiculously large it is.
Immersion sure is something subjective, but it's not in any way bound to "fideliciousity". For example, I've been more immersed in Duskers than in SC which is - even bugs apart - riddled with bad design decisions that break my suspension of disbelief. Add to this that the more fideliciousness the more the slightest thing off (be it bad animation, poor NPC behavior, facepalmy physics) throws this flashy verse deep in the mud of the uncanny valley.
 
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ship interior...pure eye candy
And EVA is even worse. EVA means that you aren't flying your ship.
Said the guy that never boarded another ship and fight inside it... Or done a search mission in a derelict... Or played the box part of xenothreat event... Or manually parked his Rock in a cargo bay... Or hacked his crimestat in a satellite under the fire of others bounty hunters in EVA/ships...
Ship interiors and EVA are the exact reason why some ED players leave ED. And it's not because they are eye candy but because they have gameplay value you refuse to acknowledge. Claiming that those don't have gameplay value in SC is simply a lie, you just have to try the activities I listed for you to see it.
But I know why you say that. Acknowledging that they have a gameplay value is also acknowledging that ED does not have this gameplay value and for you, SC can't have more gameplay than ED. Wake up, SC have already more gameplay activities than ED.
 
Said the guy that never boarded another ship and fight inside it... Or done a search mission in a derelict... Or played the box part of xenothreat event... Or manually parked his Rock in a cargo bay... Or hacked his crimestat in a satellite under the fire of others bounty hunters in EVA/ships...
Ship interiors and EVA are the exact reason why some ED players leave ED. And it's not because they are eye candy but because they have gameplay value you refuse to acknowledge. Claiming that those don't have gameplay value in SC is simply a lie, you just have to try the activities I listed for you to see it.
But I know why you say that. Acknowledging that they have a gameplay value is also acknowledging that ED does not have this gameplay value and for you, SC can't have more gameplay than ED. Wake up, SC have already more gameplay activities than ED.
Still fewer than Garry's Mod though.
 
Yes, emergent gameplay. Something a lot of other games are lacking and that already makes SC a more interesting game to play than many others.
Beacons can be a risk or a trap and it gives tension and surprise (bad or good). It's a good thing for a game to be able to give these sensations. You know one of the best feeling you can have in a game ? When you outsmart a trap prepared by another player...

Conversely, sitting with a broken leg for half an hour waiting for someone else to rescue you could make SC a much duller game to play than many others ¯\(ツ)/¯

A fairly silly thing to argue about in this form of course, given it's so contingent on personal taste. But I'm sure that won't stop you ;)
 
Very constructive. Still SC has more gameplay activities than ED... Smiley or not.

Conversely, sitting with a broken leg for half an hour waiting for someone else to rescue you could make SC a much duller game to play than many others ¯\(ツ)/¯
What is boring ? Being forced to wait from time to time because you take a risk and fail ? Or Playing hours after hours a game with zero real threats, a game you don't really feel the failure because failing has no real consequence ? What makes the grind dull ? The fact that when you grind, you choose an activity with zero risk.

That's what a lot of AAA games have abandonned. A real reward/risk value.

Also, a diversity of failure is important to make a game less boring. If the only consequence of fail in a game is loosing money, you don't have surprise, you know the risk and can anticipate it. If I know failing the mission X makes me loose Y money, I will farm Y money before starting the mission... I lesser the risk and lesser the tension and, at the same time, lesser the potential joy of success. It is a human behavior but it harms the pleasure of the game
Adding other levels of failure is important : time, reputation, etc. Adding also unpredictable external events to each activity is important, it breaks the grinding feeling. The more diversity you have, the less you can anticipate the failure and the more tension you get in the game. With more tension, you get more joy when you succeed.
 
Yes, emergent gameplay. Something a lot of other games are lacking and that already makes SC a more interesting game to play than many others.

LOL. SC good, other games bad.

Plenty of games out there with emergent gameplay opportunities, and with them usually comes the griefers and gankers.

Ark is a good game for emergent gameplay, although for me, only PvE. People on the PvP enabled servers can be real twonks. Its generally why i avoid games with "emergent" gameplay unless they have a PvE only option. For example, ED has opportunities for emergent gameplay (cf: Fuel Rats and Hull Seals) but along with it there are also those who use the flexibility to cause problems for other players.

Of course, some do enjoy that sort of stuff. You seem to be in favour of it, which is cool. I'm just too old and grumpy to care for those sort of shennanigans and just want to do my own stuff, whether it be flying a spaceship, building a base, hunting animals, or whatever.
 
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