Star Citizen Discussion Thread v12

Just for fun, here are:

Some entirely unverifiable things that have been said about CR & CIG:

Sept 2015


Nov 2015


May 2016 - E3 2nd-hand gossip


April 2016


April 2018


Oct 2018


May 2019


Jan 2020



And some slightly more verifiable statements by devs:


Aug 2015 - Dan Rosenthal [Bethesda]


March 2016 - Rob Irving [Origin / CIG etc]

Source: https://www.youtube.com/watch?v=2PLwo3YCY_8&t=378s


March 2016 - George Broussard [Duke Nukem Forever etc]


July 2016 - Richard Lyle [Origin etc]


Aug 2016 - Mike Wikan [id Software etc]


Sept 2016 - Jason Bentley [Destiny 2 etc]


Jan 2017 - Martin 'Wiz' Anward [Stellaris / Paradox]


December 2017 - Ryan Elam [Planetside 2 etc]


May 2018 - James Berg [Mirror's Edge etc]


---

There's plenty more on both piles ;)

(Here's a convenient list of public dev criticisms for those who want it though).

Wow, you really put effort into that one.

Some of the ones about not explaining things to Chris really do speak as to CR's type. He doesn't want to know, he doesn't want to show he doesn't understand, people should just do as they are told.
 
Anonymous Digital Anvil Dev said:
He’s a poser perfectionist who has no idea how to describe what he actually wants, but he’s more then happy to tell someone that something they’ve been slaving over for days (from his last feedback session) is not what he is looking for. Thus, sending that person spiraling for another batch of days and nights trying to come up with something he will like. Any CIG people reading this and having some ptsd from the description?

This one immediately made me think of this guy...

Source: https://i.imgur.com/D9Lz3gF.mp4


Source: https://www.youtube.com/watch?v=zJ00_W975zE&t=324s
 
Only the Pokemon collectors, the Raft is a fairly useless purchase or CCU option with only 96 scu of cargo space. There are cheaper alternatives that carry far more cargo like the Freelancer max with 120 scu...as a dedicated medium hauler, it's far outshone by the multirole competitors like the Connies or MSR...or even the other dedicated haulers like the Hull A, B or C.

When folk are buying ships it's to fill a specific purpose in whatever role they chose to go for...or as an addition to broaden the scope of any small fleet. The Raft doesn't fit any of those functions...it has novelty value only. I suspect the Raft was originally designed as a medium refinery ship but after Ci¬G gave the Starfarer it's original function back as medium refinery/refueller, they had nowhere to go with the hull design so added 3 underslung 32 scu droppable cargo boxes in place of the refinery....that's only my personal guess, but other than that, I can't see a purpose or market for such a poor load weight hauler.
Since when has it being useless ever stopped citizens from buying it ?!? ;)
 
How is the server performance holding up with the increased traffic?
Not going to lie, I only go in once every free fly event to see how its doing and well... accepting I need to start building a trench system for the incoming quoted responses I'm going to get, it seems a lot more optimised and playable to me now, to the point I'm running it well on my gaming laptop.

Still wouldn't buy it in this state though.
 
Chris said he wanted a 50s look, so i showed him the 50s look and he said no, that's not what i want.

Hell, if that was me i'd have probably lost the plot at that point.

Wow, really. Looks like CR wants to turn SC into second life.
Here's a somewhat older (2009) user comment about a review of second life:

Linden Lab is Aiding and Abetting Criminal Activity: Millions of real life dollars are siphoned from the Second Life music community yearly....without any royalties paid to rightful copyright owners for use of their material...nor are there any real life taxes imposed....all the while....Linden Lab profits from transfer fees for out-going/laundered money.....and music venues wish to act like hotshots while they harbor entertainers who think they are above the law and avoid paying federal taxes on millions of virtual world (Second Life) income.

Sounds familiar?
 
Wow, you really put effort into that one.

Some of the ones about not explaining things to Chris really do speak as to CR's type. He doesn't want to know, he doesn't want to show he doesn't understand, people should just do as they are told.
He's one of those people who wants the job title rather than the job. He wants the glory of being seen as a visionary genius, without having any of the talent or skills to back it up. He's only achieved what he has through effective salesmanship, i.e. arrogance, ego and lying.
 
Wow, really. Looks like CR wants to turn SC into second life.
Here's a somewhat older (2009) user comment about a review of second life:



Sounds familiar?
Oh wow


Can't believe this Sims 3 rip off clone is still alive and kicking! Particularly given all the kinky **** that goes on in there.

Maybe I should be scandalized there are actually STILL lonely and desperate society pariahs out there who insist on shelling out irl currency for this "game" :eek:

Wonder if Rod Humble managed to get himself fired and/or has wound up sharing a bunk bed with Bubba yet.....
 
Last edited:
Must be time for the mental gymnastics awards again.

Guy dies 4 times while doing delivery missions

uhxrw7vp3t181.jpg


Apparently all his fault and not the game's.
 

Viajero

Volunteer Moderator
A backer dares to demand more mission content along with all the new ships: https://robertsspaceindustries.com/...hread/ok-cig-new-rule-sugge-no-demanded-by-me

Fair? The thing is, no one even needs to "demand" anything.

It suffices to just hold Chris Roberts and CIG accountable for what they have already promised in exchange for all those 400+ millions paid for and counting so far. Like this 7 years ago:

https://www.reddit.com/r/starcitizen/comments/2nb3a0 Source: https://www.reddit.com/r/starcitizen/comments/2nb3a0/interview_with_tony_zurovec_talks_procedural/

For Star Citizen, we’re going to try and do something a lot different. Designers are going to hand-craft individual mission components, and then specify how those pieces can be customized at run-time and linked to others to form coherent chains that effectively represent small, unique stories consisting of multiple sequential mission objectives. Responding to a simple distress call, then, becomes a lot more interesting because – just like in real life – you never know what might unfold as a result. Prevent a freighter from being destroyed by brigands, and you might collect your reward and leave. Search the computer core of the attackers’ ship, though, and you might ascertain the location of one of their remote outposts. Infiltrate that base and you might learn where they stash their stolen booty and make off with a fortune…if you can figure out how to defeat or draw away the heavily armed ship defending it. I think that the end result is going to be considerably greater than the sum of the individual pieces, and provide players with a much more diverse and interesting world to explore, where there are a practically infinite supply of threads that, when pulled, can dynamically instantiate long strands of a story that the player can choose to pursue or ignore as they see fit.
 
Last edited:
A backer dares to demand more mission content along with all the new ships: https://robertsspaceindustries.com/...hread/ok-cig-new-rule-sugge-no-demanded-by-me

Fair? The thing is, no one even needs to "demand" anything.

It suffices to just hold Chris Roberts and CIG accountable for what they have already promised in exchange for all those 400+ millions paid for and counting so far. Like this 7 years ago:

https://www.reddit.com/r/starcitizen/comments/2nb3a0 Source: https://www.reddit.com/r/starcitizen/comments/2nb3a0/interview_with_tony_zurovec_talks_procedural/

Love the dreams. They really said they wanted to handcraft all missions. That's not just designing missions that are more than just deliver X to Y or go kill Z, but actually make it all detailed and fidelitious. Sounds great, but not only does it need to be designed, it needs to be developed, NPCs put in place, triggers placed, conversations written, and tested.

And we all know, players are content locusts. They would have to be adding a metric ton of them otherwise players will say it all gets repetitive, because CIG promised handcrafted, so they will expect ever experience to be unique.

Just another example of CIG promising something unrealistic.
 
Oooh, the salt is in full flow in that thread.

CIG likely doesn't want to finish the games its working on because then their revenue streams will drastically shrink.
S42 copies have largely already been sold.
This year's IAE is at a whopping $4.4m in week 46, far behind last year's sale.

Its ready when its ready

Have you all forgotten? The man himself said it straight to your face and you joyfully applauded him.

And the OP made the point that 2 people and a half alive cat could pump out content faster. Someone challenges him and people reply with several examples.

Now that wouldn't have happened a couple of years ago, i'm fairly certain.

Ah, and the white knights coming out with the usual excuses. "they have to build the tools first" " they can't add more until they have server meshing". There are already missions in game (when they work). They are really saying that CIG couldn't add more missions? That's just pathetic if true.
 
Last edited:
Top Bottom