The bomb explosions look OK, but there are many questions from watching that video:
Why is the bomber dropping from small arms range, let alone manpad range?
What happens if the bomb is released from a sensible 15-20,000 (or higher) feet up, is that possible?
What kind of target acquisition and tracking methods are available e.g. CCIP or CCRP?
Is target tracking disrupted by terrain?
Are guided bomb units available (GBU's) to assist in destroying moving targets?
Are there other bombs other than what looks like a high drag
Wouldn't stand-off missiles be a better/more realistic method of attack?
What indirect targetting methods if any are available i.e. lasing by SF/ground based units?
The flight time of the bomb in the last run was pretty short, but did it follow a ballistic trajectory or did it straight line to the ground?
If ballistic can they be tossed onto target?
Why did the ground vehicle get destroyed by collatoral damage, but the bomber did not even though they looked like they were a comparible distance away from the impact point?
Its all very well going oooh and ahhh over the pretty explosion effects, but not if you can't use the thing effectively in PvP/PvE combat, because the physics, sensor and guidance modelling isn't there to allow it...
Just testing?Why is the bomber dropping from small arms range, let alone manpad range?
Yes, its meant to be dropped from a higher altitude. Tho maybe not 20,000 feet, about 8-12,000 feet.What happens if the bomb is released from a sensible 15-20,000 (or higher) feet up, is that possible?
I don't know what those are, it has a HUD UI projected over the terrain showing where it will land and its flight trajectory.What kind of target acquisition and tracking methods are available e.g. CCIP or CCRP?
Don't know, there is no target locking.Is target tracking disrupted by terrain?
No, or not yet?Are guided bomb units available (GBU's) to assist in destroying moving targets?
No, or not yet.Are there other bombs other than what looks like a high drag
None, Its meant to be a brute force dumb weapon, inaccurate but with a huge boom for a large destruction radius, like carpet bombing.Wouldn't stand-off missiles be a better/more realistic method of attack?
You mentioned drag, it has flaps on the back that deploy in flight deliberately to slow it, it flies like a heavy ballistic projectile.The flight time of the bomb in the last run was pretty short, but did it follow a ballistic trajectory or did it straight line to the ground?
That's how you operate it, it has no propellent but the flaps give it some flight trajectory for hitting targets you see ahead of you through a HUD UI.If ballistic can they be tossed onto target?
Its a big dumb bomb with a very big bang, it will just destroy everything in its quite large blast radius. i don't know exactly what that radius is, my guess is <1KM.Why did the ground vehicle get destroyed by collatoral damage, but the bomber did not even though they looked like they were a comparible distance away from the impact point?
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