Has been for a while, yep.
July 10 2020:
July 24th 2020:
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PS any news on that estimation ?
(Or fire propagation and components for that matter )
That's an 18 month old post, are you saving these post?
Has been for a while, yep.
July 10 2020:
July 24th 2020:
---
PS any news on that estimation ?
(Or fire propagation and components for that matter )
That's an 18 month old post, are you saving these post?
The search function here is good. Looking up the oldest post by Ant featuring the word 'Vulkan’ took seconds, and was always going to be worth it
The details of Player Relations and Customer Support interactions are not relevant to the continued development of Star Citizen as a game. Do not post the contents of any Customer Service interaction on the forums.
After that last UE5 demo, it's probably starting over again, just a wild guess.
I want to see that refund screenshot.
Do you know what the normal amount of employee's is for ONE game? Anywhere between 2,500 to 4,000 people... CIG as of this year is reaching 1k.. For TWO games...
The situation is simple really. When you have two teams, each working on a patch for six month to release them staggered in three month intervalls - but then, before this idea can come in to fruition, start to take away more and more members of those teams to work on that other thing. You know; the one where they keep their supporters in the dark on its actual progress because of “spoilers”. Eventually team sizes will be so low that the idea of two teams working in parallel doesn’t matter anymore. There just isn’t enough man power / hours left to get more than a couple of PU deliverables done in that time frame! And thats what we see happening now. S42 focus is causing hefty delays for SCs PU content, as too littel people are full time working on SC atm to get S42 finished. The kicker is - we have no clue how far along S42 is at this point in time. We dont know how long this "SC takes the backseat, cos focus on S42" will last. A year, or two, or five or more? As CIG simply wont talk to us about S42.
They need more people, because the teams will never be reallocated to the PU. SQ42, even after release, will be a continuous project, and the need to release more content will be greater because it turned into a new source of income (unless it fails horribly, if that happens, it might take the PU with it).
Adding more people will increase costs, which is not good considering the PU is mostly stagnant at the moment and people are seriously ed, mainly old backers. Maybe, just maybe, if they actually started working on server meshing, getting multiple systems will generate enough income to boost the devs head count, but even then we'll only start seeing clear benefits from the increase in personnel after about a year (you can't just jump in a large project and be autonomous and productive, each new dev will slow the experienced devs around him considerably).
So yeah, dark times are ahead of us, just hope SC makes it through.
They are working on server meshing, but creating a new netcode that is to hold an MMOs the size and complexity the world has not seen before - you just dont do between lunch breaks.
The problem with S42 is that we dont know its status. We dont know why they could not reach their Q3 2020 beta goal. We dont know if they rebooted S42, or are tweaking what they
have since 2017s "Vertical Slice" demo. S42 to us is a blank. We know next to nothing. And the Montly Reports dont help, as CIG is very careful to not set too many things in to context
so all we see is detached from eachother. We should get "18 missions are fully done and are playtested for flow and dificulty. Engine tech is waiting on Gen12 / Vulkan to finalize some
FX. 70% of the cutscenes are at release level. Five ships needed are in their final stages." Thats not what we get. We get "work on chapter 11 has continued, the mess hall chef can now
interact with the microwave. The thingyMaBop needed to enable WhatsItCalled, needed for an important scene, ran in to polarity inversion issues". If we knew they are getting close, that
its not too far away. Acceptance on slow SC progress would be higher. But instead we get static. Not a beep. All updates aside cryptic monthly reports, ceased to exist per CR mandate.
Also - if CIG is not going to shift focus back to SC once S42 is released and got stabilized via patches - I expect spectrum and reddit to get hot, REALLY HOT! Like suns surface kind of hot!
Not on the roadmap for the coming year.
Stasi CitizenWhoa, someone posted an image of a customer support response and someone else quoted the forum rules at them.
Hell bells. The guy just posted an image of their request for a refund on the Ares Ion. And that's a bannable offense?
Rhetorical question - Given CIG obviously have problems sequencing and scheduling their project across their human resources, how on earth are they going to be able to sequence and schedule threads over CPU cores?On it's way !
And your point is? Assuming you have one and aren't just acting superior for no reason, of course.why is this thread still even alive? to me this just show why sc is still "relevant", as long as there are people like you still capable of talking about this , equally there are still people getting involved with the same thing that we call the "fandom", be it monetary involvement or just white knighting...
the whole thing should've been dead, buried, forgotten and become irrelevant, and yet here we are. I mean to be honest, this "skeptic community" has become the other side of the same coin , that is of one garbage and part of the problem.
I thought the general opinion consensus on this was that those 1000 "extra" spots were not really to be filled with newly net recruited staff but most likely with relocated existing personnel/roles eventually. No?Good comment there i think, although it could have done with noting CR's plans to increase the manchester team by around 1000 people would put CIG seriously into the red unless they increase funding significantly.
I thought the general opinion consensus on this was that those 1000 extra spots were not really to be filled with newly net recruited staff but most likely with relocated existing personnel/roles eventually. No?