Game Discussions Star Citizen Discussion Thread v12

DfIWDsE.png

Source
 
He earns more than a "good amount" of money. He abuses his control to milk the company for himself and his cronies. There is no oversight, he acts without supervision as if it all was his property. In essence he embezzled the company for himself.
Chris can pay himself as big salary he wants, if it is paid from product sales. But here lies the rub: When one "pledges" to SC it is not same as when one buys say RDR2 from Steam. All ready developed and paid for product. Chris mostly sell promises, and that means he should be responsible with that money he gets from backers. If and when SC ever becomes released product, thats different thing, he then sells games, not promises of game.
 
Watching FTR's 2021 recap, and oh my he's just reminded of the "AI, lifecycle and NPC taxi and so on" claims. Not a scam, but handled by compulsively lying crooks

Source: https://youtu.be/Y6NsZ-4Z8Tc?t=1045

Starts around 17:25

Ok he sent me digging 😁

On NPCs transitioning between physics grids:

FTR is talking about this bit:

Citizencon 2019:

Source: https://www.youtube.com/watch?v=wdNd2KNjJ78&t=2060s

Todd Papy said:
So another big thing that was just seen was basically AI transitioning from one zone to another zone.
Chris Roberts said:
So like Todd was saying its early stages yet, but you know we have AI transitioning between zones and grids, nav meshes, so theoretically you can have an AI come fly, a whole group of AI fly in, land a whole bunch of troops get out. Say the back of a Cutlass as reinforcement in combat and you fight. Which is you know something we haven't been able to do up today

Attempts to get NPCs onto, and off, ships have a long and storied history it seems.

For example, they were working on getting NPCs moving around inside mobile multicrew ships as far back as:

July 2015:

This is the first step for us to be able to handle AI NPCs moving inside a multicrew ship or any large moving object in the world.

---

Not much chatter in recent years about aspects like Multicrew NPCs, or transitions (beyond general discussion of the proposed planetary navigation for NPCs). But they do seem to be attempting 'AI EVA Tech', which involves ship transitions:

First mentioned early in 2019 seemingly (With BoredGamer expecting it within 12 months). Currently...

The latest roadmap task has ended. Still not in the game though.

---

Conclusion: NPCs still don't enter or exit ships ¯\(ツ)/¯
 
The first ship to be able to handle those standardized container will be the MPUV Cargo, not the Mustang (too small). The Mustang is just a starter with limited cargo interaction.Wait
First Standardized container was Aurora's Stor-All containers... and you seem to be forgetting that there are many sizes of containers (even in SC lore) that are considered standard according to ship size.

The original mustang concept included a ramp
SC_Mustang_Rear_Quarter.jpg


and it was reworked to this...

mustang2.jpg


Of course the last image is just me speculating... but it's clear that the cargo lift was designed to pick up the container from ground. The container could be sealed... but is not necessarily fixed to mustang's hull

Or you can call it "Cargo system refactor"
Yep, is easier to create a roadmap than assign a couple or 3D designers and programmer to get rid of the box and put cargo ramp in the starter ship so new players can do those box mission without issues with the ship they bought!
 

Attachments

  • SC_Mustang_Rear_Quarter.jpg
    SC_Mustang_Rear_Quarter.jpg
    82.1 KB · Views: 54
  • SC_Mustang_Concept_Art_Rear.jpg
    SC_Mustang_Concept_Art_Rear.jpg
    101.4 KB · Views: 55
  • Jp-Storall2.jpg
    Jp-Storall2.jpg
    80.5 KB · Views: 53
  • SC_Mustang_Cargo_Hold.jpg
    SC_Mustang_Cargo_Hold.jpg
    85.6 KB · Views: 54
  • SC_Mustang_Concept_Art_Rear.jpg
    SC_Mustang_Concept_Art_Rear.jpg
    101.4 KB · Views: 66
More than 2 and less than 10. I can't find the quote where CR talked about it but it was single digit.

Still pretty vague. The time difference will be huge. Even if CIG can somehow implement multiple systems a year, let's say 4 (lol, as if, with Chris Fidelity Roberts in charge) that would be up to 2.5 years difference in release dates. More realistically speaking, say 1 system a year, that's up to 9 years difference.... assuming they can even do 1 system a year.

Perhaps for you. For me, it's clearly a worthwhile statement. Having a stable server code is one of the most important goal to achieve before releasing a game. Do you know one company releasing a game with an unstable netcode ? (irony inside).

Stable is important... but where is the line? Its impossible to define. How many bugs/issues are tollerable? What sort of failure/disconnection rate? And there will still be issues no matter what network side. Too many variables.
 
Apparently CR said they are aiming for 5-10 systems for release. This was in an interview with Gamestar in 2017. It was in German and behind a paywall, but it was translated and summarised at the time:

gamestar_the_technique_behind_star_citizen

And then was rapidly revised after the community got up in arms about having only 5-10 systems on release. Lando (IIRC) was dispatched to lie... erm, i mean reassure backers that what Chris actually meant was 5-10 systems by the time the core systems were in place, and of course they were still looking at most of the systems by release.

Its worth remembering back then that a lot of backers still believed that CIG weren't going to release an unfinished buggy mess like a certain other game. They used to repeat it often, like a mantra. It wasn't long after that the narrative started to change though and people realized there was no way CIG were going to release a complete product by the time of a hard release.

And fast forward a few more years, and now it looks like a hard release isn't ever going to happen. Its DaaS all the way now.
 
And then was rapidly revised after the community got up in arms about having only 5-10 systems on release. Lando (IIRC) was dispatched to lie... erm, i mean reassure backers that what Chris actually meant was 5-10 systems by the time the core systems were in place, and of course they were still looking at most of the systems by release.

Its worth remembering back then that a lot of backers still believed that CIG weren't going to release an unfinished buggy mess like a certain other game. They used to repeat it often, like a mantra. It wasn't long after that the narrative started to change though and people realized there was no way CIG were going to release a complete product by the time of a hard release.

And fast forward a few more years, and now it looks like a hard release isn't ever going to happen. Its DaaS all the way now.
The person they dispatched to lie give a non-answer to the community will surprise you!

Actually, it won't. In the least.


Bonus content!

I think 100+ high fidelity systems is possible by 2022.

Perhaps once Stanton is done and they begin work on the second star system then we may be in a position to make a more accurate assessment on the rate of development of them.

I'm ok with that - but I'm sure in 12-24 months time, when they've decided on which systems those will be, we'll all be back here in an uproar again.
 
Last edited:
"fiduciary responsibility" ? We are talking about a picture (probably posted by Sandy) of CR on a yatch during his birthday's vacation...


Absolutly not. You talk about him like he was poor before CIG and he is just allowed to earn less than 4k$ / month during the whole SC project. Fun fact, it's absolutly normal that he earns a good amount of money each months. And when you earn a good amount of money, it's absolutly normal to spend it on things that low income peoples can't buy/rent.
Just go look at the yacht rental prices at Monaco...nice birthday present :whistle:
 
The person they dispatched to lie give a non-answer to the community will surprise you!

Actually, it won't. In the least.


Bonus content!

Hah, guy who said they could do it by 2022 has deleted their account. Colour me surprised. That sub has loads of posts from people declaring great things for SC from accounts that are now deleted.

And yeah, should have know it would by Tyler who went out to bat for CR.
 
r34ys71m9da81.jpg


As the sc_refunds post titled this: Nice try Turbulent

Chris is on record only a year or two ago saying it wouldn't take 10 or 20 years.

If in 2014 you said the game wouldn't be released by 2018 you'd get called a hater and a FUDster
If in 2016 you said the game wouldn't be released by 2020 you'd get called a hater and a FUDster
If in 2018 you said the game wouldn't be released by 2022 you'd get called a hater and a FUDster
And so on.

I would say in the last year, possible 2, there has been more of a shift towards "acceptance" towards SC not releasing any time soon, and possibly never having a hard release, and the faithful are sometimes busy trying to retcon history, like the above image, to pretend this was always the plan.

Even in the last year, when engaging with a faithful about a potential release date and deliver of 100 systems i got the tired old line of "once the pipelines are in place delivery will speed up"
 
Back
Top Bottom