you should never trust me about anything
I am still waiting for my Love Pledge USB shaped like a dildö
you should never trust me about anything
I am still waiting for my Love Pledge USB shaped like a dildö
For now, much like Star Citizen, the Xi’an dildö is a very interesting and ambitious project to follow on the internet, but one that we can't all experience as intended.
Wut.Star Citizen was never multiplayer. Ever.
Chris can pay himself as big salary he wants, if it is paid from product sales. But here lies the rub: When one "pledges" to SC it is not same as when one buys say RDR2 from Steam. All ready developed and paid for product. Chris mostly sell promises, and that means he should be responsible with that money he gets from backers. If and when SC ever becomes released product, thats different thing, he then sells games, not promises of game.He earns more than a "good amount" of money. He abuses his control to milk the company for himself and his cronies. There is no oversight, he acts without supervision as if it all was his property. In essence he embezzled the company for himself.
Watching FTR's 2021 recap, and oh my he's just reminded of the "AI, lifecycle and NPC taxi and so on" claims. Not a scam, but handled by compulsively lying crooks
Source: https://youtu.be/Y6NsZ-4Z8Tc?t=1045
Starts around 17:25
Todd Papy said:So another big thing that was just seen was basically AI transitioning from one zone to another zone.
Chris Roberts said:So like Todd was saying its early stages yet, but you know we have AI transitioning between zones and grids, nav meshes, so theoretically you can have an AI come fly, a whole group of AI fly in, land a whole bunch of troops get out. Say the back of a Cutlass as reinforcement in combat and you fight. Which is you know something we haven't been able to do up today
This is the first step for us to be able to handle AI NPCs moving inside a multicrew ship or any large moving object in the world.
First Standardized container was Aurora's Stor-All containers... and you seem to be forgetting that there are many sizes of containers (even in SC lore) that are considered standard according to ship size.The first ship to be able to handle those standardized container will be the MPUV Cargo, not the Mustang (too small). The Mustang is just a starter with limited cargo interaction.Wait
Yep, is easier to create a roadmap than assign a couple or 3D designers and programmer to get rid of the box and put cargo ramp in the starter ship so new players can do those box mission without issues with the ship they bought!Or you can call it "Cargo system refactor"
Does he get it, though?You're right, it's a fairly ridiculous comment for CR to make, but it probably sold a few more ships. Enough to get a yacht and...well, you get it.
The same way as claiming the Eiffel tower is the most effective repellent against dragons because else how do you explain no dragon has been seen in Paris?There is no server meshing. How would something that doesn't exist "seem to work"?
It indeed seems to work.The same way as claiming the Eiffel tower is the most effective repellent against dragons because else how do you explain no dragon has been seen in Paris?
More than 2 and less than 10. I can't find the quote where CR talked about it but it was single digit.
Perhaps for you. For me, it's clearly a worthwhile statement. Having a stable server code is one of the most important goal to achieve before releasing a game. Do you know one company releasing a game with an unstable netcode ? (irony inside).
Yes! Because surprise surprise, this software is in development! Plans change!
More than 2 and less than 10. I can't find the quote where CR talked about it but it was single digit.
Apparently CR said they are aiming for 5-10 systems for release. This was in an interview with Gamestar in 2017. It was in German and behind a paywall, but it was translated and summarised at the time:
gamestar_the_technique_behind_star_citizen
The person they dispatched toAnd then was rapidly revised after the community got up in arms about having only 5-10 systems on release. Lando (IIRC) was dispatched to lie... erm, i mean reassure backers that what Chris actually meant was 5-10 systems by the time the core systems were in place, and of course they were still looking at most of the systems by release.
Its worth remembering back then that a lot of backers still believed that CIG weren't going to release an unfinished buggy mess like a certain other game. They used to repeat it often, like a mantra. It wasn't long after that the narrative started to change though and people realized there was no way CIG were going to release a complete product by the time of a hard release.
And fast forward a few more years, and now it looks like a hard release isn't ever going to happen. Its DaaS all the way now.
I think 100+ high fidelity systems is possible by 2022.
Perhaps once Stanton is done and they begin work on the second star system then we may be in a position to make a more accurate assessment on the rate of development of them.
I'm ok with that - but I'm sure in 12-24 months time, when they've decided on which systems those will be, we'll all be back here in an uproar again.
Just go look at the yacht rental prices at Monaco...nice birthday present"fiduciary responsibility" ? We are talking about a picture (probably posted by Sandy) of CR on a yatch during his birthday's vacation...
Absolutly not. You talk about him like he was poor before CIG and he is just allowed to earn less than 4k$ / month during the whole SC project. Fun fact, it's absolutly normal that he earns a good amount of money each months. And when you earn a good amount of money, it's absolutly normal to spend it on things that low income peoples can't buy/rent.
The person they dispatched toliegive a non-answer to the community will surprise you!
Actually, it won't. In the least.
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