Game Discussions Star Citizen Discussion Thread v12

Wow, just watching Saltemike watching a clip of 2016 citcon, I think that's the one I was mentioning. Chris says eg Farming coming in 3.3, crowd goes wild. Mike says he was there, was whooping with the crowd. But he was standing beside a CIG dev who was saying ... that won't happen. What is this *@$%? No, that's not happening.

Ha ha ha ha

Lol, found it...

Source: https://www.twitch.tv/videos/1275378825?t=3h21m00s


And a developer was standing next to me, and they went: "Uhhhh, that's not gonna happen. Uhhhh, that's not gonna happen." Literally as he's saying it. I was standing right next to them, and they were like: "What the... [use your imagination here]."

As a bonus Mike is totally wrong on the quarterly release schedule not being a thing then. (The one saving grace he tries to lay down, before returning to eviscerating them righteously over Citcon 2016. And how everything that's wrong about it is still wrong in 2022...)

Here's Chris at the time:

Source: https://www.youtube.com/watch?v=XuDj5v81Nd0&t=4440s


Chris Roberts said:
Our cadence on releases, which is what you've seen in the last few releases, is probably going to be something like 2 to 3 months between releases.

All of that fantasy was supposed to come in the next year, 2017...
 
Lol, found it...

Source: https://www.twitch.tv/videos/1275378825?t=3h21m00s




As a bonus Mike is totally wrong on the quarterly release schedule not being a thing then. (The one saving grace he tries to lay down, before returning to eviscerating them righteously over Citcon 2016. And how everything that's wrong about it is still wrong in 2022...)

Here's Chris at the time:

Source: https://www.youtube.com/watch?v=XuDj5v81Nd0&t=4440s




All of that fantasy was supposed to come in the next year, 2017...
Ha ha ha I love Mike.
 
To be honest, if Star Citizen ever gets to point where it has multiple gaming loops working at least same than EDO, and becomes "normal game" without macro transactions, and no wipes, I would consider buying it. For price of a normal game. But well as things are I see that possibility pretty far fetched.
 

Viajero

Volunteer Moderator
EA makes´over 800 mil a year, as I have said time and time again, 400 million over the course of a decade is absolutely nothing.
EA actually releases tons of games. SC does not.

It is really not about how much money a company can make or spend to do the stuff it does. But rather about how little can a company do (say, zero products in 10 years) with the money it is given.
 
It is really not about how much money a company can make or spend to do the stuff it does. But rather about how little can a company do (say, zero products in 10 years) with the money it is given.
400 million over a decade is still absolutely nothing. No matter if they released a game or not.
 

Viajero

Volunteer Moderator
400 million over a decade is still absolutely nothing. No matter if they released a game or not.
400$ million for just SC/SQ42? It is a monstrous amount of money by any standard, (discount marketing spend and the monstrosity that is SC is even worst) especially when considering that with all of that money wasted there is still no product released after 10+ years.
 
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400 million over a decade is still absolutely nothing. No matter if they released a game or not.
Now you are going to conflate earnings and production costs?

Also, no, these are not two games really. Same assets, same game systems, same mechanics, animations etc. (which shows BTW how far away Squadron 42 is). The only partially bespoke parts of SQ42, are mocaps and videos.

To quote another typical argument: tHey liteRAlly ReuSe ThE EngINe anD ASSets!!11!
 
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