Game Discussions Star Citizen Discussion Thread v12

They did even back then, but the difference between then and now is the difference between a light rain, and Monsoon Season.
Makes me all nostalgic for the Robigo slave runs as well as taking the long haul (it was back then) up to Sothis for some 'crispy gold' (as we dubbed it)...back before engineering blighted the galaxy and an Anaconda was still a rare sight amidst a cornucopia of Adders, Asps, Cobra 3's, Clippers, Haulers, Pythons and T-6/T-7's. That 'crispy gold' run was temporarily bugged for a heavenly couple of days and Newholm station at Sothis had an almost infinite supply, it paid for my first Anaconda. :)

Like quite a few others, I managed to get a few runs up there in the Python hammering the gold rush before FDev shut the door on it :whistle:
 
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dayrth

Volunteer Moderator
I saw this:
1643202885136.png


and immediately thought of this:
1643202790518.png
 
Times have changed but my impression of ED as a masterpiece in grind and frustration didnt, because I had to put up with the crap "then" and not now.
which is why it's better to get it right from the get go.

As always with games, some people will enjoy what is produced, some people won't.

Look at Star Citizen, we have people giving testimonies that they have more fun in the SC alpha than any other game they have ever played in their lives!
 
As always with games, some people will enjoy what is produced, some people won't.

Look at Star Citizen, we have people giving testimonies that they have more fun in the SC alpha than any other game they have ever played in their lives!
I also think that it’s entirely possible to play a game wrong. One Letsplayer I followed, primarily because he had similar tastes to me, and I’d often buy a game after he’d play it, decided to play a game I was familiar with. He the proceeded to ignore 90% of the game, skipping over dialogs, and generally making a mess of things

By the fourth hour, he rage quit, angrily declaring the game to be “the worst first person shooter, ever!”

He’d been playing a role playing game. :rolleyes:

What I look for most in games is the need to make meaningful decisions. There’s many ways of doing that. Pandering to the player base by giving them everything they wanted isn’t one them.
 
Today's Timewarp: Citcon 2014

Source: https://www.youtube.com/watch?v=TiVODuGFCMg&t=412s


Some notable targets that were slightly missed:

AI advances:
AI's following a schedule, interacting with objects. AI multicrew ships, with groups of AI co-ordinating to fly the larger ships.
Arena Commander: Will get things like multicrew escort and attack the Idris missions
SQ42: 'I would put Squadron 42 up against any other AAA title.' But can't show you because spoilers. The episodes will come out in 3 month increments. Chapter 1 coming 2015...

Not to mention all the missile reworks, cinematics of Vanduuls, UI that's all gone now, galaxy viewers (hi Sol!), old landing zone stuff that went in the bin, etc etc.

Also Tony Z said some stuff but I fell asleep. It sounded amazing though. (Best of all worlds, missions that are authored yet emergent, driven by a huge complex simulation of millions of NPCs etc etc. Bartenders!).

I think we can let two infamous leavers talk us out...

Source: https://www.youtube.com/watch?v=TiVODuGFCMg&t=5508s


(God damn Rob Irving's face/voice there as he walks through the tasks in front of him...)
 
I had totally forgotten, today is roundup day. Now while the Roadmap is very tentative, my predictions may be absolutely shattered or slightly given hope today!
 
I also think that it’s entirely possible to play a game wrong. One Letsplayer I followed, primarily because he had similar tastes to me, and I’d often buy a game after he’d play it, decided to play a game I was familiar with. He the proceeded to ignore 90% of the game, skipping over dialogs, and generally making a mess of things

By the fourth hour, he rage quit, angrily declaring the game to be “the worst first person shooter, ever!”

He’d been playing a role playing game. :rolleyes:

What I look for most in games is the need to make meaningful decisions. There’s many ways of doing that. Pandering to the player base by giving them everything they wanted isn’t one them.
You are quite right. But ED went the way with taunting the powercreep and gating off gameplay that was plain vanilla before. Now you need to grind powercreep juice to play the game like you used to. Goalpost development - I really don't want to play feature rouletto with the devs and their questionable decisions which vanilla gameplay loops will be affected by tommorrows gameplay decisions. I accept such pills in EA maybe, but not in a game I paid full price for.
 

I don't really care for speculation, but I wonder if this upcoming game is going to be used to demonstrate the bells and whistles of a brand new updated CryEngine.

This may be the excuse/headache CIG needs to explain further delays.

EDIT

Humorous options:
  • They're poaching CE engineers from CIG who originally worked at CT to make this game
  • They're licensing innovative tech from CIG
  • Crysis 4 will be crowdfunded
 
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You are quite right. But ED went the way with taunting the powercreep and gating off gameplay that was plain vanilla before. Now you need to grind powercreep juice to play the game like you used to. Goalpost development - I really don't want to play feature rouletto with the devs and their questionable decisions which vanilla gameplay loops will be affected by tommorrows gameplay decisions. I accept such pills in EA maybe, but not in a game I paid full price for.
Well this is off-topic, but that grindiness depends on your targets and attitude. Okay if you want full g5 pvp boat and want it NOW, you are in for serious grind. On other way, I just collect various stuff, and on some point visit an engineer and see what new fancy stuff I can get. That collection comes nearly automatically while playing game...(in fact I need to visit materials dealer and convert some of my easy stuff to higher level, have full storage of some of them. )
 
Well this is off-topic, but that grindiness depends on your targets and attitude. Okay if you want full g5 pvp boat and want it NOW, you are in for serious grind. On other way, I just collect various stuff, and on some point visit an engineer and see what new fancy stuff I can get. That collection comes nearly automatically while playing game...(in fact I need to visit materials dealer and convert some of my easy stuff to higher level, have full storage of some of them. )
No. It depends on what I could play before the powercreep and how I experience the game afterwards. Now it's bulletsponges in CZs that need excessively longer to defeat. In missions too. And the solution is to grind engineers. Just to play on the same level as before - or take a hit in efficiency, earnings, reputation whatever. "Just collecting" various stuff got me nowhere. I would have needed to wait 2 years for the traders to come online - who does that when other games have more satisfying gameplay.
 
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