Game Discussions Star Citizen Discussion Thread v12

Sorry, I had to laugh, a game that's been in development for 10 years plus and for which "backers" (future players of the released game) have invested not just hundreds, not just thousands, but in many cases 10's of thousands of actual dollars, won't have a ship that can do that? Or that future players will be happy buying a ship that can't actually go anywhere? Not sure what you think is going to happen if it is ever released, but everyone, and I mean everyone, will be immediately charging out to find everything! That happens in all MMO's with limited maps, because everyone knows there's only so much to discover and once it's found it's found.

Elite Dangerous on the other hand can continue to release new planets and new types of planets, new bio and geo, whatever they want, for all intents and purposes forever because the galaxy will never be fully explored in anyone's lifetime!

SC uses mass relay / eve online style jump gates i go from system to system...so can always add more
 
Sorry, I had to laugh, a game that's been in development for 10 years plus and for which "backers" (future players of the released game) have invested not just hundreds, not just thousands, but in many cases 10's of thousands of actual dollars, won't have a ship that can do that?
There's this cool thing called playing the game. There are larger ships that can make that journey, HULL Cargo haulers for example but might require help from others with a Starfarer for example. SC doesn't do Elite style singular person can pilot huge navy vessel and do anything kinda game design. I don't think you entirely know what you're talking about.
Or that future players will be happy buying a ship that can't actually go anywhere?
Should a small fighter be able to traverse the cosmos without any help? The Liberator, a carrier, is specifically built for this case.
Not sure what you think is going to happen if it is ever released, but everyone, and I mean everyone, will be immediately charging out to find everything! That happens in all MMO's with limited maps, because everyone knows there's only so much to discover and once it's found it's found.
Well yeah, but then they'll have to hitch a ride on someone with a dedicated exploration vessel. If they want to travel far, that is.
Elite Dangerous on the other hand can continue to release new planets and new types of planets, new bio and geo, whatever they want, for all intents and purposes forever because the galaxy will never be fully explored in anyone's lifetime!
I don't get this comparison. Yeah they can, SC can too. If either will is another question. In Elite we've seen that in the 6 years after Horizons came out they managed to plop a sky shader onto planets, and some static plant models.
 
So landing as a mini game? yeah no thanks, ironically they tried that, balancing thrusters, decent angles and all that nonsense was a big thing pushed by CIG at one point and everyone hated it because no one wanted a land your space craft simulator.
People who wanted a "space sim" (as sold initially) loved it, barring the usual CiG-style bugs. YOU didnt love it because you cant pilot. The beauty of it is, SC has multi role ships for that purpose exactly: you could go around the whole game not seating in a pilot seat ever. Go have fun with your FPS and such, while pilots do what they know.
See a landing pad, come barrelling in way too fast, flick the ship round like some Space Break Turn while to landing gear is extending, slam the after burners on, roule it round to the right way up and plop it down on the pad with barely a compression of the suspension like a boss is not realistic, but it is a lot of fun!
It's not. There's zero skill. Atmo re-entry is also a bore fest compared to what it should be.
 
SC uses mass relay / eve online style jump gates i go from system to system...so can always add more
In the 7 years I've been here, I've never once felt the urge to shove anyone on the ignore list...as much as there's been a few likely candidates, none of them have had my finger hovering over that mouse button quite as often. Sleut has perhaps come the closest... in the earlier years... but as ever, he always redeemed himself a couple of posts later making me hit that like button and feel guilty for thinking of it :whistle:
 
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Or....

Those 100 systems will take ages to explore, because there is actually stuff to explore.
Manually creating 100 systems to the level you assume would take as long as it would to actually explore the systems in a real spaceship. It won't happen. Really. It will never ever happen.

You can't really think it will ever happen? When you think about it?

I would have 100 systems with character and gameplay and features than 4billion systems I will never visit, have stupid names, and all look the same
So real star catalogue names and classification based names are "stupid"?
 
Yea that would apply for services like x-cloud and the Nvidia one. But if you use something like shadow tech you get a Windows desktop to do with what you want.

You can install what you want. Legit, pirate doesn't matter.
Only downside is you can't mess around with the network settings, so some cracking methods don't work. This includes methods that require you to pull the network cable during install.

Cloud offerings are only going to get better and more bespoke. This isn't about losing your tights to games on the demands of publishers, it just means you don't have to shellout on hardware, keep it up to date or pay for the power it uses.

But honestly - when the form factor of your tech, is no longer tied to the capability of your tech, it opens up new possibilities (yes I'm aware that sounds like marketing guff for 'big clouda'

Why not sit in a cafe with your dinky little 7yr old tablet and render 4k videos you've just put together on a pirated copy of Adobe all while burning through a paltry 15% of your device battery.

Instead of...

Pay car money for a new laptop that you can lose, have nicked or get broken (bye bye data), only to be essentially tethered to a plug socket if you want it to actually use any of its grunt for more than an hour.

Also best watch put for viruses etc. There is no button to press that gives you a completely virginal windows install in 2 minutes

Better, cool. Bespoke... not necessarily cool. That leads to walled gardens.

I'd still much rather own my hardware. I started my career when mainframes were still a thing. I don't want to go back to that sort of tech.

And yes, i'd rather have the full laptop please, rather than a cheap device that connects to some hardware god knows where and is useless when there are connection issues.
 
Depends, not everyone is gonna have a ship being able to reach the furthest planets. Stanton is tiny. Smaller ships already often can't traverse the whole of stanton in one jump.
Genuine question, do you not think it would be better to be able to manually pilot the ship around the system? This isn't a gotcha from a hater, I just wonder if it wouldn't be better if SC included the ability (if not necessity) to manually pilot, loop around planets, see the orbit lines etc as in supercruise in Elite. I think it's one of the things I never really tire of doing, the freedom to pilot around the star and planets.

Is that planned, or is it to stay as jump from point to point?
 
Genuine question, do you not think it would be better to be able to manually pilot the ship around the system? This isn't a gotcha from a hater, I just wonder if it wouldn't be better if SC included the ability (if not necessity) to manually pilot, loop around planets, see the orbit lines etc as in supercruise in Elite. I think it's one of the things I never really tire of doing, the freedom to pilot around the star and planets.

Is that planned, or is it to stay as jump from point to point?
I suspect something like it was planned initially...since the QT jumping mechanic was very different in the earlier years of the PU, it was more of a point and shoot system where you could create and jump to any free point in local space you wished to. The fixed QT and OM points around planets and stations were added fairly late on...as much as I can't recall what patch it was, certainly after 3.1 or 3.2. The old QT mechanic was almost akin to lo-waking in ED...kinda :)
 
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I used to make maps ...

It doesn't take that long, especially if you have good tools, and star citizen seems to have invested a lot there.

If you have the assets ready, you can make a map of the elite quality in about half a day, bit less. 2 entirely unique bases per map Dev per day is reasonable.

Star citizen puts a lot more detail into its locations though, and you get diminished returns so you could probably have 2 people make a star citizen base to 90% completion in 2 days (with the tools they have) then another 2 weeks to get that final 10% polish.

You seem to forget about the biggest factor slowing the project down. Chris "Fidelity" Roberts.

Maybe it is quick to get stuff done normally. But CIG have not been quick delivering. So, if your statement is correct, why does it take so long for them to make locations? Were they not working on Orison for over a year? I think one of the devs said something like that. One planet with one station... over a year?

Chris is always there, telling people about his vision, and sending stuff back for rework. We've seen this said both through official channels and unofficial ones.

So, based on your example, it might be 2 weeks to get that polish, then meeting with Chris, and then sent back for a complete rework, then present it again, then get told they still don't have it right, and around and around it goes, and something that should take a couple of weeks might take months.
 
Genuine question, do you not think it would be better to be able to manually pilot the ship around the system? This isn't a gotcha from a hater, I just wonder if it wouldn't be better if SC included the ability (if not necessity) to manually pilot, loop around planets, see the orbit lines etc as in supercruise in Elite.
I don't think supercruise is "better", it's just different. Yes, would be cool to be able to zip around planets in SC and take pretty screenshots from all angles, but the core of SC gameplay is built around these "lanes". For example, piracy, interdiction, all of these utilize this lane system. ED's supercruise is better for freedom, but imo SC's quantum travel allows for better coordinated gameplay, for example, knowing some trade convoy is going to jump from this planet to a jump gate, and being able to pull them out midway.

You dont need to follow them endlessly in lightspeed, just clever positioning and timing is needed. Beside, Blind jumps into nothingness were in the game at some point, i'm not sure if they'll re add this. But the progress tracker does show a task for "Quantum Travel Experience" which might change some things.
I think it's one of the things I never really tire of doing, the freedom to pilot around the star and planets.

Is that planned, or is it to stay as jump from point to point?
Fundamentally, SC is going to stay jump from point to point. Due to the downscaling of planets and the sublight speeds Ships travel at, you can manually zip around planets aswell. This is one thing I dont like about ED. The whole supercruise thing going multiples of the speed of light kind of kills the sense of scale. Planets are huge, but zipping around them like it's nothing makes them seem like marbles.
 
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Trying out the Freefly prospector
 
I don't think supercruise is "better", it's just different. Yes, would be cool to be able to zip around planets in SC and take pretty screenshots from all angles, but the core of SC gameplay is built around these "lanes". For example, piracy, interdiction, all of these utilize this lane system. ED's supercruise is better for freedom, but imo SC's quantum travel allows for better coordinated gameplay, for example, knowing some trade convoy is going to jump from this planet to a jump gate, and being able to pull them out midway.

You dont need to follow them endlessly in lightspeed, just clever positioning and timing is needed. Beside, Blind jumps into nothingness were in the game at some point, i'm not sure if they'll re add this. But the progress tracker does show a task for "Quantum Travel Experience" which might change some things.

Fundamentally, SC is going to stay jump from point to point. Due to the downscaling of planets and the sublight speeds Ships travel at, you can manually zip around planets aswell. This is one thing I dont like about ED. The whole supercruise thing going multiples of the speed of light kind of kills the sense of scale. Planets are huge, but zipping around them like it's nothing makes them seem like marbles.
Probably you have not flown around planet in ED at supercruise. (Hint, ship does not go anywhere near speed of light in deep gravity well...)
 
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