The problem with investing heavily in the cloud is you're basically giving up control and your rights. Its bad enough you don't always "buy" games these days but instead pay for the right to play, leaving the publisher the right to pull the plug on you whenever they want. Is the same road Games as a Service is going down as well as where you have light hardware and play remotely. Those services die, you lose everything.
There needs to be more pushback against this sort of thing and people need to stop using it, otherwise we end up with a future where we own nothing and have no rights to anything if the plug is pulled.
Yea that would apply for services like x-cloud and the Nvidia one. But if you use something like shadow tech you get a Windows desktop to do with what you want.
You can install what you want. Legit, pirate doesn't matter.
Only downside is you can't mess around with the network settings, so some cracking methods don't work. This includes methods that require you to pull the network cable during install.
Cloud offerings are only going to get better and more bespoke. This isn't about losing your tights to games on the demands of publishers, it just means you don't have to shellout on hardware, keep it up to date or pay for the power it uses.
But honestly - when the form factor of your tech, is no longer tied to the capability of your tech, it opens up new possibilities (yes I'm aware that sounds like marketing guff for 'big clouda'
Why not sit in a cafe with your dinky little 7yr old tablet and render 4k videos you've just put together on a pirated copy of Adobe all while burning through a paltry 15% of your device battery.
Instead of...
Pay car money for a new laptop that you can lose, have nicked or get broken (bye bye data), only to be essentially tethered to a plug socket if you want it to actually use any of its grunt for more than an hour.
Also best watch put for viruses etc. There is no button to press that gives you a completely virginal windows install in 2 minutes