Game Discussions Star Citizen Discussion Thread v12

Just set PVP slider to zero :D
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Good morning Mole. I hope everyone is safe and well after these storms we've been having.
The galeforce winds have been going on for around an entire month now...it's getting boring. I intended to go out to the only shop on the island today, more to catch up on the gossip than for shopping...but the wind was so strong I couldn't get the door of my Land Rover open wide enough to get in...I guess I'll go to the shop tomorrow then 😐
 
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Ah, the power of the cloud machines. That’s exactly how Server Meshing is going to work…

Source: https://youtu.be/nvule1cD_zk?t=1690



It’s ok, you can tell us friend. Are you actually Chris Roberts?

Don't knock the 'power of the cloud' because as much as it was once a meme, the technology has matured and it generally gives a better experience than using local hardware.

I have a netbook which is 8mm thick, it will run star citizen smoothly on battery power for about 5-6 hrs.

I've also used Microsoft x-cloud a lot. And again as long as you can get a good ping, it's a really good experience (for all the grind and sameness of Elite, it's a great little mobile game).

Using a cloud pc is also good because regardless of the state of my local internet, the machine I'm using has a stable 1gb/s internet connection, which is great for torrents.

This tech is only going to get better. Now is NOT the time to invest in new hardware
 
The galeforce winds have been going on for around an entire month now...it's getting boring. I intended to go out to the only shop on the island today, more to catch up on the gossip than for shopping...but the wind was so strong I couldn't get the door of my Land Rover open wide enough to get in...I guess I'll go to the shop tomorrow then 😐
Wow! Just checked the forecast and as you say, it's pretty boring with only the odd respite from the wind. Not too bad tomorrow relatively speaking (if the BBC weather forecast can be trusted). Take care mate.
 
Day 2? Really? You play Elite Dangerous, by day 2 everyone will have been to every system hundreds of times! The only way 100 system could last until day 2 would be if they made interstellar jumps prohibitively time wasting, like at least a couple of hours warmup to jump, then it might get to day 2!

Or....

Those 100 systems will take ages to explore, because there is actually stuff to explore.

You can fully explore about 90% of the systems in elite in about 15 minutes - if that. Everything and everywhere pretty much looks the same.

Sure Elite has more systems and on paper a bigger and better map, but the game doesn't make use of the distance or the number of systems.

And sure, I've seen some pretty stuff in elite. And it's a nice feeling that the prettiest view I've ever seen in elite no one else has seen ( end of nowhere, 20min from destination star)

But SC throws those pretty views around like they are smarties.
I would have 100 systems with character and gameplay and features than 4billion systems I will never visit, have stupid names, and all look the same
 
Don't knock the 'power of the cloud' because as much as it was once a meme, the technology has matured and it generally gives a better experience than using local hardware.

I have a netbook which is 8mm thick, it will run star citizen smoothly on battery power for about 5-6 hrs.

I've also used Microsoft x-cloud a lot. And again as long as you can get a good ping, it's a really good experience (for all the grind and sameness of Elite, it's a great little mobile game).

Using a cloud pc is also good because regardless of the state of my local internet, the machine I'm using has a stable 1gb/s internet connection, which is great for torrents.

This tech is only going to get better. Now is NOT the time to invest in new hardware

The problem with investing heavily in the cloud is you're basically giving up control and your rights. Its bad enough you don't always "buy" games these days but instead pay for the right to play, leaving the publisher the right to pull the plug on you whenever they want. Is the same road Games as a Service is going down as well as where you have light hardware and play remotely. Those services die, you lose everything.

There needs to be more pushback against this sort of thing and people need to stop using it, otherwise we end up with a future where we own nothing and have no rights to anything if the plug is pulled.
 
Wow! Just checked the forecast and as you say, it's pretty boring with only the odd respite from the wind. Not too bad tomorrow relatively speaking (if the BBC weather forecast can be trusted). Take care mate.

Meanwhile, here in Russki land, snow is melting, in the middle of Feb, traditionally one of the coldest months usually with -5 to -25 degree temps. In my 18 years here i've never seen the snow melt in Feb. They are predicting mainly plus temperatures for the coming week. Crazy.
 
Or....

Those 100 systems will take ages to explore, because there is actually stuff to explore.

Rather than wax lyrical about the future, which is unknown (i know, i know, faithful backers like to talk about things as though its all certain), how about look at Stanton, the system that took CIG 6 years to create.

How much stuff is there to actually explore? How long did it take player to find stuff (hint: zero time, because CIG showed off everything as they added it). All the pretty views that could be shown off were shown off as they were added, with players discovering the pretty views practically the same day.

Its not exactly hard when you have spaceships and planets that are 1/10 the size of real planets.
 
What put me off Elite when it was launched was the forced online play. I'd pay good money for a good single player space exploration game that lets me wander far-flung galaxies and discover things. Sharing data, as in who discovered what galaxy/star system/whatever first is fine, forced online play for whatever reason is not.

Same with SC. "SC is not an MMO!" the kickstarter loudly proclaims. That became "SC is the bestest MMO never made!" and my interest died along with consumer protection.

But without online play no one cares how big your "fleet" is and CIG can't sell jpgs to lonely middle-aged mostly-men with far too much disposable income.
 
Or....

Those 100 systems will take ages to explore, because there is actually stuff to explore.

There certainly might be more per planet to explore, I mean they are handcrafting the planets, even hand crafting a 1/10 scale planet is going to take ages, and there aren't apparantly going to be a huge number of planets per system....but, I have seen projected numbers of players in the 100,000+ when it is released, do you really think a few hundred devs can hand craft enough content even across 110 planets that 100,000+ players won't discover it all in one day?
 
There certainly might be more per planet to explore, I mean they are handcrafting the planets, even hand crafting a 1/10 scale planet is going to take ages, and there aren't apparantly going to be a huge number of planets per system....but, I have seen projected numbers of players in the 100,000+ when it is released, do you really think a few hundred devs can hand craft enough content even across 110 planets that 100,000+ players won't discover it all in one day?
Depends, not everyone is gonna have a ship being able to reach the furthest planets. Stanton is tiny. Smaller ships already often can't traverse the whole of stanton in one jump.
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The problem with investing heavily in the cloud is you're basically giving up control and your rights. Its bad enough you don't always "buy" games these days but instead pay for the right to play, leaving the publisher the right to pull the plug on you whenever they want. Is the same road Games as a Service is going down as well as where you have light hardware and play remotely. Those services die, you lose everything.

There needs to be more pushback against this sort of thing and people need to stop using it, otherwise we end up with a future where we own nothing and have no rights to anything if the plug is pulled.

Yea that would apply for services like x-cloud and the Nvidia one. But if you use something like shadow tech you get a Windows desktop to do with what you want.

You can install what you want. Legit, pirate doesn't matter.
Only downside is you can't mess around with the network settings, so some cracking methods don't work. This includes methods that require you to pull the network cable during install.

Cloud offerings are only going to get better and more bespoke. This isn't about losing your tights to games on the demands of publishers, it just means you don't have to shellout on hardware, keep it up to date or pay for the power it uses.

But honestly - when the form factor of your tech, is no longer tied to the capability of your tech, it opens up new possibilities (yes I'm aware that sounds like marketing guff for 'big clouda'

Why not sit in a cafe with your dinky little 7yr old tablet and render 4k videos you've just put together on a pirated copy of Adobe all while burning through a paltry 15% of your device battery.

Instead of...

Pay car money for a new laptop that you can lose, have nicked or get broken (bye bye data), only to be essentially tethered to a plug socket if you want it to actually use any of its grunt for more than an hour.

Also best watch put for viruses etc. There is no button to press that gives you a completely virginal windows install in 2 minutes
 
Depends, not everyone is gonna have a ship being able to reach the furthest planets. Stanton is tiny. Smaller ships already often can't traverse the whole of stanton in one jump.

Sorry, I had to laugh, a game that's been in development for 10 years plus and for which "backers" (future players of the released game) have invested not just hundreds, not just thousands, but in many cases 10's of thousands of actual dollars, won't have a ship that can do that? Or that future players will be happy buying a ship that can't actually go anywhere? Not sure what you think is going to happen if it is ever released, but everyone, and I mean everyone, will be immediately charging out to find everything! That happens in all MMO's with limited maps, because everyone knows there's only so much to discover and once it's found it's found.

Elite Dangerous on the other hand can continue to release new planets and new types of planets, new bio and geo, whatever they want, for all intents and purposes forever because the galaxy will never be fully explored in anyone's lifetime!
 
There certainly might be more per planet to explore, I mean they are handcrafting the planets, even hand crafting a 1/10 scale planet is going to take ages, and there aren't apparantly going to be a huge number of planets per system....but, I have seen projected numbers of players in the 100,000+ when it is released, do you really think a few hundred devs can hand craft enough content even across 110 planets that 100,000+ players won't discover it all in one day?

I used to make maps ...

It doesn't take that long, especially if you have good tools, and star citizen seems to have invested a lot there.

If you have the assets ready, you can make a map of the elite quality in about half a day, bit less. 2 entirely unique bases per map Dev per day is reasonable.

Star citizen puts a lot more detail into its locations though, and you get diminished returns so you could probably have 2 people make a star citizen base to 90% completion in 2 days (with the tools they have) then another 2 weeks to get that final 10% polish.
 
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