How can you even measure a "% of enjoyment given by the game." Why is that increasing? Would it decrease? What percentage of players are increasing that number?
Sorry, but your posts are sometimes the most stunning combination of speculation, pseudo-facts and incorrect game terminology I have ever read about Star Citizen, and that's saying something (yes, I should turn on my monitor).
I've seen logic twisted into knots about other MMOs (even tabletop games) as well, so this isn't exactly unique. EQNext, Shroud of the Avatar and Pantheon all had people defending them (and still do!!) and their insane, unjustified cash shops (although EQNext looks charming compared to the other two). They contort truths about game development and design to fit a narrative of pure success, just always right around the corner.
I think there are some fun and interesting aspects to SC, but I dislike they are pre-selling features (some for almost or more than a thousand US dollars) that might never make it into the game. Are they going to refund people if base building never makes it into the game? What happens if they don't start development on those features until 2027, a full 10 years since people pre-purchased that ability in 2017? Should CIG refund them?
I mean that rhetorically because they absolutely should, but that's potentially millions and millions of dollars gone in an instant.