Wait, wait, wait.
You're telling me CIG had invented NPC dropships?
OMG. Why has no other game ever thought of this.
Buy an Idris.
Continues to be the best horror game in development. That's some AI nanite alien starting it's takeover.
SC has bad formulae.This is the result of really, really bad code, and very deep issues with the game engine...
Better and better patch after patch. If the hurdle is infinitely low it is easy to surpass the previous record.My god, its got even worse. And the physics! They are totally bonkers.
Most of us be like...Honestly, terrain AI, dropship AI, giant PvE event AI...
All of this is getting added to servers where the AI already barely functions. Even if they do decide to cull some existing bunker & cave missions, it's still going to be jank...
(And if they don't, I say we run a book on the first AI to walk down a PU ramp successfully )
Community found a natural race track, CIG improved it as a surprise for 3.17.2
Source: https://m.youtube.com/watch?v=vTHd7n_mvVs&feature=youtu.be
Community found a natural race track, CIG improved it as a surprise for 3.17.2
Source: https://m.youtube.com/watch?v=vTHd7n_mvVs&feature=youtu.be
So it seems there were racetracks.
But they are now 'by the wayside' because the prog gen surfaces kept breaking them.
Apparently there is also a race track around Grim Hex. Which also does not work.
But then they brought in 'scramble races' instead with 3.4, which were 'equal parts harrowing and hilarious' and 'will be expanded later':
Source: https://www.youtube.com/watch?v=A17wE2vPy1c&t=2m22s
They didn't work particularly well in PTU. And then got 'temporarily disabled' in 3.7
But they do seem to be in the game currently. Although that was one of the few vids from the last 6 months I could find.
This whole game is a memory hole...
Instant acceleration from actors = unpredictable movement = absolutely impossibly to sync over network for distributed clients. Their insisting on using the "quake/doom" movement style instead of a more modern, realistic (and thus slower) movement means they will never succeed.
It first hit me a while ago. When they were spending months and months building a ship, but had not adopted a metric for the docking collars between different ships, or adopted a metric for gun sizes!
The first one was obvious the second we had hangar ready ships, the second I only figured out when they mentioned (only like 2 years ago) that all of a sudden they were going to use standardized sizes for different size guns so they would GASP! fit on ships correctly. Of course even after that we have ships like the Constellation post reword that can't fit the guns its supposed to have on the bottom Some ships have guns that clip through the hull, and to top it off CIG still has no idea how docking is going to work, but continues to pump out ships with different shapes and sizes of collars.
The company strikes me as very micro managed, but not enough overall oversight. Or maybe the general managers are being micro managed too much and because of that they end up worrying and focusing on things that don't matter. With everyone told to regularly drop what they are doing and focus on one thing, its not a surprise that stuff just gets forgotten and left behind.
Yep. Please forget all our previous attempts to add official PU races and gameplay...
We couldn't make those functional or fun...
Make your own fun with these assets instead
This has got me confused. I don't play Star Citizen so I think I may have the wrong end of the stick. A race track sounds bloody brilliant. Why the snark?Yep. Please forget all our previous attempts to add official PU races and gameplay...
We couldn't make those functional or fun...
Make your own fun with these assets instead