This has got me confused. I don't play Star Citizen so I think I may have the wrong end of the stick. A race track sounds bloody brilliant. Why the snark?
I've been banging on about getting official racetrack in Elite for many years now. Flying thru canyons in Elite is fun, but a real racetrack needs direction markers and a way of keeping time
I mean, that stuff you fly under in the Star Citizen racetrack... they do trip timers as you pass under them don't they? They aren't just lumps of inert scenery? I mean if they don't why would you call it a racetrack?
If you imagine, anything becomes a track.
Just imagine Citizen. Imagine all this content actually existing.
They are just lumps of inert scenery, afaik there's no in game timing etc. As with ED racing you need to go to external sites to find the rules etc.I mean, that stuff you fly under in the Star Citizen racetrack... they do trip timers as you pass under them don't they? They aren't just lumps of inert scenery? I mean if they don't why would you call it a racetrack?
I mean, that stuff you fly under in the Star Citizen racetrack... they do trip timers as you pass under them don't they? They aren't just lumps of inert scenery? I mean if they don't why would you call it a racetrack?
This has got me confused. I don't play Star Citizen so I think I may have the wrong end of the stick. A race track sounds bloody brilliant. Why the snark?
I've been banging on about getting official racetrack in Elite for many years now. Flying thru canyons in Elite is fun, but a real racetrack needs direction markers and a way of keeping time
I mean, that stuff you fly under in the Star Citizen racetrack... they do trip timers as you pass under them don't they? They aren't just lumps of inert scenery? I mean if they don't why would you call it a racetrack?
Thanks for the replies everyone. I shall now put down the wrong end of this stick and carry on snarkingThat's kind of the reason for the snark. It's CIG taking an already established player-created course, dropping a bunch of random obstacles into it, and calling it an official "race course." There's no game mechanics to transform it into a proper race course. So any races held there will have to have one player, the race organizer, who is willing to dedicate tons of their free time into reviewing the evidence of each race to determine an official winner. Without that player (or a group of players, depending upon the nature of the race) to officiate, that "race course" is simply an unusually shaped canyon with obstacles strewn randomly around it.
This is par for the course for CIG: they just keep building assets, and call it gameplay. As opposed to building the underlying game mechanics required for proper game play.
1 : CIG never called it an official track. They found out that the racer community use this track and added assets to make better to race. It's now an abandonned mine site instead of natural canyon. And they do a pretty good stuff about the placement of assets for making it more fun.That's kind of the reason for the snark. It's CIG taking an already established player-created course, dropping a bunch of random obstacles into it, and calling it an official "race course."
What a nice move, BlackMaze must be thrilled.Community found a natural race track, CIG improved it as a surprise for 3.17.2
Source: https://m.youtube.com/watch?v=vTHd7n_mvVs&feature=youtu.be
Wow it's next level investigate mission here, I will love it.And while you're at it, think about bringing actual space legs, as Kate shows in her latest video it can make for interesting scenarios:
You can have slower movement without having molasses style - see Death Stranding for instance. What you mention is the 1st person camera used to wave and bob around with the character walking. Movement has always been "doom guy" style as it has always been the default from CryEngine.Pretty sure that's how it used to be. I hated it. Felt like i was walking through molasses.
It's also the first time a player can switch the gravity on/off.
Turbulent is making good content
So those two hints, combined with the Building Schematics we have been looting since Odyssey's release, tell me that there's going to be base building in Elite.
And I'm also getting the impression that Frontier's going to release Theatres of War for about 20000+ star systems - only the inhabited ones, and in the Elite setting, obviously.
I can't wait to get my hands on, and play, Squadron 42.
More seriously, the bit where they tried to switch gravity back on but nothing happened seemed unintended. Throw in the bugged lift causing an accidental dead end (and the whole ship disappearing when they submitted the mission ), and it looks like it's a bit borked.
Did Kate really say she enjoyed the bugs because they added more challenge to the mission? That's one hell of a silver linings paintbrush she's got there