Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
If they had a drop of ethics they should offer refunds for it.
 
I contributed a whole 18 bucks towards that sum too...bought some paints for the Corsair :whistle:

There were also a metric ton of newbies who had already pledged for something or other from the store, ranging from the Wheelbarrow to the Corsair...global chat was full of them last night.

Most of our lot already had the Corsair...have had since it was in concept years ago. I used 40 bucks of store credit to buy the little Drake wheelbarrow as an LTi token...might keep it though since it's a tidy wee ship.

Let's all blame Mole!
 
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Sort of like the Holy Trinity, only with two video games instead
But as is plain to see, the longer the delivery, the bigger the haul. I call this the "Why are you hitting yourself?! Why are you hitting yourself?!" funding model.
Thoughts? Picards?

Beautiful :)

(I guess the ship sales are the Holy Ghost, communicating the ineffable truth and form of the one true game...)
 
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Someone gets it.

So the bottom line is that we "have to" keep shoveling bucket loads of money into the project so it stays afloat because if we stop they don't have the money to go on for another year? Even though I'm looking from the outside, I do not believe that CIG has a war chest for the unlikely scenario of a severe decrease in funding.

While it doesn't make sense for CIG to drag their feet developing the game, they certainly don't have a game to publish in a year or two that would bring in 100 mil/year just from game packages. So they must go on developing the game and at the same time encourage their loyal players to spend money again and again to keep the lights on.

CIG can't stop the ship sales. They need the money, and of course, this raises a bit question as to how they are going to fund the game if it ever releases or if backers get fed up of buying ships.
 
Actually, regarding the title of that thread, it asks the question are CIG double dipping. We can certainly see that with SQ42, but its kind of hard to prove. CIG never put hard numbers on how much money it would take to develop SQ42.

But, how about some of the ships?

The BMM was the 27 million stretch goal. There was a 1 million gap in the stretch goal. They got the funding for that in just a couple of weeks in 2013. Where is the BMM? How much money have they spent to date on developing it? How much funding is being used from the sale of other ships to keep the development of the BMM going 9 years later?

We don't have hard numbers for that, but the fact that it still isn't released, but they keep working on it, strongly suggests the million they said they needed to deliver it wasn't enough, not by a long way, so its other ships that are paying for it... meaning those other ships will need other ships to pay for those ships, and so it goes on and on.

Its turtles... sorry, ships all the way down.
 

Viajero

Volunteer Moderator
Someone gets it.



CIG can't stop the ship sales. They need the money, and of course, this raises a bit question as to how they are going to fund the game if it ever releases or if backers get fed up of buying ships.
The game is already released. Backers and the market in general just think it is still crowdfunded, bless, which suits CIG just fine and they will obviously not move a finger to clarify that convenient confusion.
 
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Pretty sure they mean PU not PTU...

Source: https://old.reddit.com/r/starcitizen/comments/yzokvq/unable_to_fly_890/ix18hck/


Seeing similar stuff on the sub re the live patch.

Also ship docking seems to be borked (pilot loses input after undocking), meaning lots of 890Js getting parking fines. And the mission 890J is pilotable, meaning it can be stolen ;)

Good patch 😁
Yup, as usual Ci~G dropped the patch before a weekend...and as usual the server back end performance has degraded or broken completely which is causing all those issues. Patch is good, servers are ridiculously bad.
 
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