OMG at 1:28 I thought that was Chris
OMG at 1:28 I thought that was Chris
I could get it for my birthday later that month. But I hear it is some exclusive mumbojumbo happening, so I might not bother in the first place.
I stopped myself from saying 1000 because I thought it sounded stupid.
I dunno man, seems par for the course for "the alpha getting better and betterer". Just more of the same piling on of broken stuff and mediocrity on top of broken stuff and mediocrity. So, ready for live I say.They might need a few more train fixes. Morphologis and SaltEMike playing:
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FTFYIn summary:
Star Citizen is good because CIG have the numbers to prove it. Stop criticising andpre-order SQ42 today at full price.buy an Idris!
They are silently testing end of ship indoors walking support
Known Issues changes, 3.18av -> 3.18aw:
Added:
- ASOP Terminals are unusable and fade to black when accessed
- Cargo may be invisible in multiple ships after being purchased
- Combat Service Beacon Progress / Rating inconsistent on missions
- Game clients may close without error or crash handler
- Harvestable Deposits may be invisible to players, cause collisions or become unavailable for scanning, mining or salvage gameplay
- PTV wheels at the Orison BTR area can clip into geometry and become detached from vehicle
- Security Contractor Evaluation is not re-offered upon failure
- Security Work Assesment Remaining Hostile NPCs Not Spawning In
- The Trams are out of sync with the station timers, causing trams to overlap or not appear on time
- When attempting to start a refinery job, players receive the following error ; Something went wrong (Error code: 20)
Bug Fixes
- Fixed - Antares - Vehicles - Stanton - The quantum dampener produces VFX/SFX but does not function
- Fixed - Vehicles / Ship Components - Flair Items shown as available in Inventory are missing in Loadout Manager
- Fixed - Character Customizer - After returning to menu/relaunch into game, character customizer will open
Also "3.18av -> 3.18aw" so close to 3.18AAA!Fixed - Antares - Vehicles - Stanton - The quantum dampener produces VFX/SFX but does not function
If we exclude Zyloh playing all the missions in 2016, of course.A terribly annoying fact is that more than 10 years after CIG began taking money from space game fans, the daily playtime of Squadron 42 is still 0 hours.
WTH is going on with collision detection here? I have a feeling it is not getting better every patch.Trains:
Inspired by Charlie and the Great Glass Elevator ??Trains:
Oh come on, that game took literally 25 years to develop. If we assume 200 people working on it, it cost 500 000 000 USD to develop (ballpark).
Let me paint this picture for you...
Me and My org mates are eager to try out the new patch that we've been waiting for now since their original release in Oct..and then again in Dec, and now supposedly tomorrow...
We take out a Reclaimer since this patch is supposed to focus on Salvaging, crazy right? Instant issues...
- We take off from Orison, and warp to our first location to find wrecks, crew members are manning the turrets and the salvage turrets ready for a fight if needed. Come to find out, every single one of us is now locked into our chairs. None of us can exit the seats or terminals. So, we all quit to a new server.
-New server, same crew new ship. Recall a different reclaimer. We all load up, fly out of Atmo, and same issue, this time we left one person off the controls just in case. The only fix we find to let us off the terminals is to have them punch us unconscious and then when we revive we are off the controls.
-Ok this is frustrating but doable
- We pull up to our first wreck, start working and come to find out the cargo elevator now doesn't work. stranding 2 of our guys downstairs locked in the ship... "Part of the Crew, Part of the ship"
-We say F' it and Alt f4 out
-Rejoin the new server, and Regroup up to run some bunkers.
-Elevators broken, Dsync SO bad that there are entire minutes of missing mobs, player characters and complete chaos ensues considering you will be running around 1 min and other next 6 enemies pop up in front of you and kill you because you cant see them
-At this point, the morale is low after spending nearly 4 hours and accomplishing nothing
-We regroup on a new server again, Proceeding to board the tram to the spaceport, at which time I keel over dead with out taking any damage or collision.
I had high hopes and actually defended CIG for the long delay siting all the normal stuff. "Its an alpha, its a test, They need more time to make it right, they will take care of is blah blah blah"
Nah... s broke and this is embarrassing, Do better