Game Discussions Star Citizen Discussion Thread v12

Taking the PES...

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One reply from a weary sounding spectrum dweller: "...Its not Starfield they are going to go up against. It will be Starfield 3 re-mastered...."

Ouch. Very ouch baby!!
 
If ships have the technology for artificial gravity generators, why do they also need engines?
Ha here's the thing. Engines produce no visible thrust really ! They are barely small bunsen burner like exhausts but nothing spectacular or nothing producing thrust you'd expect to keep huge hunks of metal in mid air and move them around like beach balloons. So magic gravity generators is the reason ! Checkmate ! Also the engine exhaust you see is probably for heat management.
Dont hit me, that's the only possible explanation I could summon to explain the complete nonsense that is SC flight model.
 
So, we have no idea what's going on with SQ42. But it's interesting to see things like this going on in Manchester:

Screenshot_20230613_002520_Chrome.jpg


From intern to Senior Level Designer in under 3 years.

So just one guy. And maybe he's great. (And maybe Level Design isn't the most daunting of disciplines...)

But it does align with the 'experience drain & hothousing hell' storyline ;)
 
Ha here's the thing. Engines produce no visible thrust really ! They are barely small bunsen burner like exhausts but nothing spectacular or nothing producing thrust you'd expect to keep huge hunks of metal in mid air and move them around like beach balloons. So magic gravity generators is the reason ! Checkmate ! Also the engine exhaust you see is probably for heat management.
Dont hit me, that's the only possible explanation I could summon to explain the complete nonsense that is SC flight model.
As much as I'd like to take credit for that top line :D I think the quotes have got mixed up, it was Merkir
https://forums.frontier.co.uk/threads/star-citizen-discussion-thread-v12.548510/post-10161548
 
So, we have no idea what's going on with SQ42. But it's interesting to see things like this going on in Manchester:

View attachment 358500

From intern to Senior Level Designer in under 3 years.

So just one guy. And maybe he's great. (And maybe Level Design isn't the most daunting of disciplines...)

But it does align with the 'experience drain & hothousing hell' storyline ;)
And no levels complete it seems

(I know, I know, that bloke played them all ...)
 
That's slow for CIG. Some people they hired right out of school with zero experience into senior positions. "Hover mode" came from such a senior developer.

I haven't seen anything that vertiginous while prowling around! (Like not Snr hires with no pro experience, if thats what you mean?)

I know young Mr Colson zapped from plucky indie kid to Snr in the same kinda timeframe though, for sure, and then on to Lead Vehicle Programmer swiftly after. Definitely the type of hothousing that makes you wonder:

Do you really want a bunch of Leads who've never shipped a game? ;)
 
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Panic over! I found Gary Oldman in the replies...

oldman1111 said:
I've spent over $2000 on this game and I basically only fly my $60 ship

I guess it's just SC we have to worry about now...

After investing 24k on the game so far, I can say that the game is in a terrible state. CIG is extremely slow at progression in the game. They promise something and a week or two later will remove it. 100 systems, yet we only have one. How is it possible that one developer creates an amazing space game called Spacebourne 2 and CIG can't get over 100 developers to push this game into beta or even release after 10 years of development. WTH
😅
😂
I will say the cinematic views and details are amazing but for how long. Crytek and Lumberyard is way beyond Unreal 5.2
 
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