Game Discussions Star Citizen Discussion Thread v12

A few threads getting locked on Spectrum today.




Getting citizens to drink themselves to death by following these rules probably isn't good for funding!

drinking game with citcon??? ya gonna get someone killed. no wonder it was locked.
 
Ok , a quick google and I am a little wiser.

That's very interesting, especially the part about 20hz vs 60hz in relation to the amount of sync data required per snapshot. Obviously I'm asking this from a position of ignorance, but could a multithreaded sync not be possible? ie; it looks like certain game states wouldn't require even a 20hz tick - which would translate to something happening that can be seen in the distance but outside of sniping range or something updating out of sight etc.. but then the person who is immediately in melee range could benefit from a higher tick rate to prevent such desync. That way you could have the server running at 60hz but only sending the low 10hz stuff every sixth tick with increasing priority as conditions dictate?

The point above was in relation to the amount of data they quote to be sent with 60hz vs 20hz, and being able to reduce that dynamically and reduce lag possibilities overall. Or is that already done?
 
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A few threads getting locked on Spectrum today.




Getting citizens to drink themselves to death by following these rules probably isn't good for funding!

That thread, short but sweet, then I read this;

3. When they play their pre-rendered demo with a controller.

and couldn't stop thinking about another recent project that involved a controller, a sinking feeling and an implosion. I am sure the person posting wasn't thinking along those lines but, "a controller, a sinking feeling and an implosion" could very well describe SC at the moment.
 
That's very interesting, especially the part about 20hz vs 60hz in relation to the amount of sync data required per snapshot. Obviously I'm asking this from a position of ignorance, but could a multithreaded sync not be possible? ie; it looks like certain game states wouldn't require even a 20hz tick - which would translate to something happening that can be seen in the distance but outside of sniping range or something updating out of sight etc.. but then the person who is immediately in melee range could benefit from a higher tick rate to prevent such desync. That way you could have the server running at 60hz but only sending the low 10hz stuff every sixth tick with increasing priority as conditions dictate?
Some multiplayer games have variable client update rates based on distance but that's entirely different than the server tick rate which is steady. In single player games, reduced ticking of things like animation, physics, and AI based on factors like distance is common and is just thought of as a part of LoD.
 
So, we've seen in the past CIG removing something in order to add something else, because apparently the "verse" can only handle so much.

What's it getting in return?
Port Olisar was always just a temporary thing to spawn on and get your ships from, it was the first thing people saw in 2.0, its been there ever since and changed very little, they added larger extended pads for larger ships a few years ago, they also added a few shops to its interior, other than that its exactly the same as it was back in 2.0.
It does hold a special kind of place, not just to players but also CIG themselves.

However PO is too small and too old to handle the size of ships we have now, like the Hull-C that's coming in 3.20, it also needs a cargo deck for the cargo refactor, again its too small.

They have been talking about replacing it for years, they had hinted that it might go in some dramatic way, like a Vanduul attack.
Its not going permanently, it will taken out and replaced with what you see in the video in 3.20, but it will be back at a later date, they still have plans for its demise, and even after that it may not be permanently gone, it might still be there, in some form as a monument to where it began.
 
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Port Olisar was always just a temporary thing

"X was always a temporary thing"

Heard that before many times.

However PO is too small and too old to handle the size of ships we have now, like the Hull C that's coming in 3.20, it also needs a cargo deck for the cargo refactor, again its too small.

Hope springs eternal eh? But ok, they need a bigger station, got it.

they had hinted that it might go in some dramatic way, like a Vanduul attack.

CIG tend to hint at a lot. Very little of what they hint at happens.


Its not going permanently, it will taken out and replaced with what you see in the video in 3.20, but it will be back at a later date, they still have plans for its demise, and even after that it may not be permanently gone, it might still be there, in some form as a monument to where it began.

So, rather than adding the new bigger station somewhere else, they remove Port O. As you say, they are going to restore it at some point, so what's the point in removing it? Unless.... they need to for server performance reasons?

What was the planet they removed, saying it would make a return at some point? How many years ago was that? Oh, right, waiting for its proper system to be introduced, which requires PES and SM and a partridge in a pear tree.
 
"X was always a temporary thing"

Heard that before many times.



Hope springs eternal eh? But ok, they need a bigger station, got it.



CIG tend to hint at a lot. Very little of what they hint at happens.




So, rather than adding the new bigger station somewhere else, they remove Port O. As you say, they are going to restore it at some point, so what's the point in removing it? Unless.... they need to for server performance reasons?

What was the planet they removed, saying it would make a return at some point? How many years ago was that? Oh, right, waiting for its proper system to be introduced, which requires PES and SM and a partridge in a pear tree.

The Planet they removed was Delemar, they removed it for performance reasons, at the time at least, Stanton has grown a lot since then, but it was never meat to be in the Stanton System in the first place, its in the Nyx System and always has been, or at least where it was always meant to be, it was put in Stanton for testing purposes early on.
Delemar will be back when Nyx is in.

Port Seraphim is 4X the size of Port Olisar, PO is tiny compared with the other 12 space stations in the Stanton system, which are 12KM to 30KM across, PO is about 5KM long, i don't think there is a reason to remove it other than perhaps getting people used to the fact that its no longer available as a working station.
 
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