Game Discussions Star Citizen Discussion Thread v12

Some info about the current 3.21 by a player named Vayne7777 (haven't tested by myself)

  1. There is a noticeable speed increase in the game. I am now able to play Orison at 60+ fps. Before this was around 30 FPS. The low cockpit FPS in at least Vulture, Hull A, 400I seem to have been solved. (LA : not sure it will carries to Live)
  2. The scanner interface is back and has been improved. Before you had to scan for a considerable time before you could see whether there is cargo inside a ship. This is still the case but about halfway you can now see the shape of the SCUs or not. So, you save time knowing whether there is still cargo inside a ship.
  3. In quick succession we went from a placeholder Pyro Gateway Station to three fully operational stations at the jump points. Each has a refinery, cargo center and shops. The jump points are there but don't work as we don't have the other systems yet; but what the stations offer is extra locations to trade for larger ships like the C2, Caterpillar or Hull C. Smaller ships might be able to reach them too but you may have to change your super-fast military drive to something more economical because Magnus and Terra are on quite a distance and you may run out of fuel…
  4. Hull scraping is fun again: the speed is back to what it originally was and with the improved animations it is a really good experience again.
  5. The AI is much more active and you can see the station with many more NPCs and they are following some basic routines (although it could be because of low player count?).
  6. The 400I cockpit less glitchy (i.e. when you open the door you see the cockpit and not the outside for 1 - 2 seconds).
  7. 30K brought me back inside my 400I after I was disconnected; most of the time I still ended in my bed at the last station visited together with my ship parked there.
  8. The ship UI is still bright but not overly bright as most of them were in 3.20
  9. The vulture lights are better than candle lights, it can still be improved but it's a little better than before?
  10. You can now scan for panels > 7KM and they are rewarding too.
  11. There are now Red alert lights in a C2 (three different light settings). I haven’t seen this in the limited selection of other ships I was able to try.
  12. Your wallet is now updated straight after a sale instead of that you having to leave the point of sale and pressing F1 to find the actual amount in your wallet.
  13. You can zoom in on your character in inventory (not sure if that was possible before).
  14. Weapon groups work again.
  15. And yes, it will not be possible to be a millionaire after two personal 30K salvage missions. But that was to be expected (it was too OP IMHO).
16. Fiddling intensifies while Rome continues to burn.
 
This is the real question...

Why is the Hull C still a soup sandwich 16 days after release?​


Dear CIG:

The Hull C is literally one of the marque additions to the PU for the 3.20 patch and yet it's basic functionality doesn't work. It has been 16 days that it has been released in a completely broken state and yet we have had no direct communication for fixes despite multiple hotfixes and even another full number patch join the PTU: 3.21........hell the known issues list still states that the Hull C can't undock in 3.21 PTU. I'm not asking for a hard date but I am not the only Hull C owner that is longing to use the ship that has sat in our hanger as a jpeg for years.

I am totally fine with the placeholder mechanic for loading and unloading. I am totally fine with the unfinished nature of the ship (no tractor beams yet) despite the statement last year that ships will no longer ship if they are missing features. What is concerning is there is radio silence specific to the Hull C and what is causing this problem and a guideline for restoring basic functionality to the ship. It is kind of hard to be a cargo ship if you can't load or unload said cargo ship on either the LIVE environment or the just released new PTU branch this evening in it's intended roll at the LEO stations.

I would love if anyone from CIG can respond and provide basic communication on this issue.

Thank you and have a good day/evening.

100722-F-5924C-001.JPG
 

Reminiscing on Star Citizen - Whatever happened to Operation Pitchfork?


To those who haven't heard of Operation Pitchfork it was originally proposed that players would launch an attack on Vanduul space at the end of Beta and try to take a system from the Vanduul by throwing sheer numbers at any Vanduul fleet in that system. Then the game would transition to live not long after and everyone would start fresh.

But as time moved on and we stayed in Stanton longer and waited for more systems to come online it seems like the O-P enthusiasm stopped being as discussed as much.

Now that Pyro is closer than it's ever been and the prospect of multiple jumppoints. It might not actually be that far off us getting a Jump Point to Vanduul space and so I wonder is Operation Pitchfork going to explode in popularity again or is it's idea no longer worth pursuing.

It got replaced by #NCTP? :unsure:
 

Every time I praise this game, something bad happens in it


I feel like every time I praise SC for something Roberts himself decide to smite me personally.

Manage to raise enough money with random missions to fully kit out my Mustang Alpha, just for funsies to do some bounties, I praise CIG for how stable they game seemed since I last played in 2021. 3.20 drops and despite being told that my loadout will just be transfered to my inventory I lose the 150k worth of upgrades, and I'm back to square one.

I ROC mine for a while and make some money, praise SC for how well thought the mechanic for it is, not too complicated, not too hands off. ROC clips through the floor and explode 2 hours of grind.

I meet a nice dude on a server that makes me wanna try trucking (shout-out to SpaceTruckerCletus, you're a cool guy), rent out a Costellation while on Orison on sunset, view is gorgeous and praise CIG for how cool some of the vistas are. Load up on Laranite and head to Lorville. 30k strikes as I approach the ship terminals, losing ~250k worth of cargo and basically 70k of a Constellation I'm not really gonna use for anything, since I have now 7k credits to my name and essentially worse than square one.

All of this in the span of maybe 20 hours of gameplay.

I'm gonna call this the Roberts' Balance Law "The more SC will seem fun, the more the game will balance it with bad experiences"

If this were to hold true Ant would spend his entire sessions as a polygon pretzel trapped in a weapon cabinet ;)
 
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So just an idle thought:

If your database architecture was hitting so many issues that you were considering moving to a new 3rd party service...

Would that be the time to roll out a mirroring system that adds further interactions and load?

The Replication Layer is gonna 'move slow and break things'. As you were ;)
 

Viajero

Volunteer Moderator
So just an idle thought:

If your database architecture was hitting so many issues that you were considering moving to a new 3rd party service...

Would that be the time to roll out a mirroring system that adds further interactions and load?

The Replication Layer is gonna 'move slow and break things'. As you were ;)
Everybody knows you only fix bugs when the product is almost finished. Roll on replication layer!
 
The Mobiglas CTD is the best QoL addition IMO...
What is it? This is the first I've heard of it.

I keep my fingers crossed, but I haven't seen a ship blown away in a long time. It was the most annoying bug that happened to me from time to time.
Not been killed by a stair since a long time also.
 
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