Game Discussions Star Citizen Discussion Thread v12

Big addition for team/org play in the last PTU patch :
Added support for players to sell things owned by members of their 0arty without it being considered stolen.

It's really a cool QoL
 
The CitizenCon schedule is now two weeks late, so I asked about it

No CIG reply (yet) but after I posted it, Jake-CIG has replied elsewhere in a Starfarer panic thread
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I liked the thread about system sizes (https://robertsspaceindustries.com/...ng-a-stock-400i-from-the-magnus-to-the-terra-) where most seemed excited by long system travel times like:

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I know ED has the Hutton Run with its 1h45 travel time, but that's pretty optional and most ppl do it once. Are there any systems planned with reasonable (sub 5 minute?) traversals, or is everyone going to end up sticking to their 'patch' - which kinda makes having loading-screen-free travel a bit pointless anyway IMHO.

(I also liked the comments saying the travel is currently set to be faster than it should be - for testing - and that it will be slowed in the future :D )
 
I liked the thread about system sizes (https://robertsspaceindustries.com/...ng-a-stock-400i-from-the-magnus-to-the-terra-) where most seemed excited by long system travel times like:

View attachment 369719
I know ED has the Hutton Run with its 1h45 travel time, but that's pretty optional and most ppl do it once. Are there any systems planned with reasonable (sub 5 minute?) traversals, or is everyone going to end up sticking to their 'patch' - which kinda makes having loading-screen-free travel a bit pointless anyway IMHO.

(I also liked the comments saying the travel is currently set to be faster than it should be - for testing - and that it will be slowed in the future :D )
Maybe they're aiming to push that average play time to above 40min.

Isn't this going to be a problem for their 64bit coordinate system?
 
An 1h45 run you only have to make in one way: you can leave the system right away from the station. When SC you'll have to get back and forth between jump points and stations. (More travel times if you include walking through corridors and lifts, and trains...)

But sure you'll have plenty of adventures (mopping floors, flushing toilets, griefers, bugs) to busy yourself with and to prevent you to reach your destination :)
 
There's about a 0% chance of getting stream sniped if it takes your attackers 35 minutes to get to you, so that's an upside for all the video creators.

LOL, such innocence.

Obviously not aware of how in ED gankers would travel all the way to the center of the galaxy to snipe people... in FdLs with tiny jump ranges, and it would take them many hours, even days, to get there.
 
And that's one of the neatest things about this project.

They're planning to create so much content that it is impossible to complete all of it; you'll be able to specialize in your region, learning things and developing relationships inaccessible to the bulk traders who just pass through without ever getting deeper then the nearest TDD or cargo deck. Each of you get experiences the other considers "boring" - but since there are a couple points of overlap you'll still be interact and have some influence on the other's game.

Asp! Get me a new lulzbucket stat!!!!
 
Big addition for team/org play in the last PTU patch :
Added support for players to sell things owned by members of their party without it being considered stolen.

It's really a cool QoL
No comment on this one ? It's huge for multiplayer gameplay with haulers and salvagers. And as soon as we can eject the bags of ore from miners ships, it will be even better.
 
No comment on this one ? It's huge for multiplayer gameplay with haulers and salvagers. And as soon as we can eject the bags of ore from miners ships, it will be even better.
It's an almost unimportant detail in a game that, after 11 years, is still in an embarrassingly premature state. A simple detail for a mechanic (trading) completely basic, with 5 places to buy x and 5 places to sell y, without a real economy, without several star systems, without trade routes... after 11 years... all that if the bugs and the 30k allow you to have a couple of hours of gameplay and you can manage to buy/sell something from a ship without everything exploding.

Personally, I'm a little embarrassed that anyone can feel "pride" and "brag" over such basic "news" as this, really, especially after 11 years of cheating, lies and delays. If you're excited about it, I'm happy for you, but don't expect me to feel "touched by god" for something as irrelevant as that.
 
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