Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
The launderer does need to liquidate the cleaned asset back though or they incur a total loss. Does the grey market provide enough liquidity? I doubt it.
Not sure what you mean by total loss?

Bad guy gets a bunch of cash through illicit means (say something along these lines). Said bad guy buys jpgs at face value with illicit cash. Bad guy then proceeds to sell bought jpgs even at a discount if necessary in the grey market. Bad guy gets laundered cash.
 
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Not sure what you mean by total loss?

Bad guy gets a bunch of cash through illicit means (say something along these lines). Said bad guy buys jpgs at face value with illicit cash. Bad guy then proceeds to sell bought jpgs even at a discount if necessary in the grey market. Bad guy gets laundered cash.
Launderer wants to clean dirty money. He buys SC ships. He then needs to sell them back on the grey market. If they can't sell it's a total loss. I assume the discount at the grey market discount is very substantial (50%) and that the grey market is not capable of liquidating launder-size amounts in "acceptable" time.
 
Ah ok, yes of course. If they cant sell it can be a total loss. It doesn’t seem to be the case yet, although you can see some very aggressive discounts in there. After over a decade I suspect SC jpeg launderers prolly know well the grey market capacity of SC.
After over a decade I think the grey market capacity has declined. We had recent sentiments where stuff took longer to sell with increasing discounts.
 
Good news @Asp Explorer

You're getting something better than a physical mission disk... 'An additional AAA game'!

Ben Lesnick explains the mysteries of the SQ42 franchise in 2015 said:
The hope from the start has been that Squadron 42 would kick off a whole series of games, much like the 'main series' Wing Commanders back in the day... while the Star Citizen persistent universe would kick off at an unspecified point in the future and continue to evolve in its own way. Once we've built the technology and evolved the world and balanced everything, there's unlimited stories to tell. I know we talked about additional Squadron 42s early on, because we joked about calling them Squadron 43 and Squadron 44 back in the early days :)
All you're seeing now is that we're trying to figure out the best way to express that. Squadron 43 and Squadron 44 are good joke names, but they don't really make sense... It's more reasonable to brand 'Squadron 42' as a series rather than something like 'Squadron 42 2.' The only real 'change' here is that Behind Enemy Lines isn't a Secret Missions-style mission disk anymore... it's going to be the next part in the saga. And at least some of our backers get a great bonus, an additional AAA single player game because they backed early.
As for estimated hours to complete the game, I can only say... I really hate trying to quantify those kinds of estimates. It's a game with no one way to play it that we haven't finished yet. Is that 20 hours to play straight through? 50 hours to play every branching mission? To bring it back to Wing Commander: knowing the game today, I can finish the Vega campaign in about two hours. But in 1990, when Wing Commander was new, that took me at least a month of hard-fought battles. So if somebody asks me how long it takes to play Wing Commander, what do I say? There's a reason they don't put those kinds of estimates on box copy. :)
I will say - Squadron 42 is not any smaller than it was the day we set out to make it. Content isn't being cut or subdivided or parceled out for extra revenue or anything like that. If we mentioned 20 hours in one interview and 50 in another it's because someone was having two different thoughts about the same amount of content... it's in no way indicating that we've removed anything from the initial pitch. because we absolutely haven't.

Archive (Apr 2015)
 
Pay to win the opportunity to pay more to win?

After that interview with the CIG dev that said they enjoy "bad press" as it brings in more revenue, I'm convinced this is a deliberate tactic to garner press attention. It costs them nothing, youtube videos get made, articles get written, backers up in arms. As CIG gas discovered, "new cash" wonders through the door out of curiosity for something that looks to be active even though its being discussed in a negative light. Also there's a culture of anti-establishment movement against anything that looks like legitimate journalism or the staus-quo, which pushes people torwards dumb things they think are "sticking it to the man".

People say bad things about Star Citizen? Well I'm different so I'll buy an account out of ironic discord. Oh now I'm going to have to buy a bigger ship, to show off on Twitch... so the cycle continues.
 
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Another departure:
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That thread is full of so many people coping very hard. CIG could come out tomorrow and say "game's done, ain't going to happen, we can't do it, everyone thanks for the money," and there would be backers saying "look how honest they are! No other studio is like this! I'm glad they took my $15,000 and p*ssed it away!"
 
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