Game Discussions Star Citizen Discussion Thread v12

Hard disagree that orbital mechanics are a gimmick in Elite. To me it is possibly the feature that will keep me playing Elite over nearly every other game like it. A living galaxy containing 400billion systems that all follow their trajectories around as they would in reality*? That's not a gimmick, that's an amazing technical accomplishment, whether it's a factor or not for some, that's a matter of personal preference, but I can't stress enough about how important that part is in relation to the Elite being an actual galactic simulator.

*Galactic rotation notwithstanding for obvious reasons.
Maybe I should have chosen another word :) I think I agree that it's an important part of making the world more believable and something something fidelity.

But aside from the mentioned repeated flights between station and carrier, I don't see much need to optimize routes along orbital movements. Players make the Robigo-Sothis run at all times, no matter how the planets align.

Edit: and back to SC, they would need much longer in-system travel times and higher fuel costs for it to make a difference, I believe
 
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The thing is they are the same length, the meters that is, it's just that there are only a tenth of them in SC. So no they won't overtake or fall behind, and they will travel the same distance for the same time, but it will only be 1/10th the distance to the finish line in SC compared to ED, to run halfway around the planet Sonic will only need to run 1/10th of the number of meters, so Sonic will win even though he runs the same number of meters as Mario. The distances and sizes of planets are scaled down, and we know this to be true and not by any wizardry but simply by the way physics works. We know what sort of star the system has in SC (well no it's not a star, it's just a light point source but that doesn't matter) and therefore how far away planets should be from the star to be life supporting, and from that we can work out how long it should take to travel from say the surface of the star to the planet in quantum drive, so we can work out roughly the scale of distances. We can do the same with planets to work out their scale, horizons and distance

If SC has built their scale around what FDev use as a "meter" relative to ED assets then that probably explains why they had to rework all those Star Marine assets when that third party developer was working on them.

Star Citizen's entire universe actually takes place in a 1m-sq crater in Skyrim.
 
Well, if it had any gameplay impact I'd agree but in ED you don't really notice a difference between orbits, realistic movements and static world. Only if you really look you can determine that it's not static. For most of the gameplay stuff moves so slow it doesn't matter that it moves at all.

Well no, that's completely wrong, just park your FC near your target station around a planet and you can see the distance between the station and the FC changing in real time and that often changes the way you travel to and from the station and FC because you know sometimes it moves "behind" the planet, then you absolutely do notice the difference.
 
Well no, that's completely wrong, just park your FC near your target station around a planet and you can see the distance between the station and the FC changing in real time and that often changes the way you travel to and from the station and FC because you know sometimes it moves "behind" the planet, then you absolutely do notice the difference.
You mean like grinding 8 bn credits just to notice? I was talking about the average peasant player. Like me. I aint got no carrier. And I never noticed anything move. A day between sessions and the constellation might have shifted a bit and most of the time I was already elsewhere.
 
You mean like grinding 8 bn credits just to notice? I was talking about the average peasant player. Like me. I aint got no carrier. And I never noticed anything move. A day between sessions and the constellation might have shifted a bit and most of the time I was already elsewhere.

So you've never sat on a planet at a volcanic site and watched the sun rise or set? Never waited around for an eclipse, never driven through a field of Brain Trees as the mist rises at sunset? Never been amazed at how a field of geysers on an ice world comes alive as it's heated by the rising sun?

The fact is even in real life you won't notice the constellations move, if you think you did you are wrong. I visit a station to restock Tritium in my carrier, the difference the orbits makes means I sometimes have to risk being interdicted, and sometimes there's no risk at all, sometimes I have to fly out and around the planet, sometimes I can just fly straight to my carrier, everything changes. If you have spent your time in the game ignoring the actual changes a real solar system in motion offers then that's sad, but then some people like to play like that.
 
News about the annual con that happens in autumn given in Feb...

Hmmm..... is that the smell of desperation?
It is a really good question. Why try to start the hype now? The scent of desperation isn't new but I can't think of a scenario where promoting CitCon 24 will help increase funding. When I theory craft, it is about what CiG could do to maintain funding and I can't think of anything. If they surprise released (as in T0) either housing or titan suits (again, in game and not concept) that might buy them another year of 2022/2023 level pledging.

This is not a 90 days top prediction since CiG has been really good at getting people to throw money at them but I don't think they will ever get as much funding as 2023. How can they adjust to less money? Does Chris micromanage accounting as much as he does artists? 'm probably thinking too rationally to guess what they are planning.
 

Viajero

Volunteer Moderator
It is a really good question. Why try to start the hype now? The scent of desperation isn't new but I can't think of a scenario where promoting CitCon 24 will help increase funding.
Well, with CitCon news they are pushing the hype down the road. If (or when) the disappointment for the next few patches, or the broken replication layer, or the lack of static server meshing 4.0 in summer etc sits in, CIG needs the community to grab at the next hype straw.

I don't think they will ever get as much funding as 2023. How can they adjust to less money?
The funding we see is an own made tracker published by CIG themselves with zero independent auditing or verification. They can put in it any figure they so please.
 
So you've never sat on a planet at a volcanic site and watched the sun rise or set? Never waited around for an eclipse, never driven through a field of Brain Trees as the mist rises at sunset? Never been amazed at how a field of geysers on an ice world comes alive as it's heated by the rising sun?

The fact is even in real life you won't notice the constellations move, if you think you did you are wrong. I visit a station to restock Tritium in my carrier, the difference the orbits makes means I sometimes have to risk being interdicted, and sometimes there's no risk at all, sometimes I have to fly out and around the planet, sometimes I can just fly straight to my carrier, everything changes. If you have spent your time in the game ignoring the actual changes a real solar system in motion offers then that's sad, but then some people like to play like that.
No. Saw a terminator once on a landing. The gist of it is that it didnt matter gameplay-wise. PoIs were random so you were just zipping about. ED's design didnt use its stellar dynamics in any capacity. In fact, just a couple of days ago I wondered what model ED used because I couldnt really tell anymore. Orbits in ED are as rule insignificant.
 
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