Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
The comments are a bloodbath btw


Hard core or informed players seem to know better. I suspect that ongoing sales for the most part are still sustained primarily by grey market speculators and possibly money laundering, with actual genuine uninformed players, or players that do not know better, coming in a distant 3rd.
 
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The comments are a bloodbath btw


Hard core or informed players seem to know better. I suspect that ongoing sales for the most part are still sustained primarily by grey market speculators and possibly money laundering, with actual genuine uninformed players, or players that do not know better, coming in a distant 3rd.
One person's bloodbath is another's entertainment.

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BTW, the road to the second star system in a game called "Star Citizen" has been longer than the entire development cycle of some games.
 
I saw that shared on the refunds sub and I'm using this as a not at all subtle excuse to note that in the last few months, the number of new posters on that sub has really grown. It used to be the same 10 or so regular posters there but now there are new people every day. I've been watching it for years and don't remember ever seeing this kind of a jump in engagement.
More incoming.
The funding stops December 31st 2024 if 4.0 is not out and stable. Done. Ill find my salty ass over to the Refund Subreddit and [rant] with them.
 
I saw that shared on the refunds sub and I'm using this as a not at all subtle excuse to note that in the last few months, the number of new posters on that sub has really grown. It used to be the same 10 or so regular posters there but now there are new people every day. I've been watching it for years and don't remember ever seeing this kind of a jump in engagement.

Shame reddit seems to have killed off 3rd party scraping. All the 'reddit stats' sites seem to stop around Dec 2023 now.
 
... I suspect that ongoing sales for the most part are still sustained primarily by ...
The fact they managed to keep it still going after over a decade should mean every bank and corporation killing each other to get Chris Roberts and his team on their board. Imagine if the economy is like Star Citizen, never ending growth.
 
Hot Gossip

Just some bits and pieces from our friend. (As always the more hair-raising stuff is kinda less shareable, but this stuff is still fun ;))

  • SQ42 devs who supported SQ42 aspects in 3.23 then went back to SQ42.
  • Every dev they know who plays SC tends to rage-quit. Normally due to being unable to complete missions etc.
  • Some teams are struggling to find experienced devs to replace leavers. Sizeable gaps are filled with juniors.
  • A 10 week push to create a new gameplay prototype is underway, to be presented at Citizencon. It is not going well and has involved churn.
  • In their experience overtime was not tracked or reimbursed (in lieu etc). Most overtime occurred prior to presentations / Citcon.
  • A new light system is coming. That means redoing most of the lights...
  • Pyro is in a quantum state of: Is going to ship soon / can't ship because the content is poor or lacking. There is a push on to rectify this.
  • Spawn Closets are actually 3 different entities. An area box of the proper size; which you link to a spawn closet, which then needs a spawn closet manager. They all have their own baffling settings. Devs just try all extremes to see differences and are never really sure if they see anything different. But then the most important settings are not in the editor, but in dataforge, the XML editor which controls all entities. There you you set tags to find the closets and then tags for AI that fit your needs. You also specify the numbers there. But it's also not very clear or functional. You have max spawns, max concurrent spawns, max spawns per minute and and a whole lot more, but it doesn't seem to work well. Because clearly nobody set it to infinite and yet that always happens...
 
Time to get the kettle on for a touch more crunch...

Source: https://www.youtube.com/watch?v=0aJIBFVGk5I&t=700s

Gavin Rothery - concept artist - on WFH said:
Rolling in at 9:45 with a coffee... I mean that can translate to like late nights sometimes, you know, there's a lot of grind and crunch. But when you're doing... I'm designing spaceships for Star Citizen, and it's awesome. It's an awesome job and I love it and it really isn't a chore. You know you get your late nights, your late nights at work, you put your music on, you put the kettle on and you just just get on with it.
 
Hot Gossip

Just some bits and pieces from our friend. (As always the more hair-raising stuff is kinda less shareable, but this stuff is still fun ;))

  • SQ42 devs who supported SQ42 aspects in 3.23 then went back to SQ42.
  • Every dev they know who plays SC tends to rage-quit. Normally due to being unable to complete missions etc.
  • Some teams are struggling to find experienced devs to replace leavers. Sizeable gaps are filled with juniors.
  • A 10 week push to create a new gameplay prototype is underway, to be presented at Citizencon. It is not going well and has involved churn.
  • In their experience overtime was not tracked or reimbursed (in lieu etc). Most overtime occurred prior to presentations / Citcon.
  • A new light system is coming. That means redoing most of the lights...
  • Pyro is in a quantum state of: Is going to ship soon / can't ship because the content is poor or lacking. There is a push on to rectify this.
  • Spawn Closets are actually 3 different entities. An area box of the proper size; which you link to a spawn closet, which then needs a spawn closet manager. They all have their own baffling settings. Devs just try all extremes to see differences and are never really sure if they see anything different. But then the most important settings are not in the editor, but in dataforge, the XML editor which controls all entities. There you you set tags to find the closets and then tags for AI that fit your needs. You also specify the numbers there. But it's also not very clear or functional. You have max spawns, max concurrent spawns, max spawns per minute and and a whole lot more, but it doesn't seem to work well. Because clearly nobody set it to infinite and yet that always happens...
The start-up has been starting up for so long, their devs lost the arcane knowledge of how their world engine works?
Maybe it's time to restart from scratch again.
 
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