FTFYLol, someone finally picked up a book onAgiledevelopment.
Yes yes it's utterly hilarious that a 700M dollar game would get trashed by Steam reviews.In combo they're my favourite show on the web
(Checkmate fudsters)
Planet Tech: Versing No.5
Source: https://www.youtube.com/watch?v=y_QE4qig9sw&t=1000s
Q: Is all of this still R&D with clever renders or is this technology at a stage where it could potentially be used to actually build a planet at this point?
TLDR: No. We're rebuilding it allll.
What a great big ball of Friday night bull![]()
I think they've been doing everything at the same time: crowdfunding, expanding feature creep, adding assets, features, improving graphics and developing their tech and refactoring it as they need, repeat. Much longer that way to get a finished product but it's the shortest way to implement all the features together. Like Frontier had to work in fundamental tech to add Odyssey, they will need to do so to add every other tech. The base building update, the on-foot thargoids on land attacks, the atmospheric planet updates, the ship interiors, the eva aspect etc will all touch "fundamental tech" that will need rework to accommodate new gameplay.CIG reverse developed SC. They started with the fancy Kickstarter demo (CryEngine), then added the ever-expanding feature creep, then add the assets (ships, buildings, planets), improve the graphics. After 12 years, they're still reworking fundamental engine tech.
I think they've been doing everything at the same time: crowdfunding, expanding feature creep, adding assets, features, improving graphics and developing their tech and refactoring it as they need, repeat. Much longer that way to get a finished product but it's the shortest way to implement all the features together. Like Frontier had to work in fundamental tech to add Odyssey, they will need to do so to add every other tech. The base building update, the on-foot thargoids on land attacks, the atmospheric planet updates, the ship interiors, the eva aspect etc will all touch "fundamental tech" that will need rework to accommodate new gameplay.
Plot-Twist: Maybe Soulsinger is being built on Unreal EngineStar Citizen is built on quicksand with spaghetti code. How many years of game-breaking bugs, poor performance, slow progress will the SC community put up with? The SC project will fail in a few years.
I think they've been doing everything at the same time: crowdfunding, expanding feature creep, adding assets, features, improving graphics and developing their tech and refactoring it as they need, repeat. Much longer that way to get a finished product but it's the shortest way to implement all the features together. Like Frontier had to work in fundamental tech to add Odyssey, they will need to do so to add every other tech. The base building update, the on-foot thargoids on land attacks, the atmospheric planet updates, the ship interiors, the eva aspect etc will all touch "fundamental tech" that will need rework to accommodate new gameplay.
If true this would suggest the base code in Pyro is different from Stanton... not just the assets but the actual game code. What a nightmare to handle.if anyone remembers the old bug where you used to get stuck in the hammerhead co-pilot seat, that bug was fixed a while back and we haven't had the bug in stanton since then. The bug is back in pyro. So they are basically copying and pasting code to multiple places instead of using functions. They copied the old broken code into pyro and reintroduced a bug that we had literally more than 1 year ago that was already fixed. lol.
Plot-Twist: Maybe Soulsinger is being built on Unreal Engine![]()
This comment is how I've seen Berks stream - just tabbing over to it in the middle of other stuff:
View attachment 408733
it's the shortest way to implement all the features together
If they're developing SoulSinger by redirecting funds from Star Citizen backers, I'm unsure if that's permitted.
If they're developing SoulSinger by redirecting funds from Star Citizen backers, I'm unsure if that's permitted.
If true this would suggest the base code in Pyro is different from Stanton... not just the assets but the actual game code. What a nightmare to handle.
Arrive in Pyro with tears in my eyes. Set sights for Bloom. “Boots on the ground”
Get up from pilots seat, Explore ship while in QT.
The next thing I know, I’m floating in Zero G, 1.6MM away from Bloom with no sign of the Polaris.
B/s -> Microtech
Go to bed.
(source)
All the while lying about what is just about to come, especially around Oct each year, then casually roll back on the claims. Oh well, maybe next year, haha says Chris.I think they've been doing everything at the same time: crowdfunding, expanding feature creep, adding assets, features, improving graphics and developing their tech and refactoring it as they need, repeat.
Given the current accounting and commercial situation of SC I am afraid it may be very much permitted. SC ceased to be just crowdfunded when it released in early access quite a while ago (2016 as per official CIG statements), as such CIG has zero obligation towards using regular sales revenues in SC. They can do whatever they want with the money.If they're developing SoulSinger by redirecting funds from Star Citizen backers, I'm unsure if that's permitted.