Game Discussions Star Citizen Discussion Thread v12

That is like so, totally radical, acely splendid, chockful booya and most excellent I could crush a grape.

dont think you will be fooling the kids

Screen_Shot_2017_07_13_at_1.09.20_PM.0.png
 
A interesting post on reddit
A dumb hater turning in dumb fanboy in one day... Decide to bought a Carrack in 24h, don't know how to spell it :rolleyes:

Source: https://www.reddit.com/r/starcitizen/comments/iyogj6/from_a_non_believer_to_a_currack_in_1_day/

Some interesting comment ;)
joeB3000
Good read. Out of curiosity, back in 2015 when you turned extremely anti-star Citizen, was there any youtuber, article or some self-proclaimed gaming prophet who may have influenced you to behave that way?

ChadsaysGo
I mean, I wouldn't doubt it, I was younger, so my inability to think for myself, and form my own opinions definitely played a factor. Im sure I read an article or two, or saw a few videos but nothing I remember in particular.
I was also heavily involved into elite dangerous, so the people I was hanging around with were kind of imposed to hate on SC anyway.
 
A interesting post on reddit
A dumb hater turning in dumb fanboy in one day... Decide to bought a Carrack in 24h, don't know how to spell it :rolleyes:

Source: https://www.reddit.com/r/starcitizen/comments/iyogj6/from_a_non_believer_to_a_currack_in_1_day/

Some interesting comment ;)

Saw it. I reeks of fake though, from saying they hated the game without knowing anything about it (i mean, are there really people that dumb in the world?) to saying they hung out with ED players who are imposed to hate on SC.
 
@WotGTheAgent has posted more rumours/leaks/imaginings on Something Awful

hello

  • CIG has been given another 12 months to release the SQ42 first strike/prelude
  • a reminder that this is NOT the full game or "Episode 1" but more of a "demo" in media res
  • this new date is "absolutely immovable" by new oversight committee (lol: we'll see)
  • this is a combination of covid19 and other development woes
  • hearing (again) that UE4 is being utilized for cutscenes
  • "We're doing [in-game cinematics] twice. We create a simple preview using [UE4 Blueprint/Sequencer] for approval, since it's faster. After sign-off, we create them [into Lumberyard using Track View, a CryEngine tool]."
  • supposedly this creates less work, as approval/rough cut cutscenes take "a very, very long time to sculpt" in LY/CE
  • post-approval cutscenes were constantly changed, even after sign-off
  • these highly-detailed, complex and polished final cuts went back to planning, sometimes being completely rewritten as other chapters of the game changed
  • "thousands and thousands of man-hours" continue to be lost to this, according to 3rd party animator
  • final cut in "immediate lockdown" starting Q4 2020
  • this means no more changes to the initial story, animations or voice acting
  • number of employees at CIG proper now less than 350
  • many 3rd party contractors bring this total up higher
  • "This is the second time we have enlisted the major help of third party developers. Loads of us wonder about another waste of resources, since we brought everything back in-house [in 2017/2018] anyway. Are we going to look through their work and again say 'Not good enough?'"
  • expect a 4.0 announcement "soon" [read: next 90 days] that finally takes Star Citizen into beta stage
  • no specific date tied to 4.0 but expect it "soon" [read: Q2/Q3 2021]
  • with the addition of Pyro/beta, server limits will be increased to 100 for each star system
  • new system will limit the number of concurrent players in a single area, able to split and combine players "seamlessly" as required [we'll see!]
  • this is the first step of "server meshing" talked about the last half decade
  • a new city, orbital platform and prison (???) can be selected as new start locations
  • Theaters of War has gone back to the drawing board [I'm pretty sure its KIA]
  • the investors supposedly do see value in that mode and it is not entirely dead
  • more "fast-paced," "teen-friendly," and "Fortnite-esque" are words exchanged about ToWs future
  • investors were surprised that Star Citizen already had a "Star Wars: Squadrons" mode and that it wasn't marketed more and more heavily monetized

Thanks for the update! I read this as someone finally cracking the whip. We'll see who has the upper hand this time - CR or the moneybags 😁
 
@WotGTheAgent has posted more rumours/leaks/imaginings on Something Awful

hello

  • CIG has been given another 12 months to release the SQ42 first strike/prelude
  • a reminder that this is NOT the full game or "Episode 1" but more of a "demo" in media res
  • this new date is "absolutely immovable" by new oversight committee (lol: we'll see)
  • this is a combination of covid19 and other development woes
  • hearing (again) that UE4 is being utilized for cutscenes
  • "We're doing [in-game cinematics] twice. We create a simple preview using [UE4 Blueprint/Sequencer] for approval, since it's faster. After sign-off, we create them [into Lumberyard using Track View, a CryEngine tool]."
  • supposedly this creates less work, as approval/rough cut cutscenes take "a very, very long time to sculpt" in LY/CE
  • post-approval cutscenes were constantly changed, even after sign-off
  • these highly-detailed, complex and polished final cuts went back to planning, sometimes being completely rewritten as other chapters of the game changed
  • "thousands and thousands of man-hours" continue to be lost to this, according to 3rd party animator
  • final cut in "immediate lockdown" starting Q4 2020
  • this means no more changes to the initial story, animations or voice acting
  • number of employees at CIG proper now less than 350
  • many 3rd party contractors bring this total up higher
  • "This is the second time we have enlisted the major help of third party developers. Loads of us wonder about another waste of resources, since we brought everything back in-house [in 2017/2018] anyway. Are we going to look through their work and again say 'Not good enough?'"
  • expect a 4.0 announcement "soon" [read: next 90 days] that finally takes Star Citizen into beta stage
  • no specific date tied to 4.0 but expect it "soon" [read: Q2/Q3 2021]
  • with the addition of Pyro/beta, server limits will be increased to 100 for each star system
  • new system will limit the number of concurrent players in a single area, able to split and combine players "seamlessly" as required [we'll see!]
  • this is the first step of "server meshing" talked about the last half decade
  • a new city, orbital platform and prison (???) can be selected as new start locations
  • Theaters of War has gone back to the drawing board [I'm pretty sure its KIA]
  • the investors supposedly do see value in that mode and it is not entirely dead
  • more "fast-paced," "teen-friendly," and "Fortnite-esque" are words exchanged about ToWs future
  • investors were surprised that Star Citizen already had a "Star Wars: Squadrons" mode and that it wasn't marketed more and more heavily monetized


So much potential hilarity here 😄

Just the idea of SC entering Beta with the addition of Pyro. Essentially the current feature set plus a few bonus shoehorns, now suddenly becoming SC as 'feature complete'.

That'd cause some mighty mastications on the ole vertical slice. Where would they move the next promised land to?
 
Last edited:

Viajero

Volunteer Moderator
So much potential hilarity here 😄

Just the idea of SC entering Beta with the addition of Pyro. Essentially the current feature set plus a few bonus shoehorns, now suddenly becoming SC as 'feature complete'.

That'd cause some mighty mastications on the ole vertical slice. Where would they move the next promised land to?
Pretty sure it would be instantly rationalised by some fans as “being the plan all along” and “move along, nothing to see here” in addition to being “good for SC”.
 
Back
Top Bottom