Game Discussions Star Citizen Discussion Thread v12

The whole give players what they want is pure gaslighting. It's not dreamy boy Mc Roberts that wants or talks about everything, no it's the evil players who want stuff. The Cult of SC

Its along the same lines as blaming "roadmap watchers" for slowing development. Yes, of course, its the backers' faults of holding the developers accountable for setting unrealistic expectations and failing to meet their own deadlines.
 
Its along the same lines as blaming "roadmap watchers" for slowing development. Yes, of course, its the backers' faults of holding the developers accountable for setting unrealistic expectations and failing to meet their own deadlines.

The whole "Roadmap watchers" was wild. Maybe the first time CIG realised the Internet is not a one way communication tool.

IMHO the hyper aggressive spectrum defenders are all knee deep in RMT. I encountered these kind of folks in another game. They only care about the perception of the Product not it's functionality . They dont play at all. It's why they often write about "the players" since they are not part of that crowd.
 
I thought this might be coincidence...


But then I read this.....

Had a weird glitch today. I was unloading bunker loot from my Taurus in Everus Harbor.
Then suddenly I INCAPPED while picking up a weapon on the floor in my hangar. Fell right through the floor. So I am inside the hangar floor of Everus.

I backspaced out. Spawned in Tressler. WITH my stuff in storage! GREAT! So I re-equip everything. And even store some loot from my backpack.

So I got out a Titan and flew back to Everus Harbor to hopefully unload whatever loot i didn't put on the Freight elevator. I land on the pad and summon the Taurus. The station auto stored my ship with the loot in it.(Cool not a complete loss).

So I recall the ship and finish unloading the loot on to the elevator and store it all. Then I store the Taurus and planned on landing the Titan just to clear the landing pad for other players. BUT, Once I got in the elevator ALL my stuff I was wearing was gone and I was naked! And its not in storage!

While funny, I have no idea why it all went missing. Anyone got an explanation for that?

 
A simple repair mission has bought the dust again, after its second 4.0 insertion...

Handyman Missions have been removed from 4.0.1 and will return in a future update

Apparently because, well, because of state flip mysteries...

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Can't wait for the narrative-driven gameplay splosion of 1.0...

Or for a 'vending machine repair mission' that works ;)
 
This is a bit of an oof moment.


Text just incase the thread gets Nightridered.

This is a sad story. From the first time the Polaris was sold until it became flight-ready in 2024, the sales page stated that the Polaris "includes facilities to repair, rearm, and refuel a single fighter, light bomber, or support ship." However, when the ship became flight-ready, the developers announced that the ship would no longer repair, rearm, or refuel beyond what could manually be done with a multitool. After complaints from backers, the only action taken—after selling the ship since for 8 years, and after raising the price of the Polaris to $975 was to remove the original promise from the sales page and edit it to erase the commitment
The sales website for 8 years:
1737561688911.png

The sales website since 2025:
1737561713637.png

Ok, they had the disclaimer, but hell, in that case, if you accept they can make changes like this, then they can actually change it however they want, and nobody should be foolish to give CIG money under those conditions.... but meh, we know this anyway.

ChatJ3PT trying to retcon history when OP has provided actual screenshot evidence.

No, it's lazy misinformation using a change in description to make statements that are false to create drama. The Polaris never had or never would have had an auto-repair/rearm/refuel function, no ships were going to. It was always going to be interacting with those mechanics through dedicated tools to actually carry out those things yourself. Just as the current system in Hangars or pads, is likely to change from requiring manual input or a stored timer based version, just like cargo.

So literally nothing changed, you're just jumping on an excuse to push more vitriol and narratives about "lying" which have no basis.

Now, the defenders are also arguing that "facilities" means places to do those things manually, but then, by the same token, that would mean any ship capable of docking other ships would have the "facilities" to manually do those things, so why specifically highlight it for the Polaris in the first place, and then remove the text when people pointed out it didn't have those facilities (to do it in some sort of automated or assisted way?).
 
Stu's sales tracking to date for 2025...

Sale events of 2025 so far:
  • Xmas & New Year (Luminalia) [12 Dec to 6 Jan]
  • Intrepid, Polaris, Paladin [22 Nov to 14 Jan]
  • 4.0 Live [20 Dec to 22 Jan]
  • Guardian [20 Dec to 22 Jan]
  • Save Stanton [12 Nov to ?]
  • In Case You Missed It [22 Jan to ?]

Upcoming:
  • Chinese New Year (Red Festival)
  • Valentines (Coramor)

2024 list, 36 events
 
Some fun stuff in the monthly report:

Confirmation that StarScript is a replacement for Tony's Subsumption tool:

The StarScript design tool [...] inherits the logic from Apollo Subsumption and will be used by the designers to define and represent mission behaviors, NPC behaviors, and other design scenario scripts.

Bonus confirmation that the mission refactor = a rewrite for all missions:

The new mission system received the final critical changes to prepare it for the new server-meshed environment. This overhaul is important to ensure missions persist as players cross between server boundaries, on server-crash recovery, and between different servers. As the system was completely overhauled and most of the scripting logic rules changed, all mission archetypes needed to be rewritten. A lot of teams supported the transition and setup of this content by helping locate and identify problems.

A reason given for the authority handover issues:

As the number of territories or regions served by one dedicated server increased, more features were found to have issues with authority transfer (unique problems caused by ownership of the entity moving from one server to another). These issues proved challenging to address, but the benefits of more territories made it worth the time investment.

More background refactors for Meshing (which might explain the missing chat etc...)

Online Services finalized the backend services crucial to several key features, including the mission-system refactor, the entity-subscription service/marker refactor, the scenario service, and various social services updates. Each of these enhancements played a vital role in the overarching goal of making Server Meshing a reality.

And the pull quote of the day:

“Most recently, this included the fuse puzzles, which were trickier to implement than you might expect!” Technical Animation Team
 
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