Some fun stuff in the monthly report:
Confirmation that StarScript is a replacement for Tony's Subsumption tool:
Bonus confirmation that the mission refactor = a rewrite for all missions:
A reason given for the authority handover issues:
More background refactors for Meshing (which might explain the missing chat etc...)
And the pull quote of the day:
Confirmation that StarScript is a replacement for Tony's Subsumption tool:
The StarScript design tool [...] inherits the logic from Apollo Subsumption and will be used by the designers to define and represent mission behaviors, NPC behaviors, and other design scenario scripts.
Bonus confirmation that the mission refactor = a rewrite for all missions:
The new mission system received the final critical changes to prepare it for the new server-meshed environment. This overhaul is important to ensure missions persist as players cross between server boundaries, on server-crash recovery, and between different servers. As the system was completely overhauled and most of the scripting logic rules changed, all mission archetypes needed to be rewritten. A lot of teams supported the transition and setup of this content by helping locate and identify problems.
A reason given for the authority handover issues:
As the number of territories or regions served by one dedicated server increased, more features were found to have issues with authority transfer (unique problems caused by ownership of the entity moving from one server to another). These issues proved challenging to address, but the benefits of more territories made it worth the time investment.
More background refactors for Meshing (which might explain the missing chat etc...)
Online Services finalized the backend services crucial to several key features, including the mission-system refactor, the entity-subscription service/marker refactor, the scenario service, and various social services updates. Each of these enhancements played a vital role in the overarching goal of making Server Meshing a reality.
And the pull quote of the day:
“Most recently, this included the fuse puzzles, which were trickier to implement than you might expect!” Technical Animation Team
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