Game Discussions Star Citizen Discussion Thread v12

The comments section is very civilised :D
I love how Spiff remarks on Celsius being so British...considering we adopted Farenheit as a measure of temperature. Britain didn't move over to celsius until 1971 when the country adopted decimalisation...I spent my young life at school learning the old £.s.d currency as well as weights and measures in Imperial...not to mention temperatures in Farenheit. I was a very confused teenager who had to mentally calculate everything back into 'old money' to make any sense of decimalisation for quite a few years :D

Me in the 1970's: "What do you mean there are only 100 new pennies in a quid?...There were 240 of the old ones!.." :cautious:

Before Decimal Day hit the UK (15th of February 1971) twelve pennies made a shilling, twenty shillings made a pound, hence 240 pennies in one pound...as simple as the twelve times multiplication table we all had to learn back then :D
 
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I love how Spiff remarks on Celsius being so British...considering we invented Farenheit as a measure of temperature. Britain didn't move over to celsius until 1971 when the country adopted decimalisation...I spent my young life at school learning the old £.s.d currency as well as weights and measures in Imperial...not to mention temperatures in Farenheit. I was a very confused teenager who had to mentally calculate everything back into 'old money' to make any sense of decimalisation for quite a few years :D

Me in the 1970's: "What do you mean there are only 100 new pennies in a quid?...There were 240 of the old ones!.." :cautious:
Fahrenheit as a temperature measurement wasn't invented by us Brits
 
Fahrenheit as a temperature measurement wasn't invented by us Brits
I thought we did...I stand corrected. I guess I should have paid more attention at school instead of lamenting how the sweet shop owner was ripping me off with his decimalised penny caramels that now cost me 2 new pence...As I said to him, "2p? That's nearly sixpence you robbing old git!" :D

Edited my previous post to avoid further embarrassment ;)
 
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I don't believe I'll ever be able to think in kilos or centimetres or whatever. I always need to convert. I have managed to deal with what I still think of as new money. I remember the joy of dividing £23 7/3d equally between 17 people.
 
that is his personal account and he is not speaking for CIG.

in addition, what he is saying is true.

1) Yes it is, but he is still an employee of CIG and considering SC's own monetization schemes, it seems a bit two-faced to call out loot boxes, unless he is also calling out CIG.

2) True is debatable. Plenty of normally priced games that somehow make a proift without loot-boxes. Make games higher priced, you lose sales. Less sales can result in less money overall, and your game is going to be less popular and get less exposure. FD seems to do ok with DLCs and cosmetics, no loot boxes. Would even half of those who bought ED have bought it if it cost enough to offset the sales of cosmetics (for example)? People already complain about ED and Horizons as full price. Increase those prices by 50%? 100%?
 

CIG angling for increasing the price of their games?

How strange! CR said every dollar gave to him was worth 5 given to a traditional publisher! He should show them by releasing for cheaper!

I don't agree with what he is saying and personally I think people who repeat this are selling a lie.
Gaming has a bigger reach than ever but there is this weird race to the bottom culture in the industry now. They have nobbled themselves by letting sale culture take over, exacerbated by storefronts like Steam where there is the constant need to push products onto the front page which is easiest done by discounts.

By comparison you have Nintendo games that hold their value, they have minimal monetisation, a bit of DLC here and there and that's pretty much it.
 
I don't agree with what he is saying and personally I think people who repeat this are selling a lie.
Gaming has a bigger reach than ever but there is this weird race to the bottom culture in the industry now. They have nobbled themselves by letting sale culture take over, exacerbated by storefronts like Steam where there is the constant need to push products onto the front page which is easiest done by discounts.

By comparison you have Nintendo games that hold their value, they have minimal monetisation, a bit of DLC here and there and that's pretty much it.

Its not like the gaming industry hasn't been bad for a long time in terms of conditions and salaries either. Back in the 80s and 90s, developers were treated like rockstars. A friend of mine (very good programmer) was put up in a Hotel by the sea with a jet boat and other luxuries one sumnmer while he worked on a game for Gremlin (IIRC).

But then the amount of people with degrees in "Software Engineering" exploded, the tools became easier to use, stuff was made so that even an idiot could code, and development companies no longer needed to pay the big bucks for developers.

Basically it stopped being a niche profession and joined the ranks of other general professions with high competetion and an overabundance of candidates, except in some specialist areas.

If you want to make good money in softtware development these days, you go into the Finance industry, not game development.
 
Its not like the gaming industry hasn't been bad for a long time in terms of conditions and salaries either. Back in the 80s and 90s, developers were treated like rockstars. A friend of mine (very good programmer) was put up in a Hotel by the sea with a jet boat and other luxuries one sumnmer while he worked on a game for Gremlin (IIRC).

But then the amount of people with degrees in "Software Engineering" exploded, the tools became easier to use, stuff was made so that even an idiot could code, and development companies no longer needed to pay the big bucks for developers.

Basically it stopped being a niche profession and joined the ranks of other general professions with high competetion and an overabundance of candidates, except in some specialist areas.

If you want to make good money in softtware development these days, you go into the Finance industry, not game development.

Agreed completely. It joined the ranks of working in animation (both western and eastern) or manga or idol industry - the higher-ups abuse you, because if you demand higher salary, there are five people waiting to replace you for less. There are companies that try to avoid this (like Kyoto Animation), but they are few and far between.
 
1) Yes it is, but he is still an employee of CIG and considering SC's own monetization schemes, it seems a bit two-faced to call out loot boxes, unless he is also calling out CIG.

2) True is debatable. Plenty of normally priced games that somehow make a proift without loot-boxes. Make games higher priced, you lose sales. Less sales can result in less money overall, and your game is going to be less popular and get less exposure. FD seems to do ok with DLCs and cosmetics, no loot boxes. Would even half of those who bought ED have bought it if it cost enough to offset the sales of cosmetics (for example)? People already complain about ED and Horizons as full price. Increase those prices by 50%? 100%?

The pricing models are all over the place right now thanks to crowd funding, pre-orders and microtransactions etc. There seems to be a fair amount of pointing torwards No Mans Sky on this forum, and saying "oh they do massive free updates, therefore Frontier shouldn't charge for anything" which is a strange example considering the amount of pre-order cash they took for the base game on release for reasons we are all aware of, and all those 'free updates' were about repairing the brand which they now use to launch other titles.

CIG already have a 'complete game' price of $35k for the legatus pack which removes the pay-walls. For seven copies of Star Citizen you can go to space for real with Virgin Galactic.
 
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