Game Discussions Star Citizen Discussion Thread v12

"Morph has put a huge spotlight on the game that isn't ready to have a spotlight on it"

Perhaps someone should tell that to CIG as well so they stop trying to sell it to people as "playable now"

LTT was doing a video on Star Citizen with or without Morphologis. At least with Morph that had someone around who knew how things worked/dont work.

Riley streamed it on his own like a week ago.
 
From SA: SaltEMike commenting on the Morphologis stream: ( twitch link )

"This game is in some of the worst state that it's ever been in."
...
"The game is not good. The game is not in a good state. "



This also isnt true / recency bias. Something is always jacked up in SC. Not saying it is great now, but now isnt the worst it has ever been. Its been much worse before.

Stuff not working so you get stuck at a station and it is impossible to leave. People losing their bodies, turning into a golf balls, and there is no way to fix it. Servers crashing every 30 minutes. The highest fps anyone would ever get was like 30fps. etc
 
Finally! When I watched him today he was trying a pip wiggle macro in Arena Commander.

Yeah, for what I like to do, it might be as bad as it has ever been. But not in general. Its always bad in someway. It isnt unusually bad right now.

If anyone thinks otherwise, I'd like to know when Star Citizen was "good".
 
LTT was doing a video on Star Citizen with or without Morphologis. At least with Morph that had someone around who knew how things worked/dont work.

Riley streamed it on his own like a week ago.

Yes, as i see Riley reached out to Morph so its better they had a guide.
 
This also isnt true / recency bias. Something is always jacked up in SC. Not saying it is great now, but now isnt the worst it has ever been. Its been much worse before.

Stuff not working so you get stuck at a station and it is impossible to leave. People losing their bodies, turning into a golf balls, and there is no way to fix it. Servers crashing every 30 minutes. The highest fps anyone would ever get was like 30fps. etc

Take it up with SaltEMike then. I'm just reporting what someone with normally heavy rose tinted glasses regarding SC is saying ;)
 

Viajero

Volunteer Moderator
Yeah, for what I like to do, it might be as bad as it has ever been. But not in general. Its always bad in someway. It isnt unusually bad right now.

If anyone thinks otherwise, I'd like to know when Star Citizen was "good".

From the LTT thread at Spectrum. The top voted answer:

2 hours to get started because of all the early bugs, then some QT, someone showing up with an Idris (the only highlight of the stream), more QT, and finally going to prison before a 30k ended it.
It really demonstrated how unplayable SC is with a group due to all the bugs. Especially a group of noobs.

It was truly a bug showcase.
  • Infinite loading screen
  • 30k
  • Falling out in QT
  • Getting stuck in walls/chairs
  • Permanent desync
  • GrimHEX elevator doors
  • Griefer-forced party marker
  • Everyone instantly dying for no reason
  • Idris disappearing instead of blowing up
  • Hangar doors crushing the ship

I guess that when something is really bad, and once the problems are hopelessly way beyond a certain threshold of "bad", discussing the actual degree may not really matter much anymore.
 
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This also isnt true / recency bias. Something is always jacked up in SC. Not saying it is great now, but now isnt the worst it has ever been. Its been much worse before.

Stuff not working so you get stuck at a station and it is impossible to leave. People losing their bodies, turning into a golf balls, and there is no way to fix it. Servers crashing every 30 minutes. The highest fps anyone would ever get was like 30fps. etc
See, it seems these have a short memory loss syndrome. A quite common problem - coupled with a strong myopia (whole picture nowhere to be seen, but it's distincly beautiful nose on the drying paint so it must be the best thing ever!) - in faithful circles. It's like the rose tinted glasses are constantly slipping down the nose, and regularly CIG take new shinies out of there sleeves and the glasses rise up again. Hurry up CIG, they're waking up!
 
From the LTT thread at Spectrum. The top voted answer:
(...)
The list of issues is what we see just everyday. The getting stuck in geometry parts could be avoided by veterans in most parts (still happens to me in places where they cannot be avoided, and also sometimes due to desync with airlock doors), and the hangar doors closing immediately have a silly workaround (wait for them to close down, then ask for permission again, they'll open up with the normal timer then). Surprised they didnt get killed by a ladder or fell through the ship floor and the planet (probably they didnt try and use a Freelancer or Prospector). All other bugs are regular. The dismal performance is also of course for everyone too.
They obviously did not try missions as these are generally poor quality. That "shoot down bandits at multiple waypoints" one particularly. Said bandits will not spawn, the ship you have to meet will not react to your presence, and of course you have to make heavy usage of the mostly non-functional navigation UI (have to open it multiple times for it to work, using the really non-intuitive mobiglass as it's not part of the ship systems, and default zoom level shows a black screen... then when you click on where you want to go it works only on odd hours and even days). And the FPS mission was not shown as this is really bad.
 
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The list of issues is what we see just everyday. The getting stuck in geometry parts could be avoided by veterans in most parts (still happens to me in places where they cannot be avoided, and also sometimes due to desync with airlock doors), and the hangar doors closing immediately have a silly workaround (wait for them to close down, then ask for permission again, they'll open up with the normal timer then). Surprised they didnt get killed by a ladder or fell through the ship floor and the planet (probably they didnt try and use a Freelancer or Prospector). All other bugs are regular. The dismal performance is also of course for everyone too.
They obviously did not try missions as these are generally poor quality. That "shoot down bandits at multiple waypoints" one particularly. Said bandits will not spawn, the ship you have to meet will not react to your presence, and of course you have to make heavy usage of the mostly non-functional navigation UI (have to open it multiple times for it to work, using the really non-intuitive mobiglass as it's not part of the ship systems, and default zoom level shows a black screen... then when you click on where you want to go it works only on odd hours and even days). And the FPS mission was not shown as this is really bad.
All of these are why I stick to mining. I must admit, I haven't had any issues at all with the ladder on the Prospector for a few patches now. There's still times when your avatar jumps up just as the entry animations are finishing which is usually just between the airlock doors...like a bad transition back to the game physics from the canned animation routine, other than that...it's been fine.

The older ships like the Freelancers, Constellations and the Tali that didn't get a facelift and physics rework with item 2.0 are the worst culprits for the dodgy physics. The elevator on the Connies still push it off the landing gear when it's lowered and the cargo grid physics on the elevator still haven't been updated to enable it to load ground vehicles without turning it into the evil dead...the ramps on the Freelancers still sink below the planet surface level on uneven terrain which is why you can just walk straight out and under the planet surface on occasion...the Tali...no idea where to start with that one since it hasn't been updated for 4 years and still has the old solid landing gear making it like landing a plank of wood. The Prospecter did have a Facelift though...which is why it's not as bad as the older stuff...and don't get me started on the Starfart.. :cautious:

The Cutty black, despite being one of the oldest ships in game had a complete redesign and rebuild a few years ago. It's one of the most stable ships physics wise and still one of my favourites...despite the cluttered forward view with all the MFD's, a Chris Roberts staple favourite that one, it still looks like the cockpit view from the ships in Wing Commander 3..

The whole thing is just another indication that Ci¬G never finish anything they start...the ship teams are too busy churning out new shiny ships to drag in cash to keep the lights on they don't have the time or dev resources to finish the ships already in game. Getting stuff finished doesn't make any money after all ;)
 
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The older ships like the Freelancers, Constellations and the Tali that didn't get a facelift with item 2.0 are the worst culprits for dodgy physics.

Don't worry, all ships will need to be completely reworked for physicalized damage!

(This whole quote is insane 😄)

Sean Tracy said:
Physical damage is a big undertaking. It's not just about ships, this is about everything in the game, and generally the top level intent that chris has had for this system is broad. And the reason I say that is every material in the game should be a real material, has, you know, tensile strength and all all the things you would expect of a real material. So, you know, it's not a very gamified implementation where there's just some penetration value or whatnot. He wants to go through and have every one of those materials, whether it's a box, whether it's a character, whether it's a ship, uh, whether it's a space station, all be respected. That's mass, everything that comes with it, so you can imagine how many teams that affects.

And then on top of that because of the way our surface types work with physics, and where they're actually stored, is very art centric. So our physics type, and what the impact of that given surface will do, is defined actually by an artist when they do the the physical proxy. So it's also stored in the material, so anything that we do within here is not only going to affect all the the gameplay balance of of the ships again, it's not just health any more, or not just parts, but it's actual density and thickness and those kind of things that'll affect, uh. But it's also going to affect the art setup itself, um, because all of that stuff comes into play. Because obviously we don't want to have an aluminum on the ship, well maybe that's a bad example, but let's say aluminum on a ship, um, we don't want to have that aluminum act differently or read differently on a box, on a character, and do something different. So anyways long story short it affects a lot of teams.

Source: https://www.youtube.com/watch?v=8oxonCvCNZg&t=10m

Is there anything CIG don't do backwards on the art vs design side? 😄

EDIT:

Bonus insanity 😁

What's the kinetic sort of reaction of it? The radiant reaction? I've got a list here: Thermal, electrical, chemical, cold, heat, rarity. You know like there's there's so many layers of it.... Really right now it's a big excel sheet. (link)

It would be less complex if we didn't have any assets. But again, you know, here we are, a couple years running. So we've got a lot of, uh, assets already in place that need to be updated and converted to such a system. (link)

This also effects mass, and also centre of mass, and so our flight model will have to get, uh, updated to accommodate, um, the more realistic physics that, uh, will get informed by the art that's generated by the artists. (link)
 
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Viajero

Volunteer Moderator
Don't worry, all ships will need to be completely reworked for physicalized damage!

(This whole quote is insane 😄)
This is indeed insane. After 9-10 years of development the guy is essentially and casually admitting to further significant scope creep or at least a huge amount of work still pending and, implicitely, more delays.
 
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Some balance, why the stream was good or not the games fault but the hosts.

I haven't watched the whole video but I did watch a chunk of it. I have a very different perspective than you. While not much happened, not much was accomplished, what I saw was a group of people having fun. Which at the end of the day is THE most important thing. SC shines a lot when playing with other people. No other game makes me feel as relaxed or have as much fun in a group as SC does.


And never been done before game without 'rails'.....sure Ive heard that somewhere before

I was watching. Seemed that everyone had fun, but not for the reasons you would hope. Fun in a "Goat Simulator" so bad it's good kind of way, though there were some genuinely cool moments. Linus's trolling made it hard for them to go anywhere, or do anything, so you're going to have plenty of people who will miss the point of the game. "Is this all you do? Where are the gameplay loops?"

Then again, perhaps the best thing about Star Citizen is that there are no rails, and you can have fun "doing nothing" with other people.


Not the game, the host.

I was in discord guiding the guy who was guiding Riley through the prison escape route. All in all it was nice to see SC get some love from the outside, although there were so many issues and Morphologis was NOT a good tour guide at all.


errr?

but even with that I still think it can be one of the best gaming experiences. (At least until some other game does all of this --ships, FPS, turrets, shuttles, land vehicles, and a free open environment-- but without the bugs.)


No irony about what might have happened at the time to change a tech savvy businessman's mind.

I dont remember him ever giving a date, but Linus is/was a backer of SC from a long time ago.
It was sometime arounfd 2015/2016 his opinion of SC went south and he's been using SC as a punch line ever since.
 
Some balance, why the stream was good or not the games fault but the hosts.

I haven't watched the whole video but I did watch a chunk of it. I have a very different perspective than you. While not much happened, not much was accomplished, what I saw was a group of people having fun. Which at the end of the day is THE most important thing. SC shines a lot when playing with other people. No other game makes me feel as relaxed or have as much fun in a group as SC does.

And never been done before game without 'rails'.....sure Ive heard that somewhere before

I was watching. Seemed that everyone had fun, but not for the reasons you would hope. Fun in a "Goat Simulator" so bad it's good kind of way, though there were some genuinely cool moments. Linus's trolling made it hard for them to go anywhere, or do anything, so you're going to have plenty of people who will miss the point of the game. "Is this all you do? Where are the gameplay loops?"

Then again, perhaps the best thing about Star Citizen is that there are no rails, and you can have fun "doing nothing" with other people.


Not the game, the host.

I was in discord guiding the guy who was guiding Riley through the prison escape route. All in all it was nice to see SC get some love from the outside, although there were so many issues and Morphologis was NOT a good tour guide at all.

errr?

but even with that I still think it can be one of the best gaming experiences. (At least until some other game does all of this --ships, FPS, turrets, shuttles, land vehicles, and a free open environment-- but without the bugs.)

No irony about what might have happened at the time to change a tech savvy businessman's mind.

I dont remember him ever giving a date, but Linus is/was a backer of SC from a long time ago.
It was sometime arounfd 2015/2016 his opinion of SC went south and he's been using SC as a punch line ever since.
I suspect Linus bailed like a lot of us back then, 2016 post Citizencon and early 2017 was the mass refund exodus. It was after the live demo of what Ci¬G had actually achieved with Star Citizen, the reality, rather than a fake tech demo like the Homeland video with the sandwurmie...you remember the one, the wheels falling off the Ursa rover as it tried to go up the ramp? It also was the time when Ci¬G pulled the supposed Sqn42 vertical slice planned for that Citcon at the last minute...the start of the year long delay with producing 3.0 and complete radio silence...the vanishing roadmap.

There were so many of us bailing that it forced Ci¬G into changing the TOS once again to universally prevent refunds... I've no idea if Linus refunded...some didn't but a lot of us did, from $45 backers to $25k whales. It was a universal show of disapproval in the hardest hitting way we could...taking our money out of the project. It might not seem much in the grand scheme of things but when you consider that 5 of my closest friends, and little old me, were Wing Commander level backers ($10k)...that's a 60 grand loss in less than a month as we pulled our cash out...we weren't the only ones, not by a long chalk.
 
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