Game Discussions Star Citizen Discussion Thread v12

SaltEMike created a troll thread on Spectrum :D


If it was another content creator i'd assume it was serious. But the sarcasm just seeps though.

EDIT: And locked!

Hello,

We appreciate feedback intended to help the project and our players; however, as this thread looks to aim at dividing and polarizing the community, we're opting to close this discussion at this point.
 
Last edited:
LOL, its triggered another sarcasm thread (or is it real?)


I can see this triggering a few more threads.

Also according to refunds, on the concierge forum someone is complaining about not getting the ship they paid for despite having spent 25k. Anyone got the skinny on that since us plebs can't see that forum?
 
LOL, its triggered another sarcasm thread (or is it real?)


I can see this triggering a few more threads.

Also according to refunds, on the concierge forum someone is complaining about not getting the ship they paid for despite having spent 25k. Anyone got the skinny on that since us plebs can't see that forum?
I'll have a peek...yup, true enough. Names blanked to protect the innocent. I don't show my face too much in the concierge forum (besides concierge chat), I invariably end up banned when I do :)

Desktop Screenshot 2022.12.20 - 16.23.52.66.png
 
Last edited:
Hah, that bottom comment.... spending 25k doesn't even get you half the ships in the game.
Not these days it doesn't...I'd imagine that the current Legatus Navium package is around $40k+. You can reach legatus rank over a period of years through melting and rebuying...which this guy obviously has. I would surmise that he's had an old Legatus package ($20-25k one) which gave him the rank, melted it, kept the rank then bought several individual packages up to the old value to give him the executive 600i....which is just an ordinary 600i with a tacky gold and black paint job...

I can't tell you how much a legatus package is currently...I can only view up to and including the $18k Praetorian package...I haven't spent the required $10k to view the big boy's toys. Prices on my store are in GBP, not USD ;)

Desktop Screenshot 2022.12.20 - 16.42.54.36.png
 
Last edited:
Mike has decided that hull scraping is boring.

Although he got slightly excited to find out that green outlines meant more loot than red. Then positively animated when an outline turned blue mid scrape.

(But the real excitement started when his HUD disappeared and the server started dying. Exchanging ideas with chat on how to save his loot was the true gameplay ;))

EDIT: He managed to land, but while debating arcane solutions got kicked out randomly by the anti-cheat ;)
 
Last edited:
Mike has decided that hull scraping is boring.

Although he got slightly excited to find out that green outlines meant more loot than red. Then positively animated when an outline turned blue mid scrape.

(But the real excitement started when his HUD disappeared and the server started dying. Exchanging ideas with chat on how to save his loot was the true gameplay ;))

EDIT: He managed to land, but while debating arcane solutions got kicked out randomly by the anti-cheat ;)
I'm looking forward to trying the hull scraping with my wee Vulture (when I eventually get into the PTU with my inventory working or minus an endless loading screen)...although I seem to have aquired a Reclaimer as well through the usual PTU freebies. Salvage T0 is something new to faff around with at least. You can only do so many box delivery missions before you lose the will to live :censored:
 
Last edited:
I'm looking forward to trying the hull scraping with my wee Vulture...although I seem to have aquired a Reclaimer as well through the usual PTU freebies. Salvage T0 is something new to faff around with at least. You can only do so many box delivery missions before you lose the will to live :censored:

Yeah it looks fine for what it is. It's got that 'nom through NMS crystals' low-skill / low-peril zen thing. Throw in the idea of 'soft death' wrecks etc, and there's some broader looting appeal there.

It's still several hundred light years from what they outlined for Salvage though ;). And probably the easiest aspect technically of the various plans. (Compared to getting the components working, 'mashing' the whole ship parts, getting drones to help, using a great big wobbly claw etc etc).

Mining kinda took the opposite path (adding the toughest tech jobs first, then augmenting with bonus bits and pieces). Will be interesting to see where Salvage goes from here.
 
Yeah it looks fine for what it is. It's got that 'nom through NMS crystals' low-skill / low-peril zen thing. Throw in the idea of 'soft death' wrecks etc, and there's some broader looting appeal there.

It's still several hundred light years from what they outlined for Salvage though ;). And probably the easiest aspect technically of the various plans. (Compared to getting the components working, 'mashing' the whole ship parts, getting drones to help, using a great big wobbly claw etc etc).

Mining kinda took the opposite path (adding the toughest tech jobs first, then augmenting with bonus bits and pieces). Will be interesting to see where Salvage goes from here.
Yeah, the mining mechanic as a whole is surprisingly well thought out and pretty good...even though it's been broken since 3.16 (vanishing asteroids or rocks etc). I don't imagine that salvage will be getting much by the way of improvements during next year though...not whilst the idiot Roberts' magnum opus is still vapourware and gobbling up every single development resource that Ci~G can chuck at it.

It's pretty clear...certainly to me as a long term backer... that the PU is suffering a death of a thousand cuts...figuratively as well as financially... with the ever increasing cost of Sqn 404's development.
 
Last edited:
You're so meta, I'm a very simple-minded player. If I can't log in there is good chance I play something else.
Those of us who aren't streamers or content creators relying on SC to generate an income invariably do...playing star citizen day in, day out is a sure recipe for madness. It's broken...always has been and always will be to a lesser or greater degree depending on the patch number 🤷‍♂️

I enjoy playing it when I do, solo or with org mates. Contrary to popular belief, it's more often than not a satisfying and fairly unique gaming experience either way despite it's many flaws...but playing it every waking day?

Gods no...I'd rather shove live wasps up my bum :eek:
 
Last edited:
Ouch...

In normal salvage, the vulture is entirely superior to the Reclaimer.​

  1. The reclaimer requires more manpower to even begin to be effective. Thanks mostly to the fact that its salvage box unloader is not automated, you have to manually unload them into the ship just like the vulture. But unlike the vulture, the cargo grid is on the polar opposite side of a sub-cap ship. This means you are either comically ineffective having to just outright stop and run across the ship every 2-4SCU, or you have to dedicate a whole player to the task. A whole player who could just do it themselves in their own vulture.


I wonder if this whole pass-the-parcel thing on the Reclaimer is an attempt at adding to the process, or just a way of dealing with some poor layout?

--

Rest of the thread is mainly people struggling to complete the 30min test loop due to bugs...

Seems the Vulture box system isn't without its own issues tho...

I managed to get a good chunk of an 890 scraped with a vulture, but alas 30k'd before I could sell. Similar battle with the next one I tried, it got stuck in the 'transferring to storage' mire. The act finding wrecks, and salvaging was chill and fun. The need to get up and sort every box was ... ok ... would have preferred the boxes would push to the back wall as some have said. As it was a second filled box would jam the system, fall into the innards of the ship and leave salvage busted. Attempts to store and repair the ship weren't helped by the issues with storing ships atm.

Overall look forward to spending some more time with it.
 
Back
Top Bottom