Game Discussions Star Citizen Discussion Thread v12

And for all the white knights saying about how everything changed when they decided to do full planets:

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CIG said they could make proc gen for full planets for just 1 million dollars. They knew they wanted to do full planets in April 2014 and backers provided funding for it.
A "special strike team of untalented and unqualified developers will be assembled and instantly dismissed to mislead more backers about fantasy stuff we make up".

No, they didn't want to do full planets. They wanted people to believe they'd make full planets. They had no idea how to do full planets. Some talent figured out a way and that's what they stuck with for the whole time because there is no further talent to improve it.
 
Despite being only vicariously invested in this cluster-mess, even I get depressed about the state of this project sometimes.

It's normally at that moment when I can't laugh at it any more. When it is all too clearly a colossal steaming pile of half baked.... well.... you get my drift.... and its ten years and half billion dollars is staring back in my face. Their grinning handwavium absolving their clownish incompetence, as they pat themselves on the back.

Buy an Idris.
 
Perhaps CIG were a bit pre-emptive with their "look at our awesome rivers!" marketing, seeing as said rivers are still relatively early in their respective development cycle. Market once they're ready.
CIG has never said that their rivers were "awesome", it's just you. Maybe after seeing them in videos, you thought they were awesome ;)
And river + basin + early canyon tech are a first step, next ones worked will be waterfalls, lava rivers and roads.

What is "river tech" for? Improving bartenders?
For improving landscape visuals for not flying above barren land as in ED ? Because visuals in a space sim are hugely importants ?
And as said, this tech will be used for roads. Do you want me to explain how roads can be useful for ground vehicles ?
 
CIG has never said that their rivers were "awesome", it's just you. Maybe after seeing them in videos, you thought they were awesome ;)
And river + basin + early canyon tech are a first step, next ones worked will be waterfalls, lava rivers and roads.


For improving landscape visuals for not flying above barren land as in ED ? Because visuals in a space sim are hugely importants ?
And as said, this tech will be used for roads. Do you want me to explain how roads can be useful for ground vehicles ?
Are you sure it will be roads and not doors. I heard they had so much trouble with doors and to be honest - I have no idea what that "tech" is you keep babbling about as if landscaping terrain in a videogame was some secret breakthrough done in some secret lab. I had some of that "tech" 30 years ago already.
 
But can they swim? CHRIS, CAN THEY SWIM??! :oops:
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One day the NPC bartenders might become real bartenders
 
Despite being only vicariously invested in this cluster-mess, even I get depressed about the state of this project sometimes.

It's normally at that moment when I can't laugh at it any more. When it is all too clearly a colossal steaming pile of half baked.... well.... you get my drift.... and its ten years and half billion dollars is staring back in my face. Their grinning handwavium absolving their clownish incompetence, as they pat themselves on the back.

Buy an Idris.
I think it helps to shift imagination away from the collossal pile to something different. Like collossal curves. Collossal hips. Or - for the really animalic instinct - collossal cakes.
 
You've heard it: The "tech" is used to develop lava rivers. Yea right, we also heard that Pyro was due for release 2 years ago.

Tho, I guess when they found out they couldn't figure out how to do a simple in lava river they pulled it and concepted Pyro as some stupid boring dustbowl planet. Never done before. But I'd rather try RDR2, even though that is originally a bloody console game. Hey, anyone know any good stuff about RDR2 rivers? I heard there is crocodiles?
 
For improving landscape visuals for not flying above barren land as in ED ? Because visuals in a space sim are hugely importants ?
They added borked 2005-style rivers to improve visuals? Interesting. But it is good to know that the location pipeline from several years ago is running full speed ahead.
And as said, this tech will be used for roads. Do you want me to explain how roads can be useful for ground vehicles ?
CI are developing "river tech" to deploy roads? This would explain many things.
 
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@cigwatch replied to lil’ ant…

They added borked 2005-style rivers to improve visuals? Interesting. But it is good to know that that location pipeline from several years ago is full speed ahead.

CI are developing "river tech" to deploy roads? This would explain many things.


Wait… didn’t CIG already do roads several years ago? Oh, right, this is CIG we’re talking about… continually redoing technology that should’ve been done a decade ago.
 
They added borked 2005-style rivers to improve visuals? Interesting. But it is good to know that that location pipeline from several years ago is full speed ahead.

CI are developing "river tech" to deploy roads? This would explain many things.
Raid on Bungeling Bay took you over some kind of river. Will Wright had the tech down really early. Never beat the game, tho. I'm such a scrub. Messed it up in Starglider 1 and Mad Max, too on the final screens. When my hands go sweaty and I thought after playing that h and a half "when I mess it up now - it's really messed up"...
 
You've heard it: The "tech" is used to develop lava rivers. Yea right, we also heard that Pyro was due for release 2 years ago.

Tho, I guess when they found out they couldn't figure out how to do a simple in lava river they pulled it and concepted Pyro as some stupid boring dustbowl planet. Never done before. But I'd rather try RDR2, even though that is originally a bloody console game. Hey, anyone know any good stuff about RDR2 rivers? I heard there is crocodiles?
Alligators in the US :)

I'm currently replaying RDR2. might have console origins but it's one of the best (if not the best) open world implementations ever. It's packed with Life and stuff to do, you could spend hours just watching the varied wildlife. And it's mostly bug free, I've never had a single CTD or game breaking bug. Star Citizen will never get anywhere near that level of greatness
 
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