Indigo Prophecy came out 20 years ago and helped cement the heavy QTE trend we saw in the mid/late 2000s (Shenmue was the first to start the "modern" QTE fad). Last of Us does use QTEs but they are relatively simple and are used for narrative effect. Gameplay scenes are you usually throwing a can of explosive nails at something and trying to not waste ammo.
The Last of Us 2's combat system was amazing and visceral, far better than the first game. I, uh, probably will never replay it though because that story is dark. Waaaaaaaay dark. And I love dark stuff! But the entire game just gives you a very uneasy, nervous and bitter feeling all the way through. The end I was just like...please. Just stop. Please.
And hey, I actually liked Indigo Prophecy! While Jade Empire released the same year and had some major choices that affected the games story, Indigo Prophecy had some really insane branching that could happen based on your choices and if you failed certain encounters and objectives. For 2005 it was pretty neat!