Game Discussions Star Citizen Discussion Thread v12

Same here, I hardly see myself watching a series/movie when I know I can enjoy the same script without being totally passive to it.

Though I'm also afraid of not enjoying the game as I fear of it having too much cutscenes or non-interactive/qte sequences. I have the same dilemma with the recent Naughty Dog, Insomniac productions even though I deeply love these studios since their beginnings

I won't worry about SQ42: scenario will be laughably ridiculous, series or game they won't be more interactive either, if one or the other ever come to fruition anyway.
Is it QTE-heavy? Almost trashed TW2 in the bin for that. Hydra boss. The assassin did the rest, but that was at least not a bloody QTE. I hate them. There was this Quantic Dream game full of them. It started very strong, like for the duration of the demo. The rest was pure QTE nollocks and a story where a guy turns zombie and makes love to the police officer in pursuit. Jesus, that was so bad - and they hyped this crap up so much.
 
He has SC in his Twitch name and not currently playing SC.

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Indigo Prophecy came out 20 years ago and helped cement the heavy QTE trend we saw in the mid/late 2000s (Shenmue was the first to start the "modern" QTE fad). Last of Us does use QTEs but they are relatively simple and are used for narrative effect. Gameplay scenes are you usually throwing a can of explosive nails at something and trying to not waste ammo.

The Last of Us 2's combat system was amazing and visceral, far better than the first game. I, uh, probably will never replay it though because that story is dark. Waaaaaaaay dark. And I love dark stuff! But the entire game just gives you a very uneasy, nervous and bitter feeling all the way through. The end I was just like...please. Just stop. Please.

And hey, I actually liked Indigo Prophecy! While Jade Empire released the same year and had some major choices that affected the games story, Indigo Prophecy had some really insane branching that could happen based on your choices and if you failed certain encounters and objectives. For 2005 it was pretty neat!
 
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Indigo Prophecy came out 20 years ago and helped cement the heavy QTE trend we saw in the mid/late 2000s (Shenmue was the first to start the "modern" QTE fad). Last of Us does use QTEs but they are relatively simple and are used for narrative effect. Gameplay scenes are you usually throwing a can of explosive nails at something and trying to not waste ammo.

The Last of Us 2's combat system was amazing and visceral, far better than the first game. I, uh, probably will never replay it though because that story is dark. Waaaaaaaay dark. And I love dark stuff! But the entire game just gives you a very uneasy, nervous and bitter feeling all the way through. The end I was just like...please. Just stop. Please.
What happens? Do they dissect Ellie for a cure? She's a carrier, no?
 
Man, I ain't spoiling nothing.

I will say the choices characters make are so flawed and hurtful and stupidly human. It's about how we deal with loss and anger and how we continue to make bad choices, even when we know we'll lose everything making those choices. How we can't let go, even after there's nothing to hold on to.

Great game, great story, great ending. Just...a lot.
 
Lol, this is so daft


They're gonna have to kill momentum at soft death or these tumble dryer scenarios are just gonna get silly.

Doesn't solve the gravity well silliness, but it'd be something...
 
Man, I ain't spoiling nothing.

I will say the choices characters make are so flawed and hurtful and stupidly human. It's about how we deal with loss and anger and how we continue to make bad choices, even when we know we'll lose everything making those choices. How we can't let go, even after there's nothing to hold on to.

Great game, great story, great ending. Just...a lot.
It's like 10 years old? What's there to spoil?
 
As part of the salvage addition ships now have a chance of just being disabled rather than destroyed completely.

Meaning, in theory, that you can scrap more stuff / defend what's left etc. (Assuming it's not a tumbling death trap, and that the general box debris hasn't brought the client and server to their knees ;))
Ah, but then you could just respawn at the 40 rivers and get right back on the road to restoration, no?
 
I'd be interested to hear first hand how someone who hasn't played the game views the TV series going in blind...strangely enough, I don't know anyone personally who hasn't played the game and loved it...neither do any of those I know who've played the game not love the TV series so far...it seems to have broken the game to screen adaptation curse going by the media reviews I've read. Still 7 episodes to go of course, but so far, it's a cracker :)
As a never-played, I don't really get how the fungus stuff is supposed to work (you'd think spores, but it seems to be all about being bitten, so just like any other zombies, and they're forever wandering around places covered in mushrooms without issues.) If you're not coming in with an attachment to the game it ends up being not all that different from Walking Dead, just a bit less soap opera-y. Pascal is excellent. If you didn't know it was based on a game you probably wouldn't guess, which is probably a compliment to both the show and the game.
I expect Roberts is watching it in the home theatre in his mansion, chuckling to himself at how amateurish and shallow it is, while he plans the twelftieth rewrite of S42, now with all-new space zombies.
 
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