Game Discussions Star Citizen Discussion Thread v12

"I love SC so much I tattooed me Sandi's handbag on the bum!"
In fact, Sandi’s handbag has been worshipped since the ancient Sumerians!
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Indigo Prophecy came out 20 years ago and helped cement the heavy QTE trend we saw in the mid/late 2000s (Shenmue was the first to start the "modern" QTE fad). Last of Us does use QTEs but they are relatively simple and are used for narrative effect. Gameplay scenes are you usually throwing a can of explosive nails at something and trying to not waste ammo.

The Last of Us 2's combat system was amazing and visceral, far better than the first game. I, uh, probably will never replay it though because that story is dark. Waaaaaaaay dark. And I love dark stuff! But the entire game just gives you a very uneasy, nervous and bitter feeling all the way through. The end I was just like...please. Just stop. Please.

And hey, I actually liked Indigo Prophecy! While Jade Empire released the same year and had some major choices that affected the games story, Indigo Prophecy had some really insane branching that could happen based on your choices and if you failed certain encounters and objectives. For 2005 it was pretty neat!
Good news, The Last of Us part 1 now has the combat mechanics and Ai from TLoU2 having been rebuilt completely using the new game engine for the PC (and recent PS5) release :)

The Last of Us 2...I was the same. Gone was the innocence and hope of the first game...dark doesn't even touch the sides as a description. TLoU2 got panned initially by fans of the first game, but I got where Neil Druckman took the journey with the story and why he did it. I loved the game, truly...I understood the story and why it went where it went... but it emotionally gutted me. A masterpiece of game writing :)
 
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As a never-played, I don't really get how the fungus stuff is supposed to work (you'd think spores, but it seems to be all about being bitten, so just like any other zombies, and they're forever wandering around places covered in mushrooms without issues.) If you're not coming in with an attachment to the game it ends up being not all that different from Walking Dead, just a bit less soap opera-y. Pascal is excellent. If you didn't know it was based on a game you probably wouldn't guess, which is probably a compliment to both the show and the game.
I expect Roberts is watching it in the home theatre in his mansion, chuckling to himself at how amateurish and shallow it is, while he plans the twelftieth rewrite of S42, now with all-new space zombies.
In the games... spores were a big part of the gameplay and story. The infected when they died and were reduced to husks produced a fruiting body type of fungus which issued clouds of spores pervading interior spaces of buildings and the like. There are also types of infected that produced clouds of spores when they were killed or shot at. The TV series decided to change that for practical reasons and went over to mycelial tendrils as a means to portray how the fungus procreates, spreads and survives.

I don't get the reasons behind that creative choice personally since I much preferred the spore thing from the games, it made sense... besides not having the actors wearing gas masks for huge periods of time... which I suspect is the reason behind the change...but in the TV series so far, the mycelial tendril thing kinda works 🤷‍♂️
 
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