The planet tech is not the final iteration (V4 for now). For each planet that CIG could make with the planet tech V4, it could be that CIG would be obliged to remake them if the next iterations change too much the proc gen algorithm.

The planet tech is not the final iteration (V4 for now). For each planet that CIG could make with the planet tech V4, it could be that CIG would be obliged to remake them if the next iterations change too much the proc gen algorithm.
Imagine a world where the ground swallows you, the elevators and trams kill you, and the ships blow you up for no reason...They might be afraid of falling through the floor?
As with everything, I memed that years ago....Funny thing with this is that it seems NPCs are going out of their way to stand on chairs, as if the floor is electrified.
As with everything, I memed that years ago....
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As with everything, I memed that years ago....
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Could we have a "meme contest" in that thread?LOL, there should be a thread specifically for memes like this. It's way more entertaining than the typical cyclical moaning that tends to dominate this thread.
Definitely better for Chris Roberts.Funny, because the backers and Chris believe things go better without publishers holding anyone accountable. In theory, the backers should be taking on the role of the publishers, holding them accountable for how their money is being spent, but they don't do that, they just cheer CIG on as they continue to faff around.
But why are they all facing the same way? It's weird. except that one guy in the pic, he jsut ahd to be different."AI should no longer stand idle on chairs and benches." - CIG, 2020
"Hold my beer." - Star Citizen NPCs, 2023
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600 millions spent. 11+ years of work. This is the same company whose CEO says it is going to develop the Best Damned Space Sim Ever including such feats as "server meshing" allowing thousands of players be in the same area, "subsumption" AI going about their actual lives 24h a day or having such a rich narrative and campaign detail rivaling games like Rockstar´s.
Pretty sure I saw a promo/tech demo by CIG with proc gen city, what happened to that. they could ahe multiple cities on that planet. They could do one, there no reason they couldn't just put another in, same tech, same planet, same assets.3 points :
Server meshing is not here. CIG can create planets but can't give access to them without SM.
The planet tech is not the final iteration (V4 for now). For each planet that CIG could make with the planet tech V4, it could be that CIG would be obliged to remake them if the next iterations change too much the proc gen algorithm.
For now, the proc gen of planet tech is only about the base planet (ground, mountains, etc). There is a lot of manual tuning after the creation. One of the Turbulent objective is to add as much of proc gen as possible also for POI (station/outpost/cave) generation, but all POI will have manual tuning as CIG don't want 100% proc gen.
Well, at least they managed to have them not T-pose, right?"AI should no longer stand idle on chairs and benches." - CIG, 2020
"Hold my beer." - Star Citizen NPCs, 2023
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600 millions spent. 11+ years of work. This is the same company whose CEO says it is going to develop the Best Damned Space Sim Ever including such feats as "server meshing" allowing thousands of players be in the same area, "subsumption" AI going about their actual lives 24h a day or having such a rich narrative and campaign detail rivaling games like Rockstar´s.
Could we have a "meme contest" in that thread?
You can doubt all managing points given by CIG. But the devs of SC for the graphic engine are really good (for what I know), give a lot of explanations and had proven they deliver (upgrading the render engine is not something that a lot of companies are able to do). So I don't see why a dev is lying when saying that randomizing tiles on ground has a cost. It's just a technical point.Really?
Is there no possibility of "doubting them", or "doubting their ability"? Can we only "blindly believe in their words"?
I think that, after 11 years of "mistakes", "bad previsions", "roadmap corrections", "date cancellations", maybe we could at least start to "doubt a little" their words.
Can you explain ?
Can you explain ?
I wonder what Planet Tech V5 would do to the new 3.18 race tracks for example?![]()
They have a proc gen for city planets (whole planet covered by one city) they could use for other planets. But they need server meshing before as creating planets without being able to go to them is not really useful.Pretty sure I saw a promo/tech demo by CIG with proc gen city, what happened to that. they could ahe multiple cities on that planet. They could do one, there no reason they couldn't just put another in, same tech, same planet, same assets
So you confirm what I say : creating a lot of planets/POI before stabilizing the planet tech is not a good idea from an alpha viewpoint.Short Answer: Whenever SC has chased planetary perfection up a hill in the past, they've broken a bunch of other 'Tier 0' content along the way. Say for example the attempts at race tracks...
I wonder what Planet Tech V5 would do to the new 3.18 race tracks?![]()
If the DEVs have really said that "it has a cost" (something that we can't really know right now because in this thread many things are written, but many times they are not supported with constrastable sources), it is a real nonsense; everything you include in a graphics engine has a cost, more or less, but it has a cost.You can doubt all managing points given by CIG. But the devs of SC for the graphic engine are really good (for what I know), give a lot of explanations and had proven they deliver (upgrading the render engine is not something that a lot of companies are able to do). So I don't see why a dev is lying when saying that randomizing tiles on ground has a cost. It's just a technical point.
So you confirm what I say : creating a lot of planets/POI before stabilizing the planet tech is not a good idea from an alpha viewpoint.