Maybe it's not that; maybe it's "having more than 1 city on each planet".
This Lore you are talking about is trying to tell us that ArcCorp, a planet whose entire surface is completely built, and where 2 trillion people live, only has a limited landing zone such as Area18 marked as "city"?
And the same for MicroTech - New Babbage; Crusader - Orison; Hurston - Lorville.
If so, that Lore is, to say the least, debatable.
The Great Lore of SC... that great friend that serves me to continually try to impress, but also to cover up my lacks....
But let's not forget that every corner of the cities, every garbage on the ground, every lamp or plant, is handmade, with care, with detail, making thanks to that Lore a different taste... which is very cool, no one can argue that, but that causes many argumental lacks and, above all and most importantly, playable lacks, and that causes that, having to do it by hand and having to be very cool to impress and sell, in 11 years we have 1 single star system (unfinished), 4 planets, 4 cities, a couple of space stations, etc ... and that's it.
Very cool, but very little and, above all, not very useful at a playable level.
But it's for the Lore...
That Lore that gives me 4 unnecessarily large cities, in which I have to move foolishly by trams to have in those 4 cities the same as the cities of any MMO have; 1 bar/tavern, 1 weapon/armor store, 1 clothing store, 1 ship/mount store, 1 trade center, 1 hospital/medical center... and that's it. Thousands of silly and boring kilometers just with the same things that any game has. But, let's not forget, only 4 cities in 11 years... well, honestly, for that I personally prefer something more generic and functional, but being 40,000 and not 4... And not only the number, but to have it already for years, and not to be 11 years waiting and have almost nothing.
It's a matter of taste... and Lore.