Game Discussions Star Citizen Discussion Thread v12

Of course, CI-G have always been able to produce nice looking promotional content, sometimes even before there was product to promote!

Sadly however, there are still zero released products, wether promoted or not.
Don't you mean "Cryengine had always been able to produce nice looking..."
Apparently the "inflexion point" SQ42 had achieved as described by CR in response to Terada recently means that it is already feature complete and that all that is left is polishing (y):


This would corroborate the fact Zyloh had already played all missions back in 2016 because he came from QA and it was his job to do so.

Mark it down aswell as "done" for SQ42.
If Chris Roberts says so it must be true, even though they were redoing motion capture for chapter whatever last month.
Yes, but does the average gamer care about such geeky details? They want a fun space MMO with open-world seamless transitions and cutting-edge graphics. That's what CIG is trying to do while selling overpriced ships. The fans are still opening their wallets for it.
Hold on, so Fidelity the lynchpin Star Citizen had been marketted as being superior to other games for over a decade doesn't matter? Blasphemy!!
 
Don't you mean "Cryengine had always been able to produce nice looking..."

If Chris Roberts says so it must be true, even though they were redoing motion capture for chapter whatever last month.

Hold on, so Fidelity the lynchpin Star Citizen had been marketted as being superior to other games for over a decade doesn't matter? Blasphemy!!

Never did my friend, never did, it was all marketing speak.

Now the thing is of course, the audience they have been targeting, the players who want a true and realistic life in space, actually do care, the players who don't care about that, well guess where they are now? They're playing Starfield because game play takes priority over fidelity in Starfield. Note I don't criticise them for that, it's a choice they made for the game and there's nothing wrong with that, but until we can have orbit to landing pilotable ships in SF I probably won't play it.
 
I watched that until they flew past that planet with cloud layers a hundred klms high, either that or the planet was about 500klms in radius with the clouds at a "realistic earth height", because clouds on earth don't look like that from orbit even at the low orbit height of the ISS, that's simply not a full sized planet, not even a half sized planet, so I don't know how they can claim a full solar system size when everything is about a tenth scale, although true we have known about that aspect for a long time but they still claim full scale solar systems, it's a lie by omission.
The scale of things is pretty much whack and I couldn't find any clear definition of what's what.

There is a weird disconnect between real units and "lore units" ("According to Chris Roberts, [Hurston] has a diameter of 2000 km in-game, which equates to 12,000 km in the Lore.") and a supposed scale compression of 1:10 elsewhere(?). The Universe Time runs at about 5x real time (as eyeballed, other sources say 8x) but clocks in game ("next shuttle arriving in...") don't.

Itsanalpha. Beta is where the scientists come in.

All this uncertainty (also regarding promised and actual quantum drive speeds) often leads to a bit of popcorn between the Lifers, to whom travel from one planet to the next should be a week-long endeavour packed with thrilling routine maintenance and surprise cargo inspections, while the hauler captains expect to jump through multiple systems within an hour.
 
Apparently the "inflexion point" SQ42 had achieved as described by CR in response to Terada recently means that it is already feature complete and that all that is left is polishing (y):


This would corroborate the fact Zyloh had already played all missions back in 2016 because he came from QA and it was his job to do so.

Mark it down aswell as "done" for SQ42.

It could be feature complete, but I think SQ42's gameplay and/or story is bad or outdated so they delay it. There could be legal issues which prevents them from publishing it.
 
Last edited:
In 2023 i can't take any more. Doesn't the citizencon stuff make you sick in the stomach? That guy is still there selling his thing like there's nothing wrong.

Literally creepy.

I had to turn off the salt e mike thing when the other guy said something like "my chat isn't used to your negativity" or something, wow. Then he starts being overly excited about everything he see's to be nice to the guy hes sitting with.
 
What I find concerning about CitizenCon 2023 is that they showed a lot of technical stuff that looks great, but they barely talk about gameplay improvements. They did not give exact release dates for the new graphics tech so it could be years away. At the end of the day people play games for fun. The graphics are secondary.
 
Last edited:
What I find concerning about CitizenCon 2023 is that they showed a lot of technical stuff that looks great, but they barely talk about gameplay improvements. They did not give exact release dates for the new graphics tech so it could be years away. At the end of the day people play games for fun. The graphics are secondary.
Absolutely, it was my main thought yesterday, all the presentations were rewrites of existing graphics and "tech" which aren't even going to be the versions for release, just the next iteration before the next next iteration. Probably debuting next citcon. Buy an Idris.
 

Viajero

Volunteer Moderator
What I find concerning about CitizenCon 2023 is that they showed a lot of technical stuff that looks great, but they barely talk about gameplay improvements. They did not give exact release dates for the new graphics tech so it could be years away. At the end of the day people play games for fun. The graphics are secondary.

You seem to be new here 😋 That is CIG in a nutshell for over a decade, show shiny visual stuff without much substance, so to produce hype sales and to divert attention from the incompetence to produce main actual required deliverables. Win win.

Shiny clouds, for example, have been a meme for a while. And here CIG comes again, not an inkling of self awareness, just to tell us they are making betterer and betterer clouds for 3.22 :LOL:

Also:

ppi8oj2r5vjb1.jpg
 
Last edited:

rootsrat

Volunteer Moderator
The scale of things is pretty much whack and I couldn't find any clear definition of what's what.
Honestly, that's one reason why I'm just not able to find SC immersive overall, despite actually loving the imerrsion of walking, pressing buttons to start your engine, call the lift etc.

As soon as I walk out of the ship and look at a building, something is very very off. Can't tell what it is, but things seems either smaller or bigger than they should be. Building, gaps, landing pads, furniture - literally all of the objects just seem wrong visually.

I did a test once on a live stream. Stood in front of a lifted building a few good meters (kilometers? who knows :D ) from it and asked my audience, how tall the gap between the ground and the floor of this building is. Most of the people said "up to your chest", and that was also my impression. Then I walked over and my character fit perfectly under the building.

Then we have planets, where you can go from lift off to orbit in a matter of literal seconds.

The whole thing just doesn't feel right, it's just bad overall.
 
As soon as I walk out of the ship and look at a building, something is very very off. Can't tell what it is, but things seems either smaller or bigger than they should be. Building, gaps, landing pads, furniture - literally all of the objects just seem wrong visually.
Could it be that they want some object be visible from long distances?

I know this is the case, at least with some light sources… “The Eye” (small space station) in starfield have huge beacons… although this could be easily die to a bug 🤣
 
They want a fun space MMO with open-world seamless transitions and cutting-edge graphics. That's what CIG is trying to do while selling overpriced ships. The fans are still opening their wallets for it.
By what date do you predict the demonstrated server meshing tech will be in live?
 
Chris Roberts himself said that three weeks ago they had a breakthrough - and the RGB corridor is a literal techdemo of that.
So they didn't have anything working in the slightest before that.

As in, nothing worked when they first hyped Jump Points, Pyro, etc.
For years and years.
It just took an immense amount of disappointment in their playerbase, to the point it severely impacted their revenue, that the "breakthrough" happened.

And it isn't working right now either - if it was then they'd play their game instead of showing a carefully controlled tech demo.
 
Did you guys noticed in that flyby video of "Star Engine" that Croberts also invented new fancy words for ICE they calling it now:"PHYSICALIZED FROZEN OCEAN"; LoL I guess when whales saw that they was like:" Whoa that looks same as Ice but it's not it's 100x better it's PHYSICALIZED FROZEN OCEAN with special texture mashing that can be done only in our Star Engine!!!"
lud.png
 
Last edited:
And it isn't working right now either - if it was then they'd play their game instead of showing a carefully controlled tech demo.

Its been the same from the start. Backers get hyped over carefully controlled demos (and even they sometimes go wrong when live), but none of it matters a damn until its actually in-game and working as intended.

There's a decent chance that when they try to scale this it will simply not scale well. Then CIG will do their usual and invent a new tech which needs to be implemented first and server meshing will be delayed by another few years.
 
Back
Top Bottom