Static meshing is not the goal but a step toward dynamic meshing. Dynamic SM will allow the system (in theory) to define on the fly the boundaries where nothing is happening, the number and the size of the zones. In the demo, instead of having 3 servers from the start, you could have one server for all, and when too much players are coming, the system will separate the zone in 2 servers. And afterthat separate in 3 zone if more players are coming. If successful, this will improve servers performance and reduce infrastructure costs.