Game Discussions Star Citizen Discussion Thread v12


Wow, just wow.

This from a guy 9k in the hole.

It's all being funded. And I play the game every day. I enjoy the fullness of the journey. I've never seen alpha development this intimately, I think it's fascinating. I also surmise that CIG could probably move faster and/or differently if they didn't have to give us a playable version of the alpha each patch. But those are the tradeoffs that come with raising not some money, but hundreds of millions of dollars, still light work (on a per year basis) compared to the ongoing development of some major mobile games and close to on par with other major game studio development costs. I like that there's no publisher.
We all want the game today. We can all choose to enjoy what's here today, and take interest in the process and find some enjoyment. Or we can choose differently and rest replete in frustration.
I'm entirely in control of that outcome, that state of being. So are all of us.
If CIG closed tomorrow and CR ran off with whatever's left of the money, that would of course suck. But I made new friends across the process. I've been playing the universe sim I would want for years. It still would be a worthy (while incomplete) endeavor.
But let's hope we go all the way.

Plays every day (allegedly), even with the current horrible state of the PU. If he wants to see development intimately, he could do so without giving 9k. And it still would be worthwhile if Chris ran off with the money because he made some virtual friends and got to play a buggy alpha for years?!

This is sunk cost fallacy manifest.
 
This is fun...

I first heard about it in 2013, and backed it in 2016. By 2017 I became disillusioned enough to doubt what the developers were telling us concerning how hard this is. I doubted enough that I learned how to code so I could answer some questions.

It began as an experiment: how hard is it really, to make a space game were you can get into a ship and fly, walk around inside it, fly very long distances using double precision, and land on planets and walk around on them? Well I achieved all that on zero budget, by myself, and even published it to Steam in 2022. At this point, I am not disillusioned in the slightest.

I know for a fact they have been lying about what they're doing since at least 2016, and could have completed a playable game (obviously not with all systems) 8 years ago. But they didn't, because the Patreon scam business model is a very comfortable and predictable money for low effort.

 
So far $1128, which admittedly scares the out of me realising I've spent that much but my viewpoint is as a game developer, or at least aspiring to be one, what CIG have accomplished is beyond impressive, the Star Engine demo absolutely blew my mind, so yeah it's taking them an insane amount of time but even just looking at how far the game has come since I first pledged is extremely promising, I first pledged around 3.17, and now just over 2 years later we're on the horizon of Pyro. I justify it by knowing that it's going to a cause I wholeheartedly believe in

This guy is going to have a hard smack of reality to the face if they ever start working in the industry and learn how software is made by competent companies.
 
Evo trip reports still full of pratfalls...

Server performance
US-010: multiple server errors in a short time span then it stabilised somehow but server errors continued to happen.

Personal & Instanced Hangars
  • My instanced hangar at Pyro Waypoint station de-spawned while I was still in there. To work around: exit to main menu and return. Then the ship marker was still present but my ship was at an unknown location and had to be claimed.
  • Finally leaving Pyro Station my old ship that was lost reappeared but I was able to fly through it with my C1 (there was no collision).
  • I loaded 2x 32 SCU in my C1 automatically. Then squeezed another 32 SCU manually. Landed at Area18 and my C1 became a Conny Andromeda (it didn’t clip through it was the actual Conny) when I pressed F4? Pressing F4 again allowed me to return to my C1. Leaving the ship, I clipped through the planet and had to relog.
  • I went to TDD and tried to sell my cargo. The 2x 32SCu couldn't be sold and required manually unloading. The manually loaded SCU caused a glitch where I was able to increase the amount of SCU as much as I liked - with a friendly message please unload it manually. At 50 billion SCUs (!) I tried to unload. The SCU containers now all had the label 'contracted' on them even though I bought them in store. I placed them in the elevator and a screen showed I could sell them for 4M. I lowered the elevator but I did not get any aUEC and the C1 bricked: it was shown in unknown state where it was not possible to claim or store it. Going back to TDD showed there was still a sell order of 50 billion SCU but that I needed a cargo deck to unload it (like a Hull C).


Views vary on progress...

Hangar doors still don't open the majority of the time.
If you store a ship and then call another one the elevator doesn't come back up the majority of the time.
Server Desync is at its literal all time worst.
'watershed year'
I will only comment to say, as someone that is ACTUALLY an avacado... progress is being made, todays build feels even better than fridays. But I am guessing you truly don't care and you are just here to spew hate.
I literally see people talking in testing chat how the elevators aren't working.
Some of the elevators bug out after the servers go into recovery, BUT - compared to last week, the servers have not been doing that NEARLY as much. On monday last week it was approx 30 seconds in it would go into a server crash, and every minute after. Last friday was much better. Today feels even smoother but not quite there (or we would have wave 1).
By no means is the build perfect, nowhere near, but progress is absolutely happening. I think the biggest issue is just the Hangars them self. Freight elevators and gear terminals work amazingly!
 
This is fun...



That's actually inspiring. Ironically the guy got something out of Star Citizen.
 
You know the inter-patch salinity is high when even the 'stop complaining' jibes get dunked on ;)

Have a space Snickers

I can't, it takes 60 seconds for a quick buy

Also once you take off your helmet, your character suddenly forgets how to breathe. So you only have 30 seconds to eat that space snickers before you die of asphyxiation.

Source: https://www.reddit.com/r/starcitizen/comments/1e5iufb/madness/
 
You know the inter-patch salinity is high when even the 'stop complaining' jibes get dunked on ;)

Someone woke up at least.

I really thought server meshing would fix everything for sure. But then I started thinking back about the things that OCS were supposed to fix, then things like "there is a lawsuit so they are holding back gameplay" also "they are all working ng on sq42 right now" and the more I rethink the more I realize there is always a current not-very-far-away thing that is gonna be the Messiah tech that never actually opens those floodgates.

The OP on the other hand seems to be "Please Daddy Chris, hurt me more!"

Also:

When there’s a free fly you stay away from the game. Sad but true :(

At the time when the servers need to be performing the best to entice people to buy in, they are at their worst. Real genius move there by CIG to not pay for more servers during a free fly.

Miles wide and inches deep.

LOL.
 
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Oh wow, someone got flamed for using the "They had to build a company first" line!

$700 million for this.

$700 million over the course of twelve years to build a company, set up locations around the world, and construct two games in tandem, one on full display since it was concept art, the other in a fashion more like other video games are developed: in secret.
When compared to others, it's remarkably inexpensive.

Jesus Christ you can’t be serious. 99% of video games are developed in one location. “Building a company” is a terrible excuse when Chris said in 2014 they already had over 300 employees and contractors working on it.
You don’t seem to understand how game dev works. no one hires 1000 people simultaneously for years and years. You start with a small team of engineers, adjust/build the engine, onboard a few more devs, build out mechanics and game loops, then at the end when you want to add the high fidelity art you ramp up to hundreds of artists for a short time.
I know you badly want to make excuses for CIG but there is no excuse. They’ve spent more than twice as much money than any other game in existence and we STILL don’t have ships we paid for a decade ago.
 
It was interesting in their 'Server Meshing Recap' video recently they didn't make any claims that meshing would solve any issues currently in the game. No mention of fixing NPCs, or falling through planets - none of that. All they talked about was being able to seamlessly go to Pyro.

It's a bit ironic that they place so much weight on the 'seamless', but all the places for the loading screens are still there - all those Elevator / Tram rides - all those slow ascents from planets and Jump Gates. They kept the transitions but spent millions on making them pointless - and the rest of the game suffers🤦‍♀️
 
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