Game Discussions Star Citizen Discussion Thread v12

This def won't come back to haunt them ;)

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ETF-testing-chat | Mycroft_Holden said:
ATLS is a new tool, not a cashgrab. This is classic game dev iteration and trying to make things better and build a game at the same time.
 
I like how some of these people clearly believe Chris Roberts came up with the concept of an open world. No, it's not other people coming up with ideas, it's people stealing Lord Roberts genius idea of having a space sim that allows for trading, flying, fighting, and other open world options. It's never been done before!

Also, honestly, at this point, any game is going to be seen as a "cheap knockoff" because none of these games cost $800 million while still in development. Star Citizen is a very expensive knock off, thank you very much!
 
I like how some of these people clearly believe Chris Roberts came up with the concept of an open world. No, it's not other people coming up with ideas, it's people stealing Lord Roberts genius idea of having a space sim that allows for trading, flying, fighting, and other open world options. It's never been done before!

Also, honestly, at this point, any game is going to be seen as a "cheap knockoff" because none of these games cost $800 million while still in development. Star Citizen is a very expensive knock off, thank you very much!

I would love to produce a proper knock off of SC: you give me 1B dollars, I give you Garry's Mod.
 
To be fair, that’s like saying SC is a knock-off because many of their own ship designs are “inspired” by other games in a similar manner.
LOL, Star Citizen isn't a knock off.

...cost $800 million while still in development.
Wow, wait, what? I had to check funding tracker and it's still only at an affordable $721mil.
 
LOL, Star Citizen isn't a knock off.

Of course not. Chris has been dreaming of making Star Citizen since he saw Star Wars as a wide-eyed little boy!

Wow, wait, what? I had to check funding tracker and it's still only at an affordable $721mil.

Ah, but you're missing the Calder investment at over 60 million, the money earned through partnership deals, merch, sales of aUEC, subscriptions, none of which are reflected in the funding tracker.
 
Of course not. Chris has been dreaming of making Star Citizen since he saw Star Wars as a wide-eyed little boy!



Ah, but you're missing the Calder investment at over 60 million, the money earned through partnership deals, merch, sales of aUEC, subscriptions, none of which are reflected in the funding tracker.

Yop, that game that was supposed to come out on a tighter budget because of the lack of noisy publishers and the respect for the backers and their wallets? It has burnt through around USD 850M and is still in a tech demo state compared to what it was marketed as.
 
Yop, that game that was supposed to come out on a tighter budget because of the lack of noisy publishers and the respect for the backers and their wallets? It has burnt through around USD 850M and is still in a tech demo state compared to what it was marketed as.

Now factor in Chris' claim of every dollar spent is worth 5x as much as with a traditional publisher and its the first multi-billion dollar alpha.
 
Will probably be coming quite close to a billion towards the end of the year.

And if the publicly available financials from CIGs UK-shell company is any indication, the Roberts Clan has siphoned away at least 10% of that via their Hollywood Accounting Shell Company Shuffle.

Still can’t help but contrast Star Citizen with another Kickstarter project I backed. The author of a webcomic I enjoyed wanted to make a graphic novel from it, and between being taken advantage of by shady printers, underestimating costs, and life problems in general, I’d written it off as a loss. Imagine my surprise when a package containing the graphic novel, plus some extras and an heartfelt apology about how long it took, arrived eight years later.

Especially the following year, when I discovered exactly how he raised that money.

 
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