Game Discussions Star Citizen Discussion Thread v12

Today I have put a nice message on this beautiful old transmission...


A funny comment:
my main issue with with ED, and the reason I now steer everyone I know clear away from any Frontier games including ED, is that they changed the game's features before launch and refused to provide refunds to those that backed or pre-ordered the game based on the previously promised features. That is, sincerely, even lower than what EA does.
 
Lots of 4.0 bugs have the scent of meshing about them...

Stowed ships disappearing during QT:

To test things out I used my Carrack:

Test 1: I put a Razor EX into the Cargo Hold, not the Hangar. After QT jumping it had vanished.
Test 2: I put a Razor EX and a Pisces into the Hangar (Tight fit, but it works). After QT jumping one or the other had vanished.
Test 2.1: Same setup, this time the broken QT jump (when it sends you someplace else) made me first crash into the pisces in my hangar, then jetisoned the pisces through the Carracks Hangar doors into space. Afer picking it up again the pisces vanished after QT jumping.
Test 3: When storing my Carrack, no matter the setup within, Iwas never able to retreive it again, but once.
Test 4: After exchanging the QT drive, the jump drive was removed as well,without interaction by me.

I had Several CTDs and one full System hard crash (ouch). On all occasions the crash log couldn't be sent. Something about 'panic.cloudimperium' or sth not being valid.

Refueling and repairing is a game of luck.

Other state changes during QT & system transitions:

Serious server side bug with ownership of a ship still happens after stanton-pyro/pyro-stanton transition or QTs
And for now this report for some reason is archived as duplicate of some old bug that has zero impact on gameplay
If this goes to live...sad story then
https://issue-council.robertsspaceindustries.com/projects/STAR-CITIZEN/issues/STARC-145927

- Quantum Travel is a mess right now. Jumps get cancelled, weapons randomly turn on, power is redistributed during a jump, QT takes you in the wrong direction, and 9 times out of 10, drops you several 100Kms out if jumping to a station. This really needs fixing.

QT being generally messed up:


Need to fix that QT'ing to a station bug where it qt's you away from the station( specifically the ones found near a planet)

Also, need to fix the "Trespassing" bug that may resulted in you getting trapped in your own ship.


Mission Refactor out by a factor or two:

- First hauling mission bugged, could not turn in at Orison. Freight Elevator did not recognize the cargo as part of the mission.

(Noticed Berks say he only completed 1 out of 10 mission attempts last night...)

---

I guess this stuff could all count as compacted PES too ;)

I was surprised to see a patch on a Sunday on PTU. Some comments on PTU from tonight (probably the same thing as last night):
  • My Cutty Red won't complete repair. Always claims $300 aUEC to go.
  • Dropping items leaves them floating in the air. Can be empty water bottles, items dropped from looting a corpse, etc.
  • Enemies shot in a bunker mission "often" drop a weapon which is half embedded in the ground. The enemy also often half embeds in the ground. The half embedded cannot be interacted with.
  • The server seems to have stalled without recognizing the stall. Could not get out of my ship door after landing in home hangar.
  • Before this the "TRESPASSING ON PRIVATE PROPERTY..." never stopped after leaving the bunker area.
  • Unable to determine if Seraphim is still unreachable by QT..


  • Looting armor from enemies sometimes snaps it back onto the enemy, much like the Sort Inventory bug
  • Combine Ammo broken; closes inventory and ammo isn't combined, regardless of whether it's triggered from player inventory, location or ship
 

rootsrat

Volunteer Moderator
Today I have put a nice message on this beautiful old transmission...

I don't do trolling, but just this one time I could not resist 😅

1734389731729.png
 
my main issue with with ED, and the reason I now steer everyone I know clear away from any Frontier games including ED, is that they changed the game's features before launch and refused to provide refunds to those that backed or pre-ordered the game based on the previously promised features. That is, sincerely, even lower than what EA does.
And that's not even true. Everything in the KS was delivered. There was a lot of pie-in-the-sky talk that was all 'we'd like to' if everything worked out, not CR's 'yes, that's in the game' lies.
 
New patch:

Fewer coffee cups to be found in those forests as Pyro approaches:
View attachment 412003

CIG does this sort of thing over and over again.

"We're going to have everything persistent" - "oh, wait, that's a bad idea, we are now persisting items, then cleaning them up... no, don't be silly, why would we simply not make them persistent in the first place? That's not very fidelitious!"

"We are going to do what's never been done before, actually have the first person camera attached to the eyes, because that's how we see things." - "oh, wait, that head bob is horrible. Ok, let's add code to subtract the head bob... no, don't be silly, why would we do it the normal way? That's not very fidelitious!"

They go out of their way to make the code more complicated.
 

Viajero

Volunteer Moderator
Edited for additional accuracy:
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"CIG does this sort of thing over and over again.

'We're going to have everything persistent' - CIG extracts a ton of money from players due to hype - 'oh, wait, that's a bad idea, we are now persisting items, then cleaning them up... no, don't be silly, why would we simply not make them persistent in the first place? That's not very fidelitious!' - CIG keeps the money, no refunds are offered.

'We are going to do what's never been done before' - CIG extracts a ton of money from players due to hype - [...] 'Ok, we can´t do it, it does not work, let's add code to subtract that [...] don't be silly, why wouldn't we do it the normal way?' - CIG keeps the money, no refunds are offered.

They go out of their way and promise the moon to extract money from players only to not deliver or deliver extremely broken stuff and just make the code more complicated.

-----------------
Not sure if that is a scam, but if not what is it?
 
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And that's not even true. Everything in the KS was delivered. There was a lot of pie-in-the-sky talk that was all 'we'd like to' if everything worked out, not CR's 'yes, that's in the game' lies.
Offline mode (which entered the KS campaign around halfway through the initial funding period) was eventually cancelled one month before release - backers who tried to get refunds were initially denied them, and it took letters-before-action in many cases before people got their money back.

There are videos and campaign updates where it is unambiguously stated “you will be able to…(do thing)…just not in the initial release” and some of those things have yet to make it into the game.

Star Citizen is on a whole other level of KS campaign versus reality, but FDev’s history isn’t squeaky clean regarding this.
 
The more broken a patch is the more you see controversial subjects being pushed to the fore in Spectrum that completely divert player´s attention, such as pvp vs pve etc... but this one I had to entertain:

lol
View attachment 412053

Wow, so many threads on that topic at the moment. Something triggered it?

Ah, i see something about CIG putting certain parts in Pyro that won't be available in Stanton. Yeah, that would trigger it.

The people arguing against PvE servers are arguing against decades of history and facts. They probably think CIG/Chris will invent the never been done before perfect crime and punishment system, so PvEers and PvPers can live together in on the same servers.

Some point to EvE, but to my mind, if you play EvE, even if you do it for the PvE, you're signing up for PvP, even if you stick to Concord systems. CIG could go that route, and they seem to be wanting to go that route, make SC a game where PvP is always possible, even with a reputation, crime and punishment deterrent in some systems/locations.

The question is, can they get enough players to survive with such a game?

oh...

A simple option is to install a PVE/PVP switch. So every player can decide what they want today.

Someone want to tell them about the PvP slider that CIG mooted and then dumped a decade ago?

Hah, so many PvPers advising the PvEers to leave/quit playing. Yes, what great advice.

Ah, and some PvPers saying Spectrum's a minority of players, so opinions don't count... meanwhile on the reddit sub... exact same arguments.

The "Stay in Stanton" crowd are funny as well... because if everyone did, then if the PvPers stayed in Pyro, it would basically be the same as the game having separate servers between Pyro and Stanton... but of course, the PvPers would never stay in Pyro. They need targets.

Ah, now here's an interesting point, about how it doing anything PvE is a massive time sink in SC, so hours of progress can be wiped out in seconds by a PvPer. Hmm... is the solution to make PvP a massive time sink as well? Make it so that in order to do PvP you need hours of prep? :D

And the funniest part - its largely a repetition of years of Hotel California here. :p
 
Offline mode was not officially part of the KS. It was discussed in the comments as a thing they'd like to do and they unwisely said that they'd do it when some said they would back on that condition. Yes, some did back on that premise and Frontier should have immediately refunded when they changed their mind.
 
Still crying after 10 years? I guess that's on topic for the SC thread ;)

Anyway - last night's build didn't seem a lot better - it was still possible for instance to buy all the ammunition from the Pyro shops so that no-one else could get any. Berks noted better performance last night, but still hasn't realised that he mainly gets better performance when there are only 50 on the DGS.

Will be interesting to see how much it has degraded when Mike comes on later (Pyro typically degrades as more entities are added - though maybe the aggressive gown / ship culling will help here).
 
Offline mode was not officially part of the KS. It was discussed in the comments as a thing they'd like to do and they unwisely said that they'd do it when some said they would back on that condition. Yes, some did back on that premise and Frontier should have immediately refunded when they changed their mind.
As someone who backed the campaign on day one, but at the minimum level due to it being online-only, and then upping my pledge to the £90 level when offline was announced - Offline was very much an official part of the KS. Feel free to look at the campaign FAQ, specifically about how single player will work, and the update made 11th Dec 2012 👍

 
If anyone was wondering whether the mech kills you in Pyro too...


(Although it's uber tractor beam doesn't work in 4.0, so not sure why he risked it ;))
 
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