Game Discussions Star Citizen Discussion Thread v12

This would bring vape back to the game ;)

Should Star Citizen Have Concierge-Only Servers?​


Look, I know this idea is gonna trigger some people, but hear me out—Star Citizen should have exclusive Concierge-only servers. If you’ve spent thousands supporting the game, why should you have to deal with griefers, chat trolls, or just random chaos from people who bought in for $40? Not to mention the login queue. A separate server for high-tier backers would create a more refined, serious experience where players are actually invested in the game’s vision, rather than just messing around.

It wouldn’t replace the standard servers—just be an option. Think about it: better teamwork, fewer trolls, and a community of people who actually care about the game’s long-term development. Plus, it would be a nice perk for those who have helped fund Star Citizen at the highest levels. Would this be a fair reward for high-tier backers, or would it just divide the community too much? Curious to hear what people think.

 

Viajero

Volunteer Moderator
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Meanwhile, back at the ranch...

Traffic chaos ensues on our remote rock in the middle of the north sea as fibre-optic cable layers install temporary traffic control all over the island. I sat in a queue of 2 cars (mine and Val's from down the road) at a set of traffic lights twice today just heading the 5 miles to the shop and back. Normally, if I see any more than 2 cars on the 25 miles or so of roads around the island, either the ferry has just come in or somebody has died.

Besides having to swerve around a few Kubota diggers, traffic cones and Navvies with shovels digging the roadside trenches, traffic control is a foreign concept up here...a bit like locking your front door, wearing a seat belt or taking your keys out of the car...

Even stranger, Malcolm (also from down the road) was asked to halt his cows at the traffic lights as he was moving them along the road to the spring pasture...knowing Malcolm and his herd of unruly Hereford bullocks, I'm surprised the workmen and their traffic lights weren't trampled in the melee...

Unprecendented chaos I tell you. Traffic lights? It's like being forcibly transported to a city :rolleyes:
 
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Spectrum asking the important questions.
So you're laying off long time employees in the QA fields and other departments, but then you hire a barista with the job description of "A Coffee Connoisseur at Cloud Imperium Games is just that - a Connoisseur. Knowing the difference between a flat white and a latte is great, but we also need you to know different roasts, different types of beans and their flavour profiles, and of course, different ways to brew a cup. Afterall, our game depends on it…"

What is happening at this company? Are you a Starbucks!? Send an Intern to a coffee shop like normal people!

https://robertsspaceindustries.com/...read/why-did-the-german-office-hire-a-barista
 
Two interesting ends of the scale on Linkedin today:

1) A new, experienced, hire: Principle Gameplay Programmer. (Previously a Lead Network Programmer at Firesprite, amongst other things).

2) Another Assistant Art Director turns out to have never shipped a game of any note. (The UK is stuffed with them. That's 2 now 😁)

I skimmed through this podcast he was in. Two bits stood out:

He's been on SQ42 for 7yrs+. [23m]

He seems quite happy-clappy...

paraphrase of 43m20s said:
Part of the enjoyment can be following the dev. Seeing the art and the concepts. Debating, how should that mechanic play out etc. Can be just as engaging as playing the game, the end result. Shouldn't be under-estimated. There's still space for longer developments. If you want to do something with a larger vision.... it does take time. Thinks it's just a case of being honest with your audience, making sure they're aware about what they're engaging in, and how long it's going to take, and bring them along. [😁]

(An Irish dev also dedicated a lot of time to taking down games with overly long production times and ones with 'rusty screw' 'fidelity' which would cost 'a billion dollars' to make as a game. Possibly coincidence though ;))

PS, I'm giving the new Principle 6 months ;)
 

Viajero

Volunteer Moderator
He seems quite happy-clappy...

"Thinks it's just a case of being honest with your audience, making sure they're aware about what they're engaging in, and how long it's going to take, and bring them along."

This is rich. How much money that dev thinks CIG would have got if it had in fact announced back in 2012 that the game would still not be anywhere near finished by 2025, I wonder? They would have got a few good laughs and pats in the back though, that is for sure.
 
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